Blender V4.3
btTriangleMeshShape.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_TRIANGLE_MESH_SHAPE_H
17#define BT_TRIANGLE_MESH_SHAPE_H
18
19#include "btConcaveShape.h"
21
24btTriangleMeshShape : public btConcaveShape
25{
26protected:
27 btVector3 m_localAabbMin;
28 btVector3 m_localAabbMax;
30
34
35public:
37
38 virtual ~btTriangleMeshShape();
39
40 virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
41
42 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
43 {
44 btAssert(0);
45 return localGetSupportingVertex(vec);
46 }
47
49
50 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
51
52 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
53
54 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
55
56 virtual void setLocalScaling(const btVector3& scaling);
57 virtual const btVector3& getLocalScaling() const;
58
63
65 {
66 return m_meshInterface;
67 }
68
69 const btVector3& getLocalAabbMin() const
70 {
71 return m_localAabbMin;
72 }
73 const btVector3& getLocalAabbMax() const
74 {
75 return m_localAabbMax;
76 }
77
78 //debugging
79 virtual const char* getName() const { return "TRIANGLEMESH"; }
80};
81
82#endif //BT_TRIANGLE_MESH_SHAPE_H
btVector3 m_localAabbMin
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
#define btAssert(x)
Definition btScalar.h:295
btStridingMeshInterface
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btStridingMeshInterface * m_meshInterface
virtual ~btTriangleMeshShape()
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
BT_DECLARE_ALIGNED_ALLOCATOR()
void recalcLocalAabb()
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
btStridingMeshInterface * getMeshInterface()
btTriangleMeshShape(btStridingMeshInterface *meshInterface)
const btVector3 & getLocalAabbMin() const
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual const char * getName() const
getName is for debugging
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
CollisionShape Interface.
Definition btConeShape.h:54
const btVector3 & getLocalAabbMax() const
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
btVector3 m_localAabbMax
virtual const btVector3 & getLocalScaling() const
DEGForeachIDComponentCallback callback