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| static Vector< float > | blender::ed::sculpt_paint::smooth_mask_cc::iteration_strengths (const float strength) |
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| static void | blender::ed::sculpt_paint::smooth_mask_cc::calc_smooth_masks_faces (const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > vert_to_face_map, const Span< bool > hide_poly, const Span< int > verts, const Span< float > masks, LocalData &tls, const MutableSpan< float > new_masks) |
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| static void | blender::ed::sculpt_paint::smooth_mask_cc::apply_masks_faces (const Depsgraph &depsgraph, const Brush &brush, const Span< float3 > positions_eval, const Span< float3 > vert_normals, const Span< bool > hide_vert, const bke::pbvh::MeshNode &node, const float strength, Object &object, LocalData &tls, const Span< float > mask_averages, MutableSpan< float > mask) |
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| static void | blender::ed::sculpt_paint::smooth_mask_cc::do_smooth_brush_mesh (const Depsgraph &depsgraph, const Brush &brush, Object &object, const IndexMask &node_mask, const float brush_strength) |
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| static void | blender::ed::sculpt_paint::smooth_mask_cc::calc_grids (const Depsgraph &depsgraph, Object &object, const Brush &brush, const float strength, const bke::pbvh::GridsNode &node, LocalData &tls) |
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| static void | blender::ed::sculpt_paint::smooth_mask_cc::calc_bmesh (const Depsgraph &depsgraph, Object &object, const int mask_offset, const Brush &brush, const float strength, bke::pbvh::BMeshNode &node, LocalData &tls) |
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| void | blender::ed::sculpt_paint::do_smooth_mask_brush (const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, float brush_strength) |
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