|
Blender V4.3
|
#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size (16, 16) .sampler(0 | |
| input_tx | image (0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") .compute_source("compositor_keying_extract_chroma.glsl") .do_static_compilation(true) |
| input_tx | sampler (1, ImageType::FLOAT_2D, "new_chroma_tx") .image(0 |
| input_tx output_img | compute_source ("compositor_keying_replace_chroma.glsl") .do_static_compilation(true) |
Variables | |
| input_tx | GPU_RGBA16F |
| input_tx output_img compute_source | ( | "compositor_keying_replace_chroma.glsl" | ) |
| input_tx image | ( | 0 | , |
| GPU_RGBA16F | , | ||
| Qualifier::WRITE | , | ||
| ImageType::FLOAT_2D | , | ||
| "output_img" | ) |
| local_group_size | ( | 16 | , |
| 16 | ) |
| input_tx sampler | ( | 1 | , |
| ImageType::FLOAT_2D | , | ||
| "new_chroma_tx" | ) |
| input_tx GPU_RGBA16F |
Definition at line 18 of file compositor_keying_info.hh.