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Blender V4.3
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_tex_white_noise (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint dimensions, uint inputs_stack_offsets, uint outputs_stack_offsets) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_tex_white_noise | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | dimensions, | ||
| uint | inputs_stack_offsets, | ||
| uint | outputs_stack_offsets ) |
Definition at line 9 of file white_noise.h.
References color, hash_float2_to_float(), hash_float2_to_float3(), hash_float3_to_float(), hash_float3_to_float3(), hash_float4_to_float(), hash_float4_to_float3(), hash_float_to_float(), hash_float_to_float3(), kernel_assert, make_float2(), make_float3(), make_float4(), stack_load_float(), stack_load_float3(), stack_store_float(), stack_store_float3(), stack_valid(), svm_unpack_node_uchar2(), and w().
Referenced by svm_eval_nodes().