Blender V4.3
openvdb_fwd.hh File Reference
#include <openvdb/Types.h>
#include <openvdb/version.h>

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Classes

struct  openvdb::OPENVDB_VERSION_NAME::tree::Tree4Fwd< T, N1, N2, N3 >
 

Namespaces

namespace  openvdb
 
namespace  openvdb::OPENVDB_VERSION_NAME
 
namespace  openvdb::OPENVDB_VERSION_NAME::math
 
namespace  openvdb::OPENVDB_VERSION_NAME::tree
 
namespace  openvdb::OPENVDB_VERSION_NAME::tools
 
namespace  openvdb::OPENVDB_VERSION_NAME::points
 

Typedefs

using openvdb::OPENVDB_VERSION_NAME::tools::PointIndexTree
 
using openvdb::OPENVDB_VERSION_NAME::tools::PointIndexGrid = Grid<PointIndexTree>
 
using openvdb::OPENVDB_VERSION_NAME::points::PointDataTree
 
using openvdb::OPENVDB_VERSION_NAME::points::PointDataGrid = Grid<PointDataTree>
 
using openvdb::OPENVDB_VERSION_NAME::BoolTree = tree::Tree4Fwd<bool, 5, 4, 3>::Type
 Common tree types.
 
using openvdb::OPENVDB_VERSION_NAME::DoubleTree = tree::Tree4Fwd<double, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::FloatTree = tree::Tree4Fwd<float, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Int8Tree = tree::Tree4Fwd<int8_t, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Int32Tree = tree::Tree4Fwd<int32_t, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Int64Tree = tree::Tree4Fwd<int64_t, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::MaskTree = tree::Tree4Fwd<ValueMask, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::UInt32Tree = tree::Tree4Fwd<uint32_t, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec2DTree = tree::Tree4Fwd<Vec2d, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec2ITree = tree::Tree4Fwd<Vec2i, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec2STree = tree::Tree4Fwd<Vec2s, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec3DTree = tree::Tree4Fwd<Vec3d, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec3ITree = tree::Tree4Fwd<Vec3i, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec3STree = tree::Tree4Fwd<Vec3f, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::Vec4STree = tree::Tree4Fwd<Vec4f, 5, 4, 3>::Type
 
using openvdb::OPENVDB_VERSION_NAME::ScalarTree = FloatTree
 
using openvdb::OPENVDB_VERSION_NAME::TopologyTree = MaskTree
 
using openvdb::OPENVDB_VERSION_NAME::Vec3dTree = Vec3DTree
 
using openvdb::OPENVDB_VERSION_NAME::Vec3fTree = Vec3STree
 
using openvdb::OPENVDB_VERSION_NAME::Vec4fTree = Vec4STree
 
using openvdb::OPENVDB_VERSION_NAME::VectorTree = Vec3fTree
 
using openvdb::OPENVDB_VERSION_NAME::BoolGrid = Grid<BoolTree>
 Common grid types.
 
using openvdb::OPENVDB_VERSION_NAME::DoubleGrid = Grid<DoubleTree>
 
using openvdb::OPENVDB_VERSION_NAME::FloatGrid = Grid<FloatTree>
 
using openvdb::OPENVDB_VERSION_NAME::Int8Grid = Grid<Int8Tree>
 
using openvdb::OPENVDB_VERSION_NAME::Int32Grid = Grid<Int32Tree>
 
using openvdb::OPENVDB_VERSION_NAME::Int64Grid = Grid<Int64Tree>
 
using openvdb::OPENVDB_VERSION_NAME::UInt32Grid = Grid<UInt32Tree>
 
using openvdb::OPENVDB_VERSION_NAME::MaskGrid = Grid<MaskTree>
 
using openvdb::OPENVDB_VERSION_NAME::Vec3DGrid = Grid<Vec3DTree>
 
using openvdb::OPENVDB_VERSION_NAME::Vec2IGrid = Grid<Vec2ITree>
 
using openvdb::OPENVDB_VERSION_NAME::Vec3IGrid = Grid<Vec3ITree>
 
using openvdb::OPENVDB_VERSION_NAME::Vec2SGrid = Grid<Vec2STree>
 
using openvdb::OPENVDB_VERSION_NAME::Vec3SGrid = Grid<Vec3STree>
 
using openvdb::OPENVDB_VERSION_NAME::Vec4SGrid = Grid<Vec4STree>
 
using openvdb::OPENVDB_VERSION_NAME::ScalarGrid = FloatGrid
 
using openvdb::OPENVDB_VERSION_NAME::TopologyGrid = MaskGrid
 
using openvdb::OPENVDB_VERSION_NAME::Vec3dGrid = Vec3DGrid
 
using openvdb::OPENVDB_VERSION_NAME::Vec2fGrid = Vec2SGrid
 
using openvdb::OPENVDB_VERSION_NAME::Vec3fGrid = Vec3SGrid
 
using openvdb::OPENVDB_VERSION_NAME::Vec4fGrid = Vec4SGrid
 
using openvdb::OPENVDB_VERSION_NAME::VectorGrid = Vec3fGrid