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Blender V4.3
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#include <overlay_next_background.hh>
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| void | begin_sync (Resources &res, const State &state) |
| void | draw (Framebuffer &framebuffer, Manager &manager, View &) |
Definition at line 15 of file overlay_next_background.hh.
Definition at line 22 of file overlay_next_background.hh.
References blender::draw::overlay::ShaderModule::background_clip_bound, blender::draw::overlay::ShaderModule::background_fill, BG_CHECKER, BG_GRADIENT, BG_MASK, BG_RADIAL, BG_SOLID, BG_SOLID_CHECKER, blender::draw::detail::PassBase< DrawCommandBufType >::bind_texture(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_ubo(), blender::draw::detail::PassBase< DrawCommandBufType >::clear_color(), GlobalsUboStorage::color_clipping_border, blender::draw::overlay::Resources::color_render_tx, blender::draw::overlay::Resources::depth_tx, blender::draw::detail::PassBase< DrawCommandBufType >::draw(), blender::draw::detail::PassBase< DrawCommandBufType >::draw_procedural(), DRW_cache_cube_get(), DRW_STATE_BLEND_ALPHA, DRW_STATE_BLEND_BACKGROUND, DRW_STATE_BLEND_MUL, DRW_STATE_CULL_BACK, DRW_state_draw_background(), DRW_state_is_viewport_image_render(), DRW_STATE_WRITE_COLOR, blender::draw::detail::PassBase< DrawCommandBufType >::framebuffer_set(), blender::draw::overlay::Resources::globals_buf, GPU_PRIM_TRIS, blender::draw::detail::Pass< DrawCommandBufType >::init(), OB_SOLID, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), blender::draw::overlay::Resources::shaders, SPACE_IMAGE, SPACE_NODE, state, blender::draw::detail::PassBase< DrawCommandBufType >::state_set(), TH_BACKGROUND_GRADIENT_LINEAR, TH_BACKGROUND_GRADIENT_RADIAL, TH_BACKGROUND_SINGLE_COLOR, TH_BACKGROUND_TYPE, blender::draw::overlay::Resources::theme_settings, UI_GetThemeValue(), UNPACK3, V3D_SHADING_BACKGROUND_VIEWPORT, and V3D_SHADING_BACKGROUND_WORLD.
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Definition at line 97 of file overlay_next_background.hh.
References blender::draw::Manager::submit().