Blender V4.3
sepcomb_color.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8
11 ccl_private float *stack,
12 uint color_type,
13 uint inputs_stack_offsets,
14 uint result_stack_offset)
15{
16 uint red_stack_offset, green_stack_offset, blue_stack_offset;
18 inputs_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
19
20 float r = stack_load_float(stack, red_stack_offset);
21 float g = stack_load_float(stack, green_stack_offset);
22 float b = stack_load_float(stack, blue_stack_offset);
23
24 /* Combine, and convert back to RGB */
25 float3 color = svm_combine_color((NodeCombSepColorType)color_type, make_float3(r, g, b));
26
27 if (stack_valid(result_stack_offset)) {
28 stack_store_float3(stack, result_stack_offset, color);
29 }
30}
31
34 ccl_private float *stack,
35 uint color_type,
36 uint input_stack_offset,
37 uint results_stack_offsets)
38{
39 float3 color = stack_load_float3(stack, input_stack_offset);
40
41 /* Convert color space */
42 color = svm_separate_color((NodeCombSepColorType)color_type, color);
43
44 uint red_stack_offset, green_stack_offset, blue_stack_offset;
46 results_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
47
48 if (stack_valid(red_stack_offset))
49 stack_store_float(stack, red_stack_offset, color.x);
50 if (stack_valid(green_stack_offset))
51 stack_store_float(stack, green_stack_offset, color.y);
52 if (stack_valid(blue_stack_offset))
53 stack_store_float(stack, blue_stack_offset, color.z);
54}
55
unsigned int uint
ccl_device float3 svm_combine_color(NodeCombSepColorType type, float3 color)
Definition color_util.h:322
ccl_device float3 svm_separate_color(NodeCombSepColorType type, float3 color)
Definition color_util.h:335
local_group_size(16, 16) .push_constant(Type b
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar3(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device_inline bool stack_valid(uint a)
NodeCombSepColorType
ShaderData
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_combine_color(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_type, uint inputs_stack_offsets, uint result_stack_offset)
ccl_device_noinline void svm_node_separate_color(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_type, uint input_stack_offset, uint results_stack_offsets)