Blender V4.3
services.cpp
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5/* TODO(sergey): There is a bit of headers dependency hell going on
6 * here, so for now we just put here. In the future it might be better
7 * to have dedicated file for such tweaks.
8 */
9#if (defined(__GNUC__) && !defined(__clang__)) && defined(NDEBUG)
10# pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
11# pragma GCC diagnostic ignored "-Wuninitialized"
12#endif
13
14#include <string.h>
15
16#include "scene/colorspace.h"
17#include "scene/mesh.h"
18#include "scene/object.h"
19#include "scene/pointcloud.h"
20#include "scene/scene.h"
21
22#include "util/foreach.h"
23#include "util/log.h"
24#include "util/string.h"
25
29
30#include "kernel/osl/globals.h"
31#include "kernel/osl/services.h"
32#include "kernel/osl/types.h"
33
36
37#include "kernel/geom/geom.h"
38
39#include "kernel/bvh/bvh.h"
40
43
45
46#include "kernel/svm/svm.h"
47
48#include "kernel/util/color.h"
49
51
52/* RenderServices implementation */
53
54static void copy_matrix(OSL::Matrix44 &m, const Transform &tfm)
55{
57 memcpy((void *)&m, &t, sizeof(m));
58}
59
60static void copy_matrix(OSL::Matrix44 &m, const ProjectionTransform &tfm)
61{
63 memcpy((void *)&m, &t, sizeof(m));
64}
65
66/* static ustrings */
67ustring OSLRenderServices::u_distance("distance");
68ustring OSLRenderServices::u_index("index");
69ustring OSLRenderServices::u_world("world");
70ustring OSLRenderServices::u_camera("camera");
71ustring OSLRenderServices::u_screen("screen");
72ustring OSLRenderServices::u_raster("raster");
73ustring OSLRenderServices::u_ndc("NDC");
74ustring OSLRenderServices::u_object_location("object:location");
75ustring OSLRenderServices::u_object_color("object:color");
76ustring OSLRenderServices::u_object_alpha("object:alpha");
77ustring OSLRenderServices::u_object_index("object:index");
78ustring OSLRenderServices::u_object_is_light("object:is_light");
79ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
80ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
81ustring OSLRenderServices::u_material_index("material:index");
82ustring OSLRenderServices::u_object_random("object:random");
83ustring OSLRenderServices::u_particle_index("particle:index");
84ustring OSLRenderServices::u_particle_random("particle:random");
85ustring OSLRenderServices::u_particle_age("particle:age");
86ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
87ustring OSLRenderServices::u_particle_location("particle:location");
88ustring OSLRenderServices::u_particle_rotation("particle:rotation");
89ustring OSLRenderServices::u_particle_size("particle:size");
90ustring OSLRenderServices::u_particle_velocity("particle:velocity");
91ustring OSLRenderServices::u_particle_angular_velocity("particle:angular_velocity");
92ustring OSLRenderServices::u_geom_numpolyvertices("geom:numpolyvertices");
93ustring OSLRenderServices::u_geom_trianglevertices("geom:trianglevertices");
94ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
95ustring OSLRenderServices::u_geom_name("geom:name");
96ustring OSLRenderServices::u_geom_undisplaced("geom:undisplaced");
97ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
98ustring OSLRenderServices::u_is_curve("geom:is_curve");
99ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
100ustring OSLRenderServices::u_curve_length("geom:curve_length");
101ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
102ustring OSLRenderServices::u_curve_random("geom:curve_random");
103ustring OSLRenderServices::u_is_point("geom:is_point");
104ustring OSLRenderServices::u_point_radius("geom:point_radius");
105ustring OSLRenderServices::u_point_position("geom:point_position");
106ustring OSLRenderServices::u_point_random("geom:point_random");
107ustring OSLRenderServices::u_normal_map_normal("geom:normal_map_normal");
108ustring OSLRenderServices::u_path_ray_length("path:ray_length");
109ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
110ustring OSLRenderServices::u_path_diffuse_depth("path:diffuse_depth");
111ustring OSLRenderServices::u_path_glossy_depth("path:glossy_depth");
112ustring OSLRenderServices::u_path_transparent_depth("path:transparent_depth");
113ustring OSLRenderServices::u_path_transmission_depth("path:transmission_depth");
114ustring OSLRenderServices::u_trace("trace");
115ustring OSLRenderServices::u_hit("hit");
116ustring OSLRenderServices::u_hitdist("hitdist");
117ustring OSLRenderServices::u_N("N");
118ustring OSLRenderServices::u_Ng("Ng");
119ustring OSLRenderServices::u_P("P");
120ustring OSLRenderServices::u_I("I");
121ustring OSLRenderServices::u_u("u");
122ustring OSLRenderServices::u_v("v");
124
126
127OSLRenderServices::OSLRenderServices(OSL::TextureSystem *texture_system, int device_type)
128 : OSL::RendererServices(texture_system), device_type_(device_type)
129{
130}
131
133{
134 if (m_texturesys) {
135 VLOG_INFO << "OSL texture system stats:\n" << m_texturesys->getstats();
136 }
137}
138
139int OSLRenderServices::supports(string_view feature) const
140{
141#ifdef WITH_OPTIX
142 if (feature == "OptiX") {
143 return device_type_ == DEVICE_OPTIX;
144 }
145#endif
146
147 return false;
148}
149
150bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
151 OSL::Matrix44 &result,
152 OSL::TransformationPtr xform,
153 float time)
154{
155 /* this is only used for shader and object space, we don't really have
156 * a concept of shader space, so we just use object space for both. */
157 if (xform) {
158 const ShaderData *sd = (const ShaderData *)xform;
159 const KernelGlobalsCPU *kg = sd->osl_globals;
160 int object = sd->object;
161
162 if (object != OBJECT_NONE) {
163#ifdef __OBJECT_MOTION__
164 Transform tfm;
165
166 if (time == sd->time) {
167 tfm = object_get_transform(kg, sd);
168 }
169 else {
170 tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
171 }
172#else
173 const Transform tfm = object_get_transform(kg, sd);
174#endif
175 copy_matrix(result, tfm);
176
177 return true;
178 }
179 else if (sd->type == PRIMITIVE_LAMP) {
180 const Transform tfm = lamp_fetch_transform(kg, sd->lamp, false);
181 copy_matrix(result, tfm);
182
183 return true;
184 }
185 }
186
187 return false;
188}
189
190bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
191 OSL::Matrix44 &result,
192 OSL::TransformationPtr xform,
193 float time)
194{
195 /* this is only used for shader and object space, we don't really have
196 * a concept of shader space, so we just use object space for both. */
197 if (xform) {
198 const ShaderData *sd = (const ShaderData *)xform;
199 const KernelGlobalsCPU *kg = sd->osl_globals;
200 int object = sd->object;
201
202 if (object != OBJECT_NONE) {
203#ifdef __OBJECT_MOTION__
204 Transform itfm;
205
206 if (time == sd->time) {
207 itfm = object_get_inverse_transform(kg, sd);
208 }
209 else {
210 object_fetch_transform_motion_test(kg, object, time, &itfm);
211 }
212#else
213 const Transform itfm = object_get_inverse_transform(kg, sd);
214#endif
215 copy_matrix(result, itfm);
216
217 return true;
218 }
219 else if (sd->type == PRIMITIVE_LAMP) {
220 const Transform itfm = lamp_fetch_transform(kg, sd->lamp, true);
221 copy_matrix(result, itfm);
222
223 return true;
224 }
225 }
226
227 return false;
228}
229
230bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
231 OSL::Matrix44 &result,
232 OSLUStringHash from,
233 float time)
234{
235 ShaderData *sd = (ShaderData *)(sg->renderstate);
236 const KernelGlobalsCPU *kg = sd->osl_globals;
237
238 if (from == u_ndc) {
239 copy_matrix(result, kernel_data.cam.ndctoworld);
240 return true;
241 }
242 else if (from == u_raster) {
