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Blender V4.3
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#include <DNA_scene_types.h>
Public Attributes | |
| float | light_direction [3] |
| float | shadow_shift |
| float | shadow_focus |
| float | matcap_ssao_distance |
| float | matcap_ssao_attenuation |
| int | matcap_ssao_samples |
| char | viewport_aa |
| char | render_aa |
| char | _pad [6] |
| View3DShading | shading |
Scene Display - used for store scene specific display settings for the 3d view.
Definition at line 1847 of file DNA_scene_types.h.
| char SceneDisplay::_pad[6] |
Definition at line 1860 of file DNA_scene_types.h.
| float SceneDisplay::light_direction[3] |
Light direction for shadows/highlight.
Definition at line 1849 of file DNA_scene_types.h.
| float SceneDisplay::matcap_ssao_attenuation |
Definition at line 1854 of file DNA_scene_types.h.
Referenced by blender::workbench::CavityEffect::init().
| float SceneDisplay::matcap_ssao_distance |
Settings for Cavity Shader.
Definition at line 1853 of file DNA_scene_types.h.
Referenced by blender::workbench::CavityEffect::init().
| int SceneDisplay::matcap_ssao_samples |
Definition at line 1855 of file DNA_scene_types.h.
Referenced by blender::workbench::CavityEffect::init().
| char SceneDisplay::render_aa |
Definition at line 1859 of file DNA_scene_types.h.
Referenced by preview_prepare_scene(), and shader_preview_render().
| View3DShading SceneDisplay::shading |
OpenGL render engine settings.
Definition at line 1863 of file DNA_scene_types.h.
Referenced by scene_blend_read_data(), scene_blend_write(), scene_copy_data(), and snap_use_backface_culling().
| float SceneDisplay::shadow_focus |
Definition at line 1850 of file DNA_scene_types.h.
| float SceneDisplay::shadow_shift |
Definition at line 1850 of file DNA_scene_types.h.
| char SceneDisplay::viewport_aa |
Method of AA for viewport rendering and image rendering.
Definition at line 1858 of file DNA_scene_types.h.