These structs are the foundation for all linked lists in the library system.
void SEQ_animation_backup_original(Scene *scene, SeqAnimationBackup *backup)
bool SEQ_animation_drivers_exist(Scene *scene)
bool SEQ_animation_curves_exist(Scene *scene)
GSet * SEQ_fcurves_by_strip_get(const Sequence *seq, ListBase *fcurve_base)
void SEQ_offset_animdata(Scene *scene, Sequence *seq, int ofs)
void SEQ_free_animdata(Scene *scene, Sequence *seq)
void SEQ_animation_duplicate_backup_to_scene(Scene *scene, Sequence *seq, SeqAnimationBackup *backup)
void SEQ_animation_restore_original(Scene *scene, SeqAnimationBackup *backup)