void SEQ_modifier_blend_write(BlendWriter *writer, ListBase *modbase)
SequenceModifierData * SEQ_modifier_new(Sequence *seq, const char *name, int type)
bool SEQ_modifier_remove(Sequence *seq, SequenceModifierData *smd)
SequenceModifierData * SEQ_modifier_find_by_name(Sequence *seq, const char *name)
void SEQ_modifier_apply_stack(const SeqRenderData *context, const Sequence *seq, ImBuf *ibuf, int timeline_frame)
void SEQ_modifier_free(SequenceModifierData *smd)
const SequenceModifierTypeInfo * SEQ_modifier_type_info_get(int type)
void SEQ_modifier_clear(Sequence *seq)
void SEQ_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb)
void SEQ_modifier_list_copy(Sequence *seqn, Sequence *seq)
int SEQ_sequence_supports_modifiers(Sequence *seq)
void SEQ_modifier_unique_name(Sequence *seq, SequenceModifierData *smd)
blender::gpu::Batch * quad
ccl_device_inline float4 mask(const int4 mask, const float4 a)
void(* copy_data)(SequenceModifierData *smd, SequenceModifierData *target)
void(* init_data)(SequenceModifierData *smd)
void(* free_data)(SequenceModifierData *smd)