243 copy_matrix(result, kernel_data.cam.rastertoworld);
244 return true;
245 }
246 else if (from == u_screen) {
247 copy_matrix(result, kernel_data.cam.screentoworld);
248 return true;
249 }
250 else if (from == u_camera) {
251 copy_matrix(result, kernel_data.cam.cameratoworld);
252 return true;
253 }
254 else if (from == u_world) {
255 result.makeIdentity();
256 return true;
257 }
258
259 return false;
260}
261
262bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
263 OSL::Matrix44 &result,
265 float time)
266{
267 ShaderData *sd = (ShaderData *)(sg->renderstate);
268 const KernelGlobalsCPU *kg = sd->osl_globals;
269
270 if (to == u_ndc) {
271 copy_matrix(result, kernel_data.cam.worldtondc);
272 return true;
273 }
274 else if (to == u_raster) {
275 copy_matrix(result, kernel_data.cam.worldtoraster);
276 return true;
277 }
278 else if (to == u_screen) {
279 copy_matrix(result, kernel_data.cam.worldtoscreen);
280 return true;
281 }
282 else if (to == u_camera) {
283 copy_matrix(result, kernel_data.cam.worldtocamera);
284 return true;
285 }
286 else if (to == u_world) {
287 result.makeIdentity();
288 return true;
289 }
290
291 return false;
292}
293
294bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
295 OSL::Matrix44 &result,
296 OSL::TransformationPtr xform)
297{
298 /* this is only used for shader and object space, we don't really have
299 * a concept of shader space, so we just use object space for both. */
300 if (xform) {
301 const ShaderData *sd = (const ShaderData *)xform;
302 const KernelGlobalsCPU *kg = sd->osl_globals;
303 int object = sd->object;
304
305 if (object != OBJECT_NONE) {
306 const Transform tfm = object_get_transform(kg, sd);
307 copy_matrix(result, tfm);
308
309 return true;
310 }
311 else if (sd->type == PRIMITIVE_LAMP) {
312 const Transform tfm = lamp_fetch_transform(kg, sd->lamp, false);
313 copy_matrix(result, tfm);
314
315 return true;
316 }
317 }
318
319 return false;
320}
321
322bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
323 OSL::Matrix44 &result,
324 OSL::TransformationPtr xform)
325{
326 /* this is only used for shader and object space, we don't really have
327 * a concept of shader space, so we just use object space for both. */
328 if (xform) {
329 const ShaderData *sd = (const ShaderData *)xform;
330 const KernelGlobalsCPU *kg = sd->osl_globals;
331 int object = sd->object;
332
333 if (object != OBJECT_NONE) {
334 const Transform tfm = object_get_inverse_transform(kg, sd);
335 copy_matrix(result, tfm);
336
337 return true;
338 }
339 else if (sd->type == PRIMITIVE_LAMP) {
340 const Transform itfm = lamp_fetch_transform(kg, sd->lamp, true);
341 copy_matrix(result, itfm);
342
343 return true;
344 }
345 }
346
347 return false;
348}
349
350bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
351 OSL::Matrix44 &result,
352 OSLUStringHash from)
353{
354 ShaderData *sd = (ShaderData *)(sg->renderstate);
355 const KernelGlobalsCPU *kg = sd->osl_globals;
356
357 if (from == u_ndc) {
358 copy_matrix(result, kernel_data.cam.ndctoworld);
359 return true;
360 }
361 else if (from == u_raster) {
362 copy_matrix(result, kernel_data.cam.rastertoworld);
363 return true;
364 }
365 else if (from == u_screen) {
366 copy_matrix(result, kernel_data.cam.screentoworld);
367 return true;
368 }
369 else if (from == u_camera) {
370 copy_matrix(result, kernel_data.cam.cameratoworld);
371 return true;
372 }
373
374 return false;
375}
376
377bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
378 OSL::Matrix44 &result,
380{
381 ShaderData *sd = (ShaderData *)(sg->renderstate);
382 const KernelGlobalsCPU *kg = sd->osl_globals;
383
384 if (to == u_ndc) {
385 copy_matrix(result, kernel_data.cam.worldtondc);
386 return true;
387 }
388 else if (to == u_raster) {
389 copy_matrix(result, kernel_data.cam.worldtoraster);
390 return true;
391 }
392 else if (to == u_screen) {
393 copy_matrix(result, kernel_data.cam.worldtoscreen);
394 return true;
395 }
396 else if (to == u_camera) {
397 copy_matrix(result, kernel_data.cam.worldtocamera);
398 return true;
399 }
400
401 return false;
402}
403
404bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg,
405 bool derivatives,
406 OSLUStringHash object,
407 TypeDesc type,
408 OSLUStringHash name,
409 int index,
410 void *val)
411{
412 return false;
413}
414
415static bool set_attribute_float2(float2 f[3], TypeDesc type, bool derivatives, void *val)
416{
417 if (type == TypeFloatArray4) {
418 float *fval = (float *)val;
419 fval[0] = f[0].x;
420 fval[1] = f[0].y;
421 fval[2] = 0.0f;
422 fval[3] = 1.0f;
423
424 if (derivatives) {
425 fval[4] = f[1].x;
426 fval[5] = f[1].y;
427 fval[6] = 0.0f;
428 fval[7] = 0.0f;
429
430 fval[8] = f[2].x;
431 fval[9] = f[2].y;
432 fval[10] = 0.0f;
433 fval[11] = 0.0f;
434 }
435 return true;
436 }
437 else if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
438 type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
439 {
440 float *fval = (float *)val;
441
442 fval[0] = f[0].x;
443 fval[1] = f[0].y;
444 fval[2] = 0.0f;
445
446 if (derivatives) {
447 fval[3] = f[1].x;
448 fval[4] = f[1].y;
449 fval[5] = 0.0f;
450
451 fval[6] = f[2].x;
452 fval[7] = f[2].y;
453 fval[8] = 0.0f;
454 }
455
456 return true;
457 }
458 else if (type == TypeDesc::TypeFloat) {
459 float *fval = (float *)val;
460 fval[0] = average(f[0]);
461
462 if (derivatives) {
463 fval[1] = average(f[1]);
464 fval[2] = average(f[2]);
465 }
466
467 return true;
468 }
469
470 return false;
471}
472
473#if 0
474static bool set_attribute_float2(float2 f, TypeDesc type, bool derivatives, void *val)
475{
476 float2 fv[3];
477
478 fv[0] = f;
479 fv[1] = make_float2(0.0f, 0.0f);
480 fv[2] = make_float2(0.0f, 0.0f);
481
482 return set_attribute_float2(fv, type, derivatives, val);
483}
484#endif
485
486static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
487{
488 if (type == TypeFloatArray4) {
489 float *fval = (float *)val;
490 fval[0] = f[0].x;
491 fval[1] = f[0].y;
492 fval[2] = f[0].z;
493 fval[3] = 1.0f;
494
495 if (derivatives) {
496 fval[4] = f[1].x;
497 fval[5] = f[1].y;
498 fval[6] = f[1].z;
499 fval[7] = 0.0f;
500
501 fval[8] = f[2].x;
502 fval[9] = f[2].y;
503 fval[10] = f[2].z;
504 fval[11] = 0.0f;
505 }
506 return true;
507 }
508 else if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
509 type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
510 {
511 float *fval = (float *)val;
512
513 fval[0] = f[0].x;
514 fval[1] = f[0].y;
515 fval[2] = f[0].z;
516
517 if (derivatives) {
518 fval[3] = f[1].x;
519 fval[4] = f[1].y;
520 fval[5] = f[1].z;
521
522 fval[6] = f[2].x;
523 fval[7] = f[2].y;
524 fval[8] = f[2].z;
525 }
526
527 return true;
528 }
529 else if (type == TypeDesc::TypeFloat) {
530 float *fval = (float *)val;
531 fval[0] = average(f[0]);
532
533 if (derivatives) {
534 fval[1] = average(f[1]);
535 fval[2] = average(f[2]);
536 }
537
538 return true;
539 }
540
541 return false;
542}
543
544static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void *val)
545{
546 float3 fv[3];
547
548 fv[0] = f;
549 fv[1] = make_float3(0.0f, 0.0f, 0.0f);
550 fv[2] = make_float3(0.0f, 0.0f, 0.0f);
551
552 return set_attribute_float3(fv, type, derivatives, val);
553}
554
555/* Attributes with the TypeRGBA type descriptor should be retrieved and stored
556 * in a float array of size 4 (e.g. node_vertex_color.osl), this array have
557 * a type descriptor TypeFloatArray4. If the storage is not a TypeFloatArray4,
558 * we either store the first three components in a vector, store the average of
559 * the components in a float, or fail the retrieval and do nothing. We allow
560 * this for the correct operation of the Attribute node.
