Blender V4.3
gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
11
12GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_uniform_size_uniform_color_outline_aa)
13 .vertex_in(0, Type::VEC2, "pos")
14 .vertex_out(smooth_radii_outline_iface)
15 .fragment_out(0, Type::VEC4, "fragColor")
16 .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
17 .push_constant(Type::VEC4, "color")
18 .push_constant(Type::VEC4, "outlineColor")
19 .push_constant(Type::FLOAT, "size")
20 .push_constant(Type::FLOAT, "outlineWidth")
21 .vertex_source("gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl")
22 .fragment_source("gpu_shader_point_uniform_color_outline_aa_frag.glsl")
23 .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)