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Blender V4.3
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Functions | |
| static MTLPrimitiveTopologyClass | blender::gpu::mtl_prim_type_to_topology_class (MTLPrimitiveType prim_type) |
| static MTLPrimitiveType | blender::gpu::gpu_prim_type_to_metal (GPUPrimType prim_type) |
| static bool | blender::gpu::mtl_needs_topology_emulation (GPUPrimType prim_type) |
| static bool | blender::gpu::mtl_vertex_count_fits_primitive_type (uint32_t vertex_count, MTLPrimitiveType prim_type) |
Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
Definition in file mtl_primitive.hh.