561 */
562
563static bool set_attribute_float4(float4 f[3], TypeDesc type, bool derivatives, void *val)
564{
565 float *fval = (float *)val;
566 if (type == TypeFloatArray4) {
567 fval[0] = f[0].x;
568 fval[1] = f[0].y;
569 fval[2] = f[0].z;
570 fval[3] = f[0].w;
571
572 if (derivatives) {
573 fval[4] = f[1].x;
574 fval[5] = f[1].y;
575 fval[6] = f[1].z;
576 fval[7] = f[1].w;
577
578 fval[8] = f[2].x;
579 fval[9] = f[2].y;
580 fval[10] = f[2].z;
581 fval[11] = f[2].w;
582 }
583 return true;
584 }
585 else if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
586 type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
587 {
588 fval[0] = f[0].x;
589 fval[1] = f[0].y;
590 fval[2] = f[0].z;
591
592 if (derivatives) {
593 fval[3] = f[1].x;
594 fval[4] = f[1].y;
595 fval[5] = f[1].z;
596
597 fval[6] = f[2].x;
598 fval[7] = f[2].y;
599 fval[8] = f[2].z;
600 }
601 return true;
602 }
603 else if (type == TypeDesc::TypeFloat) {
604 fval[0] = average(float4_to_float3(f[0]));
605
606 if (derivatives) {
607 fval[1] = average(float4_to_float3(f[1]));
608 fval[2] = average(float4_to_float3(f[2]));
609 }
610 return true;
611 }
612 return false;
613}
614
615#if 0
616static bool set_attribute_float4(float4 f, TypeDesc type, bool derivatives, void *val)
617{
618 float4 fv[3];
619
620 fv[0] = f;
621 fv[1] = zero_float4();
622 fv[2] = zero_float4();
623
624 return set_attribute_float4(fv, type, derivatives, val);
625}
626#endif
627
628static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
629{
630 if (type == TypeFloatArray4) {
631 float *fval = (float *)val;
632 fval[0] = f[0];
633 fval[1] = f[0];
634 fval[2] = f[0];
635 fval[3] = 1.0f;
636
637 if (derivatives) {
638 fval[4] = f[1];
639 fval[5] = f[1];
640 fval[6] = f[1];
641 fval[7] = 0.0f;
642
643 fval[8] = f[2];
644 fval[9] = f[2];
645 fval[10] = f[2];
646 fval[11] = 0.0f;
647 }
648 return true;
649 }
650 else if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
651 type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
652 {
653 float *fval = (float *)val;
654 fval[0] = f[0];
655 fval[1] = f[0];
656 fval[2] = f[0];
657
658 if (derivatives) {
659 fval[3] = f[1];
660 fval[4] = f[1];
661 fval[5] = f[1];
662
663 fval[6] = f[2];
664 fval[7] = f[2];
665 fval[8] = f[2];
666 }
667
668 return true;
669 }
670 else if (type == TypeDesc::TypeFloat) {
671 float *fval = (float *)val;
672 fval[0] = f[0];
673
674 if (derivatives) {
675 fval[1] = f[1];
676 fval[2] = f[2];
677 }
678
679 return true;
680 }
681
682 return false;
683}
684
685static bool set_attribute_float(float f, TypeDesc type, bool derivatives, void *val)
686{
687 float fv[3];
688
689 fv[0] = f;
690 fv[1] = 0.0f;
691 fv[2] = 0.0f;
692
693 return set_attribute_float(fv, type, derivatives, val);
694}
695
696static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
697{
698 if (type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
699 int *ival = (int *)val;
700 ival[0] = i;
701
702 if (derivatives) {
703 ival[1] = 0;
704 ival[2] = 0;
705 }
706
707 return true;
708 }
709
710 return false;
711}
712
713static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
714{
715 if (type.basetype == TypeDesc::STRING && type.aggregate == TypeDesc::SCALAR &&
716 type.arraylen == 0)
717 {
718 ustring *sval = (ustring *)val;
719 sval[0] = str;
720
721 if (derivatives) {
724 }
725
726 return true;
727 }
728
729 return false;
730}
731
732static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
733{
734 if (type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
735 float *fval = (float *)val;
736
737 fval[0] = P[0].x;
738 fval[1] = P[0].y;
739 fval[2] = P[0].z;
740
741 fval[3] = P[1].x;
742 fval[4] = P[1].y;
743 fval[5] = P[1].z;
744
745 fval[6] = P[2].x;
746 fval[7] = P[2].y;
747 fval[8] = P[2].z;
748
749 if (type.arraylen > 3) {
750 memset(fval + 3 * 3, 0, sizeof(float) * 3 * (type.arraylen - 3));
751 }
752 if (derivatives) {
753 memset(fval + type.arraylen * 3, 0, sizeof(float) * 2 * 3 * type.arraylen);
754 }
755
756 return true;
757 }
758
759 return false;
760}
761
762static bool set_attribute_matrix(const Transform &tfm, TypeDesc type, void *val)
763{
764 if (type == TypeDesc::TypeMatrix) {
765 copy_matrix(*(OSL::Matrix44 *)val, tfm);
766 return true;
767 }
768
769 return false;
770}
771
773 ShaderData *sd,
774 const AttributeDescriptor &desc,
775 const TypeDesc &type,
776 bool derivatives,
777 void *val)
778{
779 if (desc.type == NODE_ATTR_FLOAT3) {
780 float3 fval[3];
781#ifdef __VOLUME__
782 if (primitive_is_volume_attribute(sd, desc)) {
783 fval[0] = primitive_volume_attribute_float3(kg, sd, desc);
784 }
785 else
786#endif
787 {
788 memset(fval, 0, sizeof(fval));
790 kg, sd, desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
791 }
792 return set_attribute_float3(fval, type, derivatives, val);
793 }
794 else if (desc.type == NODE_ATTR_FLOAT2) {
795#ifdef __VOLUME__
796 if (primitive_is_volume_attribute(sd, desc)) {
797 assert(!"Float2 attribute not support for volumes");
798 return false;
799 }
800 else
801#endif
802 {
803 float2 fval[3];
805 kg, sd, desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
806 return set_attribute_float2(fval, type, derivatives, val);
807 }
808 }
809 else if (desc.type == NODE_ATTR_FLOAT) {
810 float fval[3];
811#ifdef __VOLUME__
812 if (primitive_is_volume_attribute(sd, desc)) {
813 memset(fval, 0, sizeof(fval));
814 fval[0] = primitive_volume_attribute_float(kg, sd, desc);
815 }
816 else
817#endif
818 {
820 kg, sd, desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
821 }
822 return set_attribute_float(fval, type, derivatives, val);
823 }
824 else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
825 float4 fval[3];
826#ifdef __VOLUME__
827 if (primitive_is_volume_attribute(sd, desc)) {
828 memset(fval, 0, sizeof(fval));
829 fval[0] = primitive_volume_attribute_float4(kg, sd, desc);
830 }
831 else
832#endif
833 {
835 kg, sd, desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
836 }
837 return set_attribute_float4(fval, type, derivatives, val);
838 }
839 else if (desc.type == NODE_ATTR_MATRIX) {
841 return set_attribute_matrix(tfm, type, val);
842 }
843 else {
844 return false;
845 }
846}
847
849 ShaderData *sd,
850 OSLUStringHash name,
851 TypeDesc type,
852 bool derivatives,
853 void *val)
854{
855 /* todo: turn this into hash table? */
856
857 /* Object Attributes */
858 if (name == u_object_location) {
859 float3 f = object_location(kg, sd);
860 return set_attribute_float3(f, type, derivatives, val);
861 }
862 else if (name == u_object_color) {
863 float3 f = object_color(kg, sd->object);
864 return set_attribute_float3(f, type, derivatives, val);
865 }
866 else if (name == u_object_alpha) {
867 float f = object_alpha(kg, sd->object);
868 return set_attribute_float(f, type, derivatives, val);
869 }
870 else if (name == u_object_index) {
871 float f = object_pass_id(kg, sd->object);
872 return set_attribute_float(f, type, derivatives, val);
873 }
874 else if (name == u_object_is_light) {
875 float f = (sd->type & PRIMITIVE_LAMP) != 0;
876 return set_attribute_float(f, type, derivatives, val);
877 }
878 else if (name == u_geom_dupli_generated) {
879 float3 f = object_dupli_generated(kg, sd->object);
880 return set_attribute_float3(f, type, derivatives, val);
881 }
882 else if (name == u_geom_dupli_uv) {
883 float3 f = object_dupli_uv(kg, sd->object);
884 return set_attribute_float3(f, type, derivatives, val);
885 }
886 else if (name == u_material_index) {
887 float f = shader_pass_id(kg, sd);
888 return set_attribute_float(f, type, derivatives, val);
889 }
890 else if (name == u_object_random) {
891 float f = object_random_number(kg, sd->object);
892 return set_attribute_float(f, type, derivatives, val);
893 }
894
895 /* Particle Attributes */
896 else if (name == u_particle_index) {
897 int particle_id = object_particle_id(kg, sd->object);
898 float f = particle_index(kg, particle_id);
899 return set_attribute_float(f, type, derivatives, val);
900 }
901 else if (name == u_particle_random) {
902 int particle_id = object_particle_id(kg, sd->object);
903 float f = hash_uint2_to_float(particle_index(kg, particle_id), 0);
904 return set_attribute_float(f, type, derivatives, val);
905 }
906
907 else if (name == u_particle_age) {
