Blender V4.3
btConvexConcaveCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
30
31btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
32 : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
33 m_btConvexTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped),
34 m_isSwapped(isSwapped)
35{
36}
37
38btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
39{
40}
41
42void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
43{
44 if (m_btConvexTriangleCallback.m_manifoldPtr)
45 {
46 manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
47 }
48}
49
50btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
52{
53 m_convexBodyWrap = isSwapped ? body1Wrap : body0Wrap;
54 m_triBodyWrap = isSwapped ? body0Wrap : body1Wrap;
55
56 //
57 // create the manifold from the dispatcher 'manifold pool'
58 //
60
61 clearCache();
62}
63
64btConvexTriangleCallback::~btConvexTriangleCallback()
65{
66 clearCache();
68}
69
70void btConvexTriangleCallback::clearCache()
71{
73}
74
75void btConvexTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
76{
77 BT_PROFILE("btConvexTriangleCallback::processTriangle");
78
80 {
81 return;
82 }
83
84 //just for debugging purposes
85 //printf("triangle %d",m_triangleCount++);
86
89
90#if 0
91
94 {
95 const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
96 btVector3 color(1,1,0);
97 btTransform& tr = ob->getWorldTransform();
98 m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
99 m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
100 m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
101 }
102#endif
103
104 if (m_convexBodyWrap->getCollisionShape()->isConvex())
105 {
106 btTriangleShape tm(triangle[0], triangle[1], triangle[2]);
107 tm.setMargin(m_collisionMarginTriangle);
108
109 btCollisionObjectWrapper triObWrap(m_triBodyWrap, &tm, m_triBodyWrap->getCollisionObject(), m_triBodyWrap->getWorldTransform(), partId, triangleIndex); //correct transform?
110 btCollisionAlgorithm* colAlgo = 0;
111
113 {
115 }
116 else
117 {
119 }
120 const btCollisionObjectWrapper* tmpWrap = 0;
121
123 {
124 tmpWrap = m_resultOut->getBody0Wrap();
125 m_resultOut->setBody0Wrap(&triObWrap);
126 m_resultOut->setShapeIdentifiersA(partId, triangleIndex);
127 }
128 else
129 {
130 tmpWrap = m_resultOut->getBody1Wrap();
131 m_resultOut->setBody1Wrap(&triObWrap);
132 m_resultOut->setShapeIdentifiersB(partId, triangleIndex);
133 }
134
136
138 {
139 m_resultOut->setBody0Wrap(tmpWrap);
140 }
141 else
142 {
143 m_resultOut->setBody1Wrap(tmpWrap);
144 }
145
146 colAlgo->~btCollisionAlgorithm();
148 }
149}
150
151void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
152{
153 m_convexBodyWrap = convexBodyWrap;
154 m_triBodyWrap = triBodyWrap;
155
156 m_dispatchInfoPtr = &dispatchInfo;
157 m_collisionMarginTriangle = collisionMarginTriangle;
158 m_resultOut = resultOut;
159
160 //recalc aabbs
161 btTransform convexInTriangleSpace;
162 convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
163 const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
164 //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
165 convexShape->getAabb(convexInTriangleSpace, m_aabbMin, m_aabbMax);
166 btScalar extraMargin = collisionMarginTriangle + resultOut->m_closestPointDistanceThreshold;
167
168 btVector3 extra(extraMargin, extraMargin, extraMargin);
169
170 m_aabbMax += extra;
171 m_aabbMin -= extra;
172}
173
174void btConvexConcaveCollisionAlgorithm::clearCache()
175{
176 m_btConvexTriangleCallback.clearCache();
177}
178
179void btConvexConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
180{
181 BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
182
183 const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
184 const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
185
186 if (triBodyWrap->getCollisionShape()->isConcave())
187 {
188 if (triBodyWrap->getCollisionShape()->getShapeType() == SDF_SHAPE_PROXYTYPE)
189 {
190 btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
191 if (convexBodyWrap->getCollisionShape()->isConvex())
192 {
193 btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
195
196 if (convex->isPolyhedral())
197 {
198 btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
199 for (int v = 0; v < poly->getNumVertices(); v++)
200 {
201 btVector3 vtx;
202 poly->getVertex(v, vtx);
