Blender V4.3
sepcomb_color.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_combine_color (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_type, uint inputs_stack_offsets, uint result_stack_offset)
 
ccl_device_noinline void svm_node_separate_color (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_type, uint input_stack_offset, uint results_stack_offsets)
 

Function Documentation

◆ svm_node_combine_color()

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_combine_color ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
uint color_type,
uint inputs_stack_offsets,
uint result_stack_offset )

◆ svm_node_separate_color()

ccl_device_noinline void svm_node_separate_color ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
uint color_type,
uint input_stack_offset,
uint results_stack_offsets )