908 int particle_id = object_particle_id(kg, sd->object);
909 float f = particle_age(kg, particle_id);
910 return set_attribute_float(f, type, derivatives, val);
911 }
912 else if (name == u_particle_lifetime) {
913 int particle_id = object_particle_id(kg, sd->object);
914 float f = particle_lifetime(kg, particle_id);
915 return set_attribute_float(f, type, derivatives, val);
916 }
917 else if (name == u_particle_location) {
918 int particle_id = object_particle_id(kg, sd->object);
919 float3 f = particle_location(kg, particle_id);
920 return set_attribute_float3(f, type, derivatives, val);
921 }
922#if 0 /* unsupported */
923 else if (name == u_particle_rotation) {
924 int particle_id = object_particle_id(kg, sd->object);
925 float4 f = particle_rotation(kg, particle_id);
926 return set_attribute_float4(f, type, derivatives, val);
927 }
928#endif
929 else if (name == u_particle_size) {
930 int particle_id = object_particle_id(kg, sd->object);
931 float f = particle_size(kg, particle_id);
932 return set_attribute_float(f, type, derivatives, val);
933 }
934 else if (name == u_particle_velocity) {
935 int particle_id = object_particle_id(kg, sd->object);
936 float3 f = particle_velocity(kg, particle_id);
937 return set_attribute_float3(f, type, derivatives, val);
938 }
939 else if (name == u_particle_angular_velocity) {
940 int particle_id = object_particle_id(kg, sd->object);
941 float3 f = particle_angular_velocity(kg, particle_id);
942 return set_attribute_float3(f, type, derivatives, val);
943 }
944
945 /* Geometry Attributes */
946 else if (name == u_geom_numpolyvertices) {
947 return set_attribute_int(3, type, derivatives, val);
948 }
949 else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices) &&
950 sd->type & PRIMITIVE_TRIANGLE)
951 {
952 float3 P[3];
953
954 if (sd->type & PRIMITIVE_MOTION) {
955 motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
956 }
957 else {
958 triangle_vertices(kg, sd->prim, P);
959 }
960
961 if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
962 object_position_transform(kg, sd, &P[0]);
963 object_position_transform(kg, sd, &P[1]);
964 object_position_transform(kg, sd, &P[2]);
965 }
966
967 return set_attribute_float3_3(P, type, derivatives, val);
968 }
969 else if (name == u_geom_name) {
970 ustring object_name = kg->osl->object_names[sd->object];
971 return set_attribute_string(object_name, type, derivatives, val);
972 }
973 else if (name == u_is_smooth) {
974 float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
975 return set_attribute_float(f, type, derivatives, val);
976 }
977#ifdef __HAIR__
978 /* Hair Attributes */
979 else if (name == u_is_curve) {
980 float f = (sd->type & PRIMITIVE_CURVE) != 0;
981 return set_attribute_float(f, type, derivatives, val);
982 }
983 else if (name == u_curve_thickness) {
984 float f = curve_thickness(kg, sd);
985 return set_attribute_float(f, type, derivatives, val);
986 }
987 else if (name == u_curve_tangent_normal) {
988 float3 f = curve_tangent_normal(kg, sd);
989 return set_attribute_float3(f, type, derivatives, val);
990 }
991 else if (name == u_curve_random) {
992 float f = curve_random(kg, sd);
993 return set_attribute_float(f, type, derivatives, val);
994 }
995#endif
996#ifdef __POINTCLOUD__
997 /* point attributes */
998 else if (name == u_is_point) {
999 float f = (sd->type & PRIMITIVE_POINT) != 0;
1000 return set_attribute_float(f, type, derivatives, val);
1001 }
1002 else if (name == u_point_radius) {
1003 float f = point_radius(kg, sd);
1004 return set_attribute_float(f, type, derivatives, val);
1005 }
1006 else if (name == u_point_position) {
1007 float3 f = point_position(kg, sd);
1008 return set_attribute_float3(f, type, derivatives, val);
1009 }
1010 else if (name == u_point_random) {
1011 float f = point_random(kg, sd);
1012 return set_attribute_float(f, type, derivatives, val);
1013 }
1014#endif
1015 else if (name == u_normal_map_normal) {
1016 if (sd->type & PRIMITIVE_TRIANGLE) {
1017 float3 f = triangle_smooth_normal_unnormalized(kg, sd, sd->Ng, sd->prim, sd->u, sd->v);
1018 return set_attribute_float3(f, type, derivatives, val);
1019 }
1020 else {
1021 return false;
1022 }
1023 }
1024 else {
1025 return get_background_attribute(kg, sd, name, type, derivatives, val);
1026 }
1027}
1028
1030 ShaderData *sd,
1031 OSLUStringHash name,
1032 TypeDesc type,
1033 bool derivatives,
1034 void *val)
1035{
1036 if (name == u_path_ray_length) {
1037 /* Ray Length */
1038 float f = sd->ray_length;
1039 return set_attribute_float(f, type, derivatives, val);
1040 }
1041 else if (name == u_path_ray_depth) {
1042 /* Ray Depth */
1043 const IntegratorStateCPU *state = sd->osl_path_state;
1044 const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
1045 int f = (state) ? state->path.bounce : (shadow_state) ? shadow_state->shadow_path.bounce : 0;
1046 return set_attribute_int(f, type, derivatives, val);
1047 }
1048 else if (name == u_path_diffuse_depth) {
1049 /* Diffuse Ray Depth */
1050 const IntegratorStateCPU *state = sd->osl_path_state;
1051 const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
1052 int f = (state) ? state->path.diffuse_bounce :
1053 (shadow_state) ? shadow_state->shadow_path.diffuse_bounce :
1054 0;
1055 return set_attribute_int(f, type, derivatives, val);
1056 }
1057 else if (name == u_path_glossy_depth) {
1058 /* Glossy Ray Depth */
1059 const IntegratorStateCPU *state = sd->osl_path_state;
1060 const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
1061 int f = (state) ? state->path.glossy_bounce :
1062 (shadow_state) ? shadow_state->shadow_path.glossy_bounce :
1063 0;
1064 return set_attribute_int(f, type, derivatives, val);
1065 }
1066 else if (name == u_path_transmission_depth) {
1067 /* Transmission Ray Depth */
1068 const IntegratorStateCPU *state = sd->osl_path_state;
1069 const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
1070 int f = (state) ? state->path.transmission_bounce :
1071 (shadow_state) ? shadow_state->shadow_path.transmission_bounce :
1072 0;
1073 return set_attribute_int(f, type, derivatives, val);
1074 }
1075 else if (name == u_path_transparent_depth) {
1076 /* Transparent Ray Depth */
1077 const IntegratorStateCPU *state = sd->osl_path_state;
1078 const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
1079 int f = (state) ? state->path.transparent_bounce :
1080 (shadow_state) ? shadow_state->shadow_path.transparent_bounce :
1081 0;
1082 return set_attribute_int(f, type, derivatives, val);
1083 }
1084 else if (name == u_ndc) {
1085 /* NDC coordinates with special exception for orthographic projection. */
1086 OSLThreadData *tdata = kg->osl_tdata;
1087 OSL::ShaderGlobals *globals = &tdata->globals;
1088 float3 ndc[3];
1089
1090 if ((globals->raytype & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE &&
1091 kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
1092 {
1093 ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
1094
1095 if (derivatives) {
1096 ndc[1] = zero_float3();
1097 ndc[2] = zero_float3();
1098 }
1099 }
1100 else {
1101 ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
1102
1103 if (derivatives) {
1104 const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
1105 ndc[1] = camera_world_to_ndc(kg, sd, sd->P + dP.dx) - ndc[0];
1106 ndc[2] = camera_world_to_ndc(kg, sd, sd->P + dP.dy) - ndc[0];
1107 }
1108 }
1109
1110 return set_attribute_float3(ndc, type, derivatives, val);
1111 }
1112 else {
1113 return false;
1114 }
1115}
1116
1117bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg,
1118 bool derivatives,
1119 OSLUStringHash object_name,
1120 TypeDesc type,
1121 OSLUStringHash name,
1122 void *val)
1123{
1124 if (sg == NULL || sg->renderstate == NULL) {
1125 return false;
1126 }
1127
1128 ShaderData *sd = (ShaderData *)(sg->renderstate);
1129 return get_attribute(sd, derivatives, object_name, type, name, val);
1130}
1131
1133 bool derivatives,
1134 OSLUStringHash object_name,
1135 TypeDesc type,
1136 OSLUStringHash name,
1137 void *val)
1138{
1139 const KernelGlobalsCPU *kg = sd->osl_globals;
1140 int object;
1141
1142 /* lookup of attribute on another object */
1143 if (object_name != u_empty) {
1144 OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
1145