203 queryVertices.push_back(vtx);
204 }
205 }
206 btScalar maxDist = SIMD_EPSILON;
207
208 if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
209 {
210 queryVertices.push_back(btVector3(0, 0, 0));
211 btSphereShape* sphere = (btSphereShape*)convex;
212 maxDist = sphere->getRadius() + SIMD_EPSILON;
213 }
214 if (queryVertices.size())
215 {
216 resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
217 //m_btConvexTriangleCallback.m_manifoldPtr->clearManifold();
218
219 btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
220 for (int v = 0; v < queryVertices.size(); v++)
221 {
222 const btVector3& vtx = queryVertices[v];
223 btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform() * vtx;
224 btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
225
226 btVector3 normalLocal;
227 btScalar dist;
228 if (sdfShape->queryPoint(vtxInSdf, dist, normalLocal))
229 {
230 if (dist <= maxDist)
231 {
232 normalLocal.safeNormalize();
233 btVector3 normal = triBodyWrap->getWorldTransform().getBasis() * normalLocal;
234
235 if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
236 {
237 btSphereShape* sphere = (btSphereShape*)convex;
238 dist -= sphere->getRadius();
239 vtxWorldSpace -= sphere->getRadius() * normal;
240 }
241 resultOut->addContactPoint(normal, vtxWorldSpace - normal * dist, dist);
242 }
243 }
244 }
245 resultOut->refreshContactPoints();
246 }
247 }
248 }
249 else
250 {
251 const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triBodyWrap->getCollisionShape());
252
253 if (convexBodyWrap->getCollisionShape()->isConvex())
254 {
255 btScalar collisionMarginTriangle = concaveShape->getMargin();
256
257 resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
258 m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, dispatchInfo, convexBodyWrap, triBodyWrap, resultOut);
259
260 m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(), triBodyWrap->getCollisionObject());
261
262 concaveShape->processAllTriangles(&m_btConvexTriangleCallback, m_btConvexTriangleCallback.getAabbMin(), m_btConvexTriangleCallback.getAabbMax());
263
264 resultOut->refreshContactPoints();
265
266 m_btConvexTriangleCallback.clearWrapperData();
267 }
268 }
269 }
270}
271
272btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
273{
274 (void)resultOut;
275 (void)dispatchInfo;
276 btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
277 btCollisionObject* triBody = m_isSwapped ? body0 : body1;
278
279 //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
280
281 //only perform CCD above a certain threshold, this prevents blocking on the long run
282 //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
283 btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
284 if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
285 {
286 return btScalar(1.);
287 }
288
289 //const btVector3& from = convexbody->m_worldTransform.getOrigin();
290 //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
291 //todo: only do if the motion exceeds the 'radius'
292
293 btTransform triInv = triBody->getWorldTransform().inverse();
294 btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
295 btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
296
297 struct LocalTriangleSphereCastCallback : public btTriangleCallback
298 {
299 btTransform m_ccdSphereFromTrans;
300 btTransform m_ccdSphereToTrans;
301 btTransform m_meshTransform;
302
303 btScalar m_ccdSphereRadius;
305
306 LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
307 : m_ccdSphereFromTrans(from),
308 m_ccdSphereToTrans(to),
309 m_ccdSphereRadius(ccdSphereRadius),
310 m_hitFraction(hitFraction)
311 {
312 }
313
314 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
315 {
316 BT_PROFILE("processTriangle");
317 (void)partId;
318 (void)triangleIndex;
319 //do a swept sphere for now
320 btTransform ident;
321 ident.setIdentity();
322 btConvexCast::CastResult castResult;
323 castResult.m_fraction = m_hitFraction;
324 btSphereShape pointShape(m_ccdSphereRadius);
325 btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
326 btVoronoiSimplexSolver simplexSolver;
327 btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
328 //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
329 //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
330 //local space?
