13 .vertex_in(0, Type::VEC2,
"pos")
14 .vertex_out(smooth_radii_outline_iface)
15 .fragment_out(0, Type::VEC4,
"fragColor")
16 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
17 .push_constant(Type::VEC4,
"color")
18 .push_constant(Type::VEC4,
"outlineColor")
19 .push_constant(Type::FLOAT,
"size")
20 .push_constant(Type::FLOAT,
"outlineWidth")
21 .vertex_source(
"gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl")
22 .fragment_source(
"gpu_shader_point_uniform_color_outline_aa_frag.glsl")
23 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)