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Blender V4.3
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#include "GPU_batch.hh"#include "MEM_guardedalloc.h"#include "mtl_index_buffer.hh"#include "mtl_primitive.hh"#include "mtl_shader.hh"#include "mtl_vertex_buffer.hh"Go to the source code of this file.
Classes | |
| struct | blender::gpu::VertexBufferID |
| class | blender::gpu::MTLBatch |
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Macros | |
| #define | GPU_VAO_STATIC_LEN 64 |
GPU geometry batch Contains VAOs + VBOs + Shader representing a drawable entity.
Definition in file mtl_batch.hh.
| #define GPU_VAO_STATIC_LEN 64 |
Definition at line 26 of file mtl_batch.hh.
Referenced by blender::gpu::GLVaoCache::clear(), blender::gpu::GLVaoCache::insert(), blender::gpu::GLVaoCache::lookup(), and blender::gpu::GLVaoCache::remove().