1146 if (it == kg->osl->object_name_map.end()) {
1147 return false;
1148 }
1149
1150 object = it->second;
1151 }
1152 else {
1153 object = sd->object;
1154 }
1155
1156 /* find attribute on object */
1158 kg, object, sd->prim, object == sd->object ? sd->type : PRIMITIVE_NONE, name.hash());
1159 if (desc.offset != ATTR_STD_NOT_FOUND) {
1160 return get_object_attribute(kg, sd, desc, type, derivatives, val);
1161 }
1162 else {
1163 /* not found in attribute, check standard object info */
1164 return get_object_standard_attribute(kg, sd, name, type, derivatives, val);
1165 }
1166}
1167
1169 bool derivatives, OSLUStringHash name, TypeDesc type, OSL::ShaderGlobals *sg, void *val)
1170{
1171 return false; /* disabled by lockgeom */
1172}
1173
1174#if OSL_LIBRARY_VERSION_CODE >= 11304
1175TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(OSLUStringHash filename,
1176 OSL::ShadingContext *context,
1177 const TextureOpt *opt)
1178{
1179 return get_texture_handle(to_ustring(filename), context, opt);
1180}
1181
1182TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(OSL::ustring filename,
1183 OSL::ShadingContext *,
1184 const TextureOpt *)
1185#elif OSL_LIBRARY_VERSION_CODE >= 11100
1186TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(OSLUStringHash filename,
1187 OSL::ShadingContext *)
1188#else
1189
1190TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(OSLUStringHash filename)
1191#endif
1192{
1193 OSLTextureHandleMap::iterator it = textures.find(filename);
1194
1195 if (device_type_ == DEVICE_CPU) {
1196 /* For non-OIIO textures, just return a pointer to our own OSLTextureHandle. */
1197 if (it != textures.end()) {
1198 if (it->second->type != OSLTextureHandle::OIIO) {
1199 return reinterpret_cast<TextureSystem::TextureHandle *>(it->second.get());
1200 }
1201 }
1202
1203 /* Get handle from OpenImageIO. */
1204 OSL::TextureSystem *ts = m_texturesys;
1205 TextureSystem::TextureHandle *handle = ts->get_texture_handle(to_ustring(filename));
1206 if (handle == NULL) {
1207 return NULL;
1208 }
1209
1210 /* Insert new OSLTextureHandle if needed. */
1211 if (it == textures.end()) {
1212 textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO));
1213 it = textures.find(filename);
1214 }
1215
1216 /* Assign OIIO texture handle and return. */
1217 it->second->oiio_handle = handle;
1218 return reinterpret_cast<TextureSystem::TextureHandle *>(it->second.get());
1219 }
1220 else {
1221 /* Construct GPU texture handle for existing textures. */
1222 if (it != textures.end()) {
1223 switch (it->second->type) {
1225 return NULL;
1227 if (!it->second->handle.empty() && it->second->handle.get_manager() != image_manager) {
1228 it.clear();
1229 break;
1230 }
1231 return reinterpret_cast<TextureSystem::TextureHandle *>(OSL_TEXTURE_HANDLE_TYPE_SVM |
1232 it->second->svm_slots[0].y);
1234 if (!it->second->handle.empty() && it->second->handle.get_manager() != image_manager) {
1235 it.clear();
1236 break;
1237 }
1238 return reinterpret_cast<TextureSystem::TextureHandle *>(OSL_TEXTURE_HANDLE_TYPE_IES |
1239 it->second->svm_slots[0].y);
1241 return reinterpret_cast<TextureSystem::TextureHandle *>(
1244 return reinterpret_cast<TextureSystem::TextureHandle *>(
1246 }
1247 }
1248
1249 if (!image_manager) {
1250 return NULL;
1251 }
1252
1253 /* Load new textures using SVM image manager. */
1254 ImageHandle handle = image_manager->add_image(filename.string(), ImageParams());
1255 if (handle.empty()) {
1256 return NULL;
1257 }
1258
1259 if (!textures.insert(filename, new OSLTextureHandle(handle))) {
1260 return NULL;
1261 }
1262
1263 return reinterpret_cast<TextureSystem::TextureHandle *>(OSL_TEXTURE_HANDLE_TYPE_SVM |
1264 handle.svm_slot());
1265 }
1266}
1267
1268bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
1269{
1270 OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
1271
1272 if (handle->oiio_handle) {
1273 OSL::TextureSystem *ts = m_texturesys;
1274 return ts->good(handle->oiio_handle);
1275 }
1276 else {
1277 return true;
1278 }
1279}
1280
1282 TextureHandle *texture_handle,
1283 TexturePerthread *texture_thread_info,
1284 TextureOpt &options,
1285 OSL::ShaderGlobals *sg,
1286 float s,
1287 float t,
1288 float dsdx,
1289 float dtdx,
1290 float dsdy,
1291 float dtdy,
1292 int nchannels,
1293 float *result,
1294 float *dresultds,
1295 float *dresultdt,
1296 OSLUStringHash *errormessage)
1297{
1298 OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
1299 OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
1300 ShaderData *sd = (ShaderData *)(sg->renderstate);
1301 KernelGlobals kernel_globals = sd->osl_globals;
1302 bool status = false;
1303
1304 switch (texture_type) {
1306#ifdef __SHADER_RAYTRACE__
1307 /* Bevel shader hack. */
1308 if (nchannels >= 3) {
1309 const IntegratorStateCPU *state = sd->osl_path_state;
1310 if (state) {
1311 int num_samples = (int)s;
1312 float radius = t;
1313 float3 N = svm_bevel(kernel_globals, state, sd, radius, num_samples);
1314 result[0] = N.x;
1315 result[1] = N.y;
1316 result[2] = N.z;
1317 status = true;
1318 }
1319 }
1320#endif
1321 break;
1322 }
1323 case OSLTextureHandle::AO: {
1324#ifdef __SHADER_RAYTRACE__
1325 /* AO shader hack. */
1326 const IntegratorStateCPU *state = sd->osl_path_state;
1327 if (state) {
1328 int num_samples = (int)s;
1329 float radius = t;
1330 float3 N = make_float3(dsdx, dtdx, dsdy);
1331 int flags = 0;
1332 if ((int)dtdy) {
1333 flags |= NODE_AO_INSIDE;
1334 }
1335 if ((int)options.sblur) {
1336 flags |= NODE_AO_ONLY_LOCAL;
1337 }
1338 if ((int)options.tblur) {
1339 flags |= NODE_AO_GLOBAL_RADIUS;
1340 }
1341 result[0] = svm_ao(kernel_globals, state, sd, N, radius, num_samples, flags);
1342 status = true;
1343 }
1344#endif
1345 break;
1346 }
1347 case OSLTextureHandle::SVM: {
1348 int id = -1;
1349 if (handle->svm_slots[0].w == -1) {
1350 /* Packed single texture. */
1351 id = handle->svm_slots[0].y;
1352 }
1353 else {
1354 /* Packed tiled texture. */
1355 int tx = (int)s;
1356 int ty = (int)t;
1357 int tile = 1001 + 10 * ty + tx;
1358 for (int4 tile_node : handle->svm_slots) {
1359 if (tile_node.x == tile) {
1360 id = tile_node.y;
1361 break;
1362 }
1363 if (tile_node.z == tile) {
1364 id = tile_node.w;
1365 break;
1366 }
1367 }
1368 s -= tx;
1369 t -= ty;
1370 }
1371
1372 float4 rgba;
1373 if (id == -1) {
1374 rgba = make_float4(
1376 }
1377 else {
1378 rgba = kernel_tex_image_interp(kernel_globals, id, s, 1.0f - t);
1379 }
1380
1381 result[0] = rgba[0];
1382 if (nchannels > 1) {
1383 result[1] = rgba[1];
1384 }
1385 if (nchannels > 2) {
1386 result[2] = rgba[2];
1387 }
1388 if (nchannels > 3) {
1389 result[3] = rgba[3];
1390 }
1391 status = true;
1392 break;
1393 }
1394 case OSLTextureHandle::IES: {
1395 /* IES light. */
1396 result[0] = kernel_ies_interp(kernel_globals, handle->svm_slots[0].y, s, t);
1397 status = true;
1398 break;
1399 }
1401 /* OpenImageIO texture cache. */
1402 OSL::TextureSystem *ts = m_texturesys;
1403
1404 if (handle && handle->oiio_handle) {
1405 if (texture_thread_info == NULL) {
1406 OSLThreadData *tdata = kernel_globals->osl_tdata;
1407 texture_thread_info = tdata->oiio_thread_info;
1408 }
1409
1410 status = ts->texture(handle->oiio_handle,
1411 texture_thread_info,
1412 options,
1413 s,
1414 t,
1415 dsdx,
1416 dtdx,
1417 dsdy,
1418 dtdy,
1419 nchannels,
1420 result,
1421 dresultds,
1422 dresultdt);
1423 }
1424 else {
1425 status = ts->texture(to_ustring(filename),
1426 options,
1427 s,
1428 t,
1429 dsdx,
1430 dtdx,
1431 dsdy,
1432 dtdy,
1433 nchannels,
1434 result,
1435 dresultds,
1436 dresultdt);
1437 }
1438
1439 if (!status) {
1440 /* This might be slow, but prevents error messages leak and
1441 * other nasty stuff happening. */
1442 ts->geterror();
1443 }
1444 else if (handle && handle->processor) {
1445 ColorSpaceManager::to_scene_linear(handle->processor, result, nchannels);
1446 }
1447 break;
1448 }
1449 }
1450
1451 if (!status) {
1452 if (nchannels == 3 || nchannels == 4) {
1453 result[0] = 1.0f;
1454 result[1] = 0.0f;
1455 result[2] = 1.0f;
1456
1457 if (nchannels == 4) {
1458 result[3] = 1.0f;
1459 }
1460 }
1461 }
1462
1463 return status;
1464}
1465
1467 TextureHandle *texture_handle,
1468 TexturePerthread *texture_thread_info,
1469 TextureOpt &options,