331
332 if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
333 ident, ident, castResult))
334 {
335 if (m_hitFraction > castResult.m_fraction)
336 m_hitFraction = castResult.m_fraction;
337 }
338 }
339 };
340
341 if (triBody->getCollisionShape()->isConcave())
342 {
343 btVector3 rayAabbMin = convexFromLocal.getOrigin();
344 rayAabbMin.setMin(convexToLocal.getOrigin());
345 btVector3 rayAabbMax = convexFromLocal.getOrigin();
346 rayAabbMax.setMax(convexToLocal.getOrigin());
347 btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
348 rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
349 rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
350
351 btScalar curHitFraction = btScalar(1.); //is this available?
352 LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
353 convexbody->getCcdSweptSphereRadius(), curHitFraction);
354
355 raycastCallback.m_hitFraction = convexbody->getHitFraction();
356
357 btCollisionObject* concavebody = triBody;
358
359 btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
360
361 if (triangleMesh)
362 {
363 triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
364 }
365
366 if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
367 {
368 convexbody->setHitFraction(raycastCallback.m_hitFraction);
369 return raycastCallback.m_hitFraction;
370 }
371 }
372
373 return btScalar(1.);
374}
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Brightness Control the brightness and contrast of the input color Vector Map input vector components with curves Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert Invert a color
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, const btVector3 &aabbMin, const btVector3 &aabbMax)
conservative test for overlap between triangle and aabb
Definition btAabbUtil2.h:54
btVector3 m_aabbMax
@ SDF_SHAPE_PROXYTYPE
@ SPHERE_SHAPE_PROXYTYPE
btVector3 m_aabbMin
btScalar m_hitFraction
time of impact calculation
btScalar getCcdSquareMotionThreshold() const
btCollisionShape
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
btManifoldResult * m_resultOut
btPersistentManifold * m_manifoldPtr
btScalar m_collisionMarginTriangle
void clearCache()
const btCollisionObjectWrapper * m_triBodyWrap
const btDispatcherInfo * m_dispatchInfoPtr
btDispatcher * m_dispatcher
const btCollisionObjectWrapper * m_convexBodyWrap
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
@ BT_CLOSEST_POINT_ALGORITHMS
@ BT_CONTACT_POINT_ALGORITHMS
#define BT_PROFILE(name)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define SIMD_EPSILON
Definition btScalar.h:543
btSphereShape(btScalar radius)
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
SIMD_FORCE_INLINE btScalar length2() const
Return the length of the vector squared.
Definition btVector3.h:251
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
btVoronoiSimplexSolver
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
SIMD_FORCE_INLINE void push_back(const T &_Val)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
virtual void clearManifold(btPersistentManifold *manifold)=0
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
virtual int getDebugMode() const =0
btManifoldResult is a helper class to manage contact results.
virtual void setShapeIdentifiersA(int partId0, int index0)
setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material comb...
void setBody0Wrap(const btCollisionObjectWrapper *obj0Wrap)
const btCollisionObjectWrapper * getBody1Wrap() const
void setBody1Wrap(const btCollisionObjectWrapper *obj1Wrap)
void setPersistentManifold(btPersistentManifold *manifoldPtr)
const btCollisionObject * getBody0Internal() const
virtual void setShapeIdentifiersB(int partId1, int index1)
btScalar m_closestPointDistanceThreshold
const btCollisionObjectWrapper * getBody0Wrap() const
SIMD_FORCE_INLINE void refreshContactPoints()
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
bool queryPoint(const btVector3 &ptInSDF, btScalar &distOut, btVector3 &normal)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
SIMD_FORCE_INLINE const btCollisionShape * getCollisionShape() const
SIMD_FORCE_INLINE const btTransform & getWorldTransform() const
SIMD_FORCE_INLINE const btCollisionObject * getCollisionObject() const
class btIDebugDraw * m_debugDraw