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Blender V4.3
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_fresnel (ccl_private ShaderData *sd, ccl_private float *stack, uint ior_offset, uint ior_value, uint node) |
| ccl_device_noinline void | svm_node_layer_weight (ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_fresnel | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| uint | ior_offset, | ||
| uint | ior_value, | ||
| uint | node ) |
Definition at line 11 of file fresnel.h.
References __uint_as_float, dot(), fmaxf, fresnel_dielectric_cos(), SD_BACKFACING, stack_load_float(), stack_load_float3(), stack_store_float(), stack_valid(), and svm_unpack_node_uchar2().
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_layer_weight | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| uint4 | node ) |
Definition at line 33 of file fresnel.h.
References __uint_as_float, blend, clamp(), dot(), fabsf, fmaxf, fresnel_dielectric_cos(), NODE_LAYER_WEIGHT_FRESNEL, powf, SD_BACKFACING, stack_load_float(), stack_load_float3(), stack_store_float(), stack_valid(), and svm_unpack_node_uchar3().
Referenced by svm_eval_nodes().