1470 OSL::ShaderGlobals *sg,
1471 const OSL::Vec3 &P,
1472 const OSL::Vec3 &dPdx,
1473 const OSL::Vec3 &dPdy,
1474 const OSL::Vec3 &dPdz,
1475 int nchannels,
1476 float *result,
1477 float *dresultds,
1478 float *dresultdt,
1479 float *dresultdr,
1480 OSLUStringHash *errormessage)
1481{
1482 OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
1483 OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
1484 bool status = false;
1485
1486 switch (texture_type) {
1487 case OSLTextureHandle::SVM: {
1488 /* Packed texture. */
1489 ShaderData *sd = (ShaderData *)(sg->renderstate);
1490 KernelGlobals kernel_globals = sd->osl_globals;
1491 int slot = handle->svm_slots[0].y;
1492 float3 P_float3 = make_float3(P.x, P.y, P.z);
1493 float4 rgba = kernel_tex_image_interp_3d(kernel_globals, slot, P_float3, INTERPOLATION_NONE);
1494
1495 result[0] = rgba[0];
1496 if (nchannels > 1) {
1497 result[1] = rgba[1];
1498 }
1499 if (nchannels > 2) {
1500 result[2] = rgba[2];
1501 }
1502 if (nchannels > 3) {
1503 result[3] = rgba[3];
1504 }
1505 status = true;
1506 break;
1507 }
1509 /* OpenImageIO texture cache. */
1510 OSL::TextureSystem *ts = m_texturesys;
1511
1512 if (handle && handle->oiio_handle) {
1513 if (texture_thread_info == NULL) {
1514 ShaderData *sd = (ShaderData *)(sg->renderstate);
1515 KernelGlobals kernel_globals = sd->osl_globals;
1516 OSLThreadData *tdata = kernel_globals->osl_tdata;
1517 texture_thread_info = tdata->oiio_thread_info;
1518 }
1519
1520 status = ts->texture3d(handle->oiio_handle,
1521 texture_thread_info,
1522 options,
1523 P,
1524 dPdx,
1525 dPdy,
1526 dPdz,
1527 nchannels,
1528 result,
1529 dresultds,
1530 dresultdt,
1531 dresultdr);
1532 }
1533 else {
1534 status = ts->texture3d(to_ustring(filename),
1535 options,
1536 P,
1537 dPdx,
1538 dPdy,
1539 dPdz,
1540 nchannels,
1541 result,
1542 dresultds,
1543 dresultdt,
1544 dresultdr);
1545 }
1546
1547 if (!status) {
1548 /* This might be slow, but prevents error messages leak and
1549 * other nasty stuff happening. */
1550 ts->geterror();
1551 }
1552 else if (handle && handle->processor) {
1553 ColorSpaceManager::to_scene_linear(handle->processor, result, nchannels);
1554 }
1555 break;
1556 }
1560 status = false;
1561 break;
1562 }
1563 }
1564
1565 if (!status) {
1566 if (nchannels == 3 || nchannels == 4) {
1567 result[0] = 1.0f;
1568 result[1] = 0.0f;
1569 result[2] = 1.0f;
1570
1571 if (nchannels == 4) {
1572 result[3] = 1.0f;
1573 }
1574 }
1575 }
1576
1577 return status;
1578}
1579
1581 TextureHandle *texture_handle,
1582 TexturePerthread *thread_info,
1583 TextureOpt &options,
1584 OSL::ShaderGlobals *sg,
1585 const OSL::Vec3 &R,
1586 const OSL::Vec3 &dRdx,
1587 const OSL::Vec3 &dRdy,
1588 int nchannels,
1589 float *result,
1590 float *dresultds,
1591 float *dresultdt,
1592 OSLUStringHash *errormessage)
1593{
1594 OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
1595 OSL::TextureSystem *ts = m_texturesys;
1596 bool status = false;
1597
1598 if (handle && handle->oiio_handle) {
1599 if (thread_info == NULL) {
1600 ShaderData *sd = (ShaderData *)(sg->renderstate);
1601 KernelGlobals kernel_globals = sd->osl_globals;
1602 OSLThreadData *tdata = kernel_globals->osl_tdata;
1603 thread_info = tdata->oiio_thread_info;
1604 }
1605
1606 status = ts->environment(handle->oiio_handle,
1607 thread_info,
1608 options,
1609 R,
1610 dRdx,
1611 dRdy,
1612 nchannels,
1613 result,
1614 dresultds,
1615 dresultdt);
1616 }
1617 else {
1618 status = ts->environment(
1619 to_ustring(filename), options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
1620 }
1621
1622 if (!status) {
1623 if (nchannels == 3 || nchannels == 4) {
1624 result[0] = 1.0f;
1625 result[1] = 0.0f;
1626 result[2] = 1.0f;
1627
1628 if (nchannels == 4) {
1629 result[3] = 1.0f;
1630 }
1631 }
1632 }
1633 else if (handle && handle->processor) {
1634 ColorSpaceManager::to_scene_linear(handle->processor, result, nchannels);
1635 }
1636
1637 return status;
1638}
1639
1640#if OSL_LIBRARY_VERSION_CODE >= 11304
1642 TextureHandle *texture_handle,
1643 TexturePerthread *texture_thread_info,
1644 OSL::ShaderGlobals *,
1645 int subimage,
1646 OSLUStringHash dataname,
1647 TypeDesc datatype,
1648 void *data,
1650#elif OSL_LIBRARY_VERSION_CODE >= 11100
1652 TextureHandle *texture_handle,
1653 TexturePerthread *texture_thread_info,
1654 OSL::ShadingContext *,
1655 int subimage,
1656 OSLUStringHash dataname,
1657 TypeDesc datatype,
1658 void *data,
1660#else
1661bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *,
1662 OSLUStringHash filename,
1663 TextureHandle *texture_handle,
1664 int subimage,
1665 OSLUStringHash dataname,
1666 TypeDesc datatype,
1667 void *data)
1668#endif
1669{
1670 OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
1671
1672 /* No texture info for other texture types. */
1673 if (handle && handle->type != OSLTextureHandle::OIIO) {
1674 return false;
1675 }
1676
1677 /* Get texture info from OpenImageIO. */
1678 OSL::TextureSystem *ts = m_texturesys;
1679#if OSL_LIBRARY_VERSION_CODE >= 11100
1680 if (handle->oiio_handle) {
1681 return ts->get_texture_info(
1682 handle->oiio_handle, texture_thread_info, subimage, to_ustring(dataname), datatype, data);
1683 }
1684 else
1685#endif
1686 {
1687 return ts->get_texture_info(
1688 to_ustring(filename), subimage, to_ustring(dataname), datatype, data);
1689 }
1690}
1691
1692int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg,
1693 OSLUStringHash filename,
1694 const OSL::Vec3 &center,
1695 float radius,
1696 int max_points,
1697 bool sort,
1698 size_t *out_indices,
1699 float *out_distances,
1700 int derivs_offset)
1701{
1702 return 0;
1703}
1704
1705int OSLRenderServices::pointcloud_get(OSL::ShaderGlobals *sg,
1706 OSLUStringHash filename,
1707 size_t *indices,
1708 int count,
1709 OSLUStringHash attr_name,
1710 TypeDesc attr_type,
1711 void *out_data)
1712{
1713 return 0;
1714}
1715
1716bool OSLRenderServices::pointcloud_write(OSL::ShaderGlobals *sg,
1717 OSLUStringHash filename,
1718 const OSL::Vec3 &pos,
1719 int nattribs,
1720 const OSLUStringRep *names,
1721 const TypeDesc *types,
1722 const void **data)
1723{
1724 return false;
1725}
1726
1728 OSL::ShaderGlobals *sg,
1729 const OSL::Vec3 &P,
1730 const OSL::Vec3 &dPdx,
1731 const OSL::Vec3 &dPdy,
1732 const OSL::Vec3 &R,
1733 const OSL::Vec3 &dRdx,
1734 const OSL::Vec3 &dRdy)
1735{
1736 /* todo: options.shader support, maybe options.traceset */
1737 ShaderData *sd = (ShaderData *)(sg->renderstate);
1738
1739 /* setup ray */
1740 Ray ray;
1741
1742 ray.P = make_float3(P.x, P.y, P.z);
1743 ray.D = make_float3(R.x, R.y, R.z);
1744 ray.tmin = 0.0f;
1745 ray.tmax = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
1746 ray.time = sd->time;
1747 ray.self.object = OBJECT_NONE;
1748 ray.self.prim = PRIM_NONE;
1749 ray.self.light_object = OBJECT_NONE;
1750 ray.self.light_prim = PRIM_NONE;
1751 ray.self.light = LAMP_NONE;
1752
1753 if (options.mindist == 0.0f) {
1754 /* avoid self-intersections */
1755 if (ray.P == sd->P) {
1756 ray.self.object = sd->object;
1757 ray.self.prim = sd->prim;
1758 }
1759 }
1760 else {
1761 /* offset for minimum distance */
1762 ray.P += options.mindist * ray.D;
1763 }
1764
1765 /* ray differentials */
1766 differential3 dP;
1767 dP.dx = make_float3(dPdx.x, dPdx.y, dPdx.z);
1768 dP.dy = make_float3(dPdy.x, dPdy.y, dPdy.z);
1769 ray.dP = differential_make_compact(dP);
1770 differential3 dD;
1771 dD.dx = make_float3(dRdx.x, dRdx.y, dRdx.z);
1772 dD.dy = make_float3(dRdy.x, dRdy.y, dRdy.z);
1773 ray.dD = differential_make_compact(dD);
1774
1775 /* allocate trace data */
1776 OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
1777 tracedata->ray = ray;
1778 tracedata->setup = false;
1779 tracedata->init = true;
1780 tracedata->hit = false;
1781 tracedata->sd.osl_globals = sd->osl_globals;
1782
1783 const KernelGlobalsCPU *kg = sd->osl_globals;
1784
1785 /* Can't ray-trace from shaders like displacement, before BVH exists. */
1786 if (kernel_data.bvh.bvh_layout == BVH_LAYOUT_NONE) {
1787 return false;
1788 }
1789
1790 /* Ray-trace, leaving out shadow opaque to avoid early exit. */
1792 tracedata->hit = scene_intersect(kg, &ray, visibility, &tracedata->isect);
1793 return tracedata->hit;
1794}
1795
