Blender V4.3
node_shader_bsdf_ray_portal.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "node_shader_util.hh"
6
7#include "BLI_math_vector.h"
8
10
12{
13 b.add_input<decl::Color>("Color").default_value({1.0f, 1.0f, 1.0f, 1.0f});
14 b.add_input<decl::Vector>("Position").hide_value();
15 b.add_input<decl::Vector>("Direction").hide_value();
16 b.add_input<decl::Float>("Weight").available(false);
17 b.add_output<decl::Shader>("BSDF");
18}
19
21 bNode *node,
22 bNodeExecData * /*execdata*/,
23 GPUNodeStack *in,
24 GPUNodeStack *out)
25{
26 if (in[0].link || !is_zero_v3(in[0].vec)) {
28 }
29 return GPU_stack_link(mat, node, "node_bsdf_ray_portal", in, out);
30}
31
33#ifdef WITH_MATERIALX
34{
35 switch (to_type_) {
36 case NodeItem::Type::BSDF: {
37 NodeItem color = get_input_value("Color", NodeItem::Type::Color3);
38 /* Returning diffuse node as BSDF component */
39 return create_node("oren_nayar_diffuse_bsdf", NodeItem::Type::BSDF, {{"color", color}});
40 }
41 case NodeItem::Type::SurfaceOpacity: {
42 NodeItem color = get_input_value("Color", NodeItem::Type::Color3);
43 /* Returning: 1 - <average of color components> */
44 return val(1.0f) - color.dotproduct(val(1.0f / 3.0f));
45 }
46 default:
47 break;
48 }
49 return empty();
50}
51#endif
53
54} // namespace blender::nodes::node_shader_bsdf_ray_portal_cc
55
56/* node type definition */
58{
60
61 static blender::bke::bNodeType ntype;
62
63 sh_node_type_base(&ntype, SH_NODE_BSDF_RAY_PORTAL, "Ray Portal BSDF", NODE_CLASS_SHADER);
65 ntype.declare = file_ns::node_declare;
66 ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_ray_portal;
67 ntype.materialx_fn = file_ns::node_shader_materialx;
68
70}
#define NODE_CLASS_SHADER
Definition BKE_node.hh:417
MINLINE bool is_zero_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ GPU_MATFLAG_TRANSPARENT
void GPU_material_flag_set(GPUMaterial *mat, eGPUMaterialFlag flag)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static int node_shader_gpu_bsdf_ray_portal(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void node_declare(NodeDeclarationBuilder &b)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_bsdf_ray_portal()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
bool object_shader_nodes_poll(const bContext *C)
Defines a node type.
Definition BKE_node.hh:218
NodeMaterialXFunction materialx_fn
Definition BKE_node.hh:320
bool(* add_ui_poll)(const bContext *C)
Definition BKE_node.hh:288
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:318
NodeDeclareFunction declare
Definition BKE_node.hh:347