|
Blender V4.3
|
#include <attribute_convert.hh>
Public Types | |
| using | VBOType = VecBase<float, COMPONENT_LEN_SCALAR> |
Static Public Member Functions | |
| static VBOType | convert (const float &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_F32 |
| static constexpr int | gpu_component_len = COMPONENT_LEN_SCALAR |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_FLOAT |
Definition at line 79 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< float >::VBOType = VecBase<float, COMPONENT_LEN_SCALAR> |
Definition at line 80 of file attribute_convert.hh.
|
inlinestatic |
Definition at line 84 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 82 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 81 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 83 of file attribute_convert.hh.