1796bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
1797 OSLUStringHash source,
1798 OSLUStringHash name,
1799 TypeDesc type,
1800 void *val,
1801 bool derivatives)
1802{
1803 OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
1804
1805 if (source == u_trace && tracedata->init) {
1806 if (name == u_hit) {
1807 return set_attribute_int(tracedata->hit, type, derivatives, val);
1808 }
1809 else if (tracedata->hit) {
1810 if (name == u_hitdist) {
1811 float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
1812 return set_attribute_float(f, type, derivatives, val);
1813 }
1814 else {
1815 ShaderData *sd = &tracedata->sd;
1816 const KernelGlobalsCPU *kg = sd->osl_globals;
1817
1818 if (!tracedata->setup) {
1819 /* lazy shader data setup */
1820 shader_setup_from_ray(kg, sd, &tracedata->ray, &tracedata->isect);
1821 tracedata->setup = true;
1822 }
1823
1824 if (name == u_N) {
1825 return set_attribute_float3(sd->N, type, derivatives, val);
1826 }
1827 else if (name == u_Ng) {
1828 return set_attribute_float3(sd->Ng, type, derivatives, val);
1829 }
1830 else if (name == u_P) {
1831 const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
1832 float3 f[3] = {sd->P, dP.dx, dP.dy};
1833 return set_attribute_float3(f, type, derivatives, val);
1834 }
1835 else if (name == u_I) {
1836 const differential3 dI = differential_from_compact(sd->wi, sd->dI);
1837 float3 f[3] = {sd->wi, dI.dx, dI.dy};
1838 return set_attribute_float3(f, type, derivatives, val);
1839 }
1840 else if (name == u_u) {
1841 float f[3] = {sd->u, sd->du.dx, sd->du.dy};
1842 return set_attribute_float(f, type, derivatives, val);
1843 }
1844 else if (name == u_v) {
1845 float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
1846 return set_attribute_float(f, type, derivatives, val);
1847 }
1848
1849 return get_attribute(sd, derivatives, u_empty, type, name, val);
1850 }
1851 }
1852 }
1853
1854 return false;
1855}
1856
unsigned int uint
static void to_scene_linear(ustring colorspace, T *pixels, size_t num_pixels, bool is_rgba, bool compress_as_srgb)
static ustring u_path_transmission_depth
Definition services.h:344
static ustring u_particle_location
Definition services.h:318
static ImageManager * image_manager
Definition services.h:364
static ustring u_object_alpha
Definition services.h:307
static ustring u_u
Definition services.h:352
bool get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform, float time) override
Definition services.cpp:190
static ustring u_raster
Definition services.h:303
static ustring u_empty
Definition services.h:354
static ustring u_curve_thickness
Definition services.h:330
static ustring u_ndc
Definition services.h:304
static ustring u_particle_index
Definition services.h:314
bool get_array_attribute(OSL::ShaderGlobals *sg, bool derivatives, OSLUStringHash object, TypeDesc type, OSLUStringHash name, int index, void *val) override
Definition services.cpp:404
static ustring u_point_position
Definition services.h:335
static ustring u_point_radius
Definition services.h:336
static ustring u_curve_tangent_normal
Definition services.h:332
int supports(string_view feature) const override
Definition services.cpp:139
static ustring u_path_diffuse_depth
Definition services.h:341
static ustring u_normal_map_normal
Definition services.h:338
static ustring u_index
Definition services.h:299
bool get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform, float time) override
Definition services.cpp:150
static ustring u_curve_length
Definition services.h:331
bool get_userdata(bool derivatives, OSLUStringHash name, TypeDesc type, OSL::ShaderGlobals *sg, void *val) override
static ustring u_hit
Definition services.h:346
static ustring u_material_index
Definition services.h:312
static ustring u_path_ray_depth
Definition services.h:340
static ustring u_point_random
Definition services.h:337
bool getmessage(OSL::ShaderGlobals *sg, OSLUStringHash source, OSLUStringHash name, TypeDesc type, void *val, bool derivatives) override
static bool get_object_standard_attribute(const KernelGlobalsCPU *kg, ShaderData *sd, OSLUStringHash name, TypeDesc type, bool derivatives, void *val)
Definition services.cpp:848
static ustring u_is_smooth
Definition services.h:328
static bool get_background_attribute(const KernelGlobalsCPU *kg, ShaderData *sd, OSLUStringHash name, TypeDesc type, bool derivatives, void *val)
static ustring u_object_location
Definition services.h:305
static ustring u_curve_random
Definition services.h:333
bool texture3d(OSLUStringHash filename, TextureHandle *texture_handle, TexturePerthread *texture_thread_info, TextureOpt &options, OSL::ShaderGlobals *sg, const OSL::Vec3 &P, const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy, const OSL::Vec3 &dPdz, int nchannels, float *result, float *dresultds, float *dresultdt, float *dresultdr, OSLUStringHash *errormessage) override
static ustring u_particle_rotation
Definition services.h:319
OSLRenderServices(OSL::TextureSystem *texture_system, int device_type)
Definition services.cpp:127
static ustring u_particle_velocity
Definition services.h:321
static ustring u_particle_angular_velocity
Definition services.h:322
static ustring u_N
Definition services.h:348
static ustring u_path_glossy_depth
Definition services.h:342
static ustring u_hitdist
Definition services.h:347
static ustring u_geom_dupli_uv
Definition services.h:311
static ustring u_I
Definition services.h:351
static ustring u_geom_undisplaced
Definition services.h:327
static ustring u_geom_numpolyvertices
Definition services.h:323
static ustring u_v
Definition services.h:353
static ustring u_world
Definition services.h:300
static ustring u_object_random
Definition services.h:313
static ustring u_path_ray_length
Definition services.h:339
bool get_texture_info(OSL::ShaderGlobals *sg, OSLUStringHash filename, TextureHandle *texture_handle, int subimage, OSLUStringHash dataname, TypeDesc datatype, void *data) override
static ustring u_screen
Definition services.h:302
static ustring u_object_is_light
Definition services.h:309
int pointcloud_get(OSL::ShaderGlobals *sg, OSLUStringHash filename, size_t *indices, int count, OSLUStringHash attr_name, TypeDesc attr_type, void *out_data) override
bool texture(OSLUStringHash filename, TextureSystem::TextureHandle *texture_handle, TexturePerthread *texture_thread_info, TextureOpt &options, OSL::ShaderGlobals *sg, float s, float t, float dsdx, float dtdx, float dsdy, float dtdy, int nchannels, float *result, float *dresultds, float *dresultdt, OSLUStringHash *errormessage) override
static ustring u_particle_random
Definition services.h:315
static ustring u_camera
Definition services.h:301
static ustring u_particle_age
Definition services.h:316
static ustring u_P
Definition services.h:350
static ustring u_object_index
Definition services.h:308
static ustring u_is_point
Definition services.h:334
static ustring u_path_transparent_depth
Definition services.h:343
bool trace(TraceOpt &options, OSL::ShaderGlobals *sg, const OSL::Vec3 &P, const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy, const OSL::Vec3 &R, const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy) override
static ustring u_particle_lifetime
Definition services.h:317
bool environment(OSLUStringHash filename, TextureHandle *texture_handle, TexturePerthread *texture_thread_info, TextureOpt &options, OSL::ShaderGlobals *sg, const OSL::Vec3 &R, const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, int nchannels, float *result, float *dresultds, float *dresultdt, OSLUStringHash *errormessage) override
static ustring u_is_curve
Definition services.h:329
static ustring u_object_color
Definition services.h:306
static ustring u_distance
Definition services.h:298
static ustring u_Ng
Definition services.h:349
static ustring u_trace
Definition services.h:345
static ustring u_geom_trianglevertices
Definition services.h:324
int pointcloud_search(OSL::ShaderGlobals *sg, OSLUStringHash filename, const OSL::Vec3 &center, float radius, int max_points, bool sort, size_t *out_indices, float *out_distances, int derivs_offset) override
static ustring u_geom_polyvertices
Definition services.h:325
TextureSystem::TextureHandle * get_texture_handle(OSLUStringHash filename) override
