void register_node_type_tex_distance()
static void valuefn(float *out, TexParams *p, bNode *, bNodeStack **in, short thread)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)