static ustring u_particle_size
Definition services.h:320
bool pointcloud_write(OSL::ShaderGlobals *sg, OSLUStringHash filename, const OSL::Vec3 &pos, int nattribs, const OSLUStringRep *names, const TypeDesc *types, const void **data) override
static ustring u_geom_dupli_generated
Definition services.h:310
bool good(TextureSystem::TextureHandle *texture_handle) override
bool get_attribute(OSL::ShaderGlobals *sg, bool derivatives, OSLUStringHash object, TypeDesc type, OSLUStringHash name, void *val) override
static ustring u_geom_name
Definition services.h:326
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg, int id, float3 P, InterpolationType interp)
ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, float y)
CCL_NAMESPACE_BEGIN struct ProjectionTransform ProjectionTransform
ccl_device_inline ProjectionTransform projection_transpose(const ProjectionTransform &a)
CCL_NAMESPACE_BEGIN struct Options options
#define kernel_data
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define CCL_NAMESPACE_END
@ DEVICE_CPU
@ DEVICE_OPTIX
ccl_device_forceinline float4 make_float4(const float x, const float y, const float z, const float w)
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
#define NULL
ccl_device_forceinline float2 make_float2(const float x, const float y)
ccl_device_forceinline float differential_make_compact(const float dD)
ccl_device_forceinline differential3 differential_from_compact(const float3 D, const float dD)
draw_view push_constant(Type::INT, "radiance_src") .push_constant(Type capture_info_buf storage_buf(1, Qualifier::READ, "ObjectBounds", "bounds_buf[]") .push_constant(Type draw_view int
#define str(s)
ccl_device_inline void triangle_vertices(KernelGlobals kg, int prim, float3 P[3])
ccl_device_inline float3 triangle_smooth_normal_unnormalized(KernelGlobals kg, ccl_private const ShaderData *sd, float3 Ng, int prim, float u, float v)
ccl_device_inline float hash_uint2_to_float(uint kx, uint ky)
Definition hash.h:141
int count
ccl_device_intersect bool scene_intersect(KernelGlobals kg, ccl_private const Ray *ray, const uint visibility, ccl_private Intersection *isect)
ccl_device_inline float3 camera_world_to_ndc(KernelGlobals kg, ccl_private ShaderData *sd, float3 P)
ccl_global const KernelWorkTile * tile
ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, const AttributeDescriptor desc)
ccl_device_inline float object_pass_id(KernelGlobals kg, int object)
ccl_device_inline float object_alpha(KernelGlobals kg, int object)
ccl_device float particle_age(KernelGlobals kg, int particle)
ccl_device float4 particle_rotation(KernelGlobals kg, int particle)
ccl_device_inline uint particle_index(KernelGlobals kg, int particle)
ccl_device_inline float3 object_location(KernelGlobals kg, ccl_private const ShaderData *sd)
ccl_device_inline float object_random_number(KernelGlobals kg, int object)
ccl_device float particle_lifetime(KernelGlobals kg, int particle)
ccl_device_inline void object_position_transform(KernelGlobals kg, ccl_private const ShaderData *sd, ccl_private float3 *P)
ccl_device float3 particle_angular_velocity(KernelGlobals kg, int particle)
ccl_device_inline int object_particle_id(KernelGlobals kg, int object)
ccl_device_inline float3 object_color(KernelGlobals kg, int object)
ccl_device_inline Transform object_get_transform(KernelGlobals kg, ccl_private const ShaderData *sd)
ccl_device int shader_pass_id(KernelGlobals kg, ccl_private const ShaderData *sd)
ccl_device float3 particle_velocity(KernelGlobals kg, int particle)
ccl_device float3 particle_location(KernelGlobals kg, int particle)
ccl_device float particle_size(KernelGlobals kg, int particle)
ccl_device_inline Transform lamp_fetch_transform(KernelGlobals kg, int lamp, bool inverse)
ccl_device_inline float3 object_dupli_generated(KernelGlobals kg, int object)
ccl_device_inline float3 object_dupli_uv(KernelGlobals kg, int object)
ccl_device_inline Transform object_get_inverse_transform(KernelGlobals kg, ccl_private const ShaderData *sd)
ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals kg, int object, float time, ccl_private Transform *itfm)
#define OSL_TEXTURE_HANDLE_TYPE_SVM
#define OSL_TEXTURE_HANDLE_TYPE_IES
#define OSL_TEXTURE_HANDLE_TYPE_AO_OR_BEVEL
@ NODE_AO_INSIDE
@ NODE_AO_GLOBAL_RADIUS
@ NODE_AO_ONLY_LOCAL
@ NODE_ATTR_FLOAT
@ NODE_ATTR_FLOAT3
@ NODE_ATTR_RGBA
@ NODE_ATTR_FLOAT2
@ NODE_ATTR_FLOAT4
@ NODE_ATTR_MATRIX
@ PRIMITIVE_LAMP
@ PRIMITIVE_MOTION
@ PRIMITIVE_NONE
@ PRIMITIVE_CURVE
@ PRIMITIVE_TRIANGLE
@ PRIMITIVE_POINT
@ ATTR_STD_NOT_FOUND
#define PRIM_NONE
@ PATH_RAY_SHADOW_OPAQUE
@ PATH_RAY_ALL_VISIBILITY
@ PATH_RAY_CAMERA
#define OBJECT_NONE
ShaderData
@ SHADER_SMOOTH_NORMAL
@ SD_OBJECT_TRANSFORM_APPLIED
@ BVH_LAYOUT_NONE
#define LAMP_NONE
@ CAMERA_ORTHOGRAPHIC
ccl_device_inline float kernel_ies_interp(KernelGlobals kg, int slot, float h_angle, float v_angle)
#define VLOG_INFO
Definition log.h:72
ccl_device_inline float average(const float2 a)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 zero_float3()
Definition math_float3.h:15
CCL_NAMESPACE_BEGIN ccl_device_inline float4 zero_float4()
Definition math_float4.h:15
static ulong state[N]
#define N
#define R
ccl_device_inline void motion_triangle_vertices(KernelGlobals kg, int object, uint3 tri_vindex, int numsteps, int numverts, int step, float t, float3 verts[3])
VecBase< float, 4 > float4
static OSL::ustring to_ustring(OSLUStringHash h)
Definition osl/compat.h:24
CCL_NAMESPACE_BEGIN typedef OSL::ustring OSLUStringHash
Definition osl/compat.h:21
OSL::ustring OSLUStringRep
Definition osl/compat.h:22
static constexpr TypeDesc TypeFloatArray4(TypeDesc::FLOAT, TypeDesc::SCALAR, TypeDesc::NOSEMANTICS, 4)
ccl_device_forceinline float3 primitive_surface_attribute_float3(KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float3 *dx, ccl_private float3 *dy)
Definition primitive.h:84
ccl_device_forceinline float2 primitive_surface_attribute_float2(KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float2 *dx, ccl_private float2 *dy)
Definition primitive.h:53
ccl_device_forceinline float4 primitive_surface_attribute_float4(KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float4 *dx, ccl_private float4 *dy)
Definition primitive.h:115
CCL_NAMESPACE_BEGIN ccl_device_forceinline float primitive_surface_attribute_float(KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float *dx, ccl_private float *dy)
Definition primitive.h:22
static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
Definition services.cpp:713
static bool set_attribute_float2(float2 f[3], TypeDesc type, bool derivatives, void *val)
Definition services.cpp:415
static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
Definition services.cpp:732
static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
Definition services.cpp:696
static bool set_attribute_matrix(const Transform &tfm, TypeDesc type, void *val)
Definition services.cpp:762
static bool set_attribute_float4(float4 f[3], TypeDesc type, bool derivatives, void *val)
Definition services.cpp:563
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
Definition services.cpp:628
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
Definition services.cpp:486
static CCL_NAMESPACE_BEGIN void copy_matrix(OSL::Matrix44 &m, const Transform &tfm)
Definition services.cpp:54
static bool get_object_attribute(const KernelGlobalsCPU *kg, ShaderData *sd, const AttributeDescriptor &desc, const TypeDesc &type, bool derivatives, void *val)
Definition services.cpp:772
long long TypeDesc
ccl_device_inline void shader_setup_from_ray(KernelGlobals kg, ccl_private ShaderData *ccl_restrict sd, ccl_private const Ray *ccl_restrict ray, ccl_private const Intersection *ccl_restrict isect)
Definition shader_data.h:31
#define FLT_MAX
Definition stdcycles.h:14
static bool find_attribute(const std::string &attributes, const char *search_attribute)
NodeAttributeType type
float3 P
float x
float y
float z
Definition sky_float3.h:27
float y
Definition sky_float3.h:27
float x
Definition sky_float3.h:27
ccl_device_inline float3 float4_to_float3(const float4 a)
Definition util/math.h:535
#define TEX_IMAGE_MISSING_R
#define TEX_IMAGE_MISSING_B
@ INTERPOLATION_NONE
#define TEX_IMAGE_MISSING_A
#define TEX_IMAGE_MISSING_G