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| using | openvdb::OPENVDB_VERSION_NAME::tools::PointIndexTree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::tools::PointIndexGrid = Grid<PointIndexTree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::points::PointDataTree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::points::PointDataGrid = Grid<PointDataTree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::BoolTree = tree::Tree4Fwd<bool, 5, 4, 3>::Type |
| | Common tree types.
|
| |
| using | openvdb::OPENVDB_VERSION_NAME::DoubleTree = tree::Tree4Fwd<double, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::FloatTree = tree::Tree4Fwd<float, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Int8Tree = tree::Tree4Fwd<int8_t, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Int32Tree = tree::Tree4Fwd<int32_t, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Int64Tree = tree::Tree4Fwd<int64_t, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::MaskTree = tree::Tree4Fwd<ValueMask, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::UInt32Tree = tree::Tree4Fwd<uint32_t, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec2DTree = tree::Tree4Fwd<Vec2d, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec2ITree = tree::Tree4Fwd<Vec2i, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec2STree = tree::Tree4Fwd<Vec2s, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3DTree = tree::Tree4Fwd<Vec3d, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3ITree = tree::Tree4Fwd<Vec3i, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3STree = tree::Tree4Fwd<Vec3f, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec4STree = tree::Tree4Fwd<Vec4f, 5, 4, 3>::Type |
| |
| using | openvdb::OPENVDB_VERSION_NAME::ScalarTree = FloatTree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::TopologyTree = MaskTree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3dTree = Vec3DTree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3fTree = Vec3STree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec4fTree = Vec4STree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::VectorTree = Vec3fTree |
| |
| using | openvdb::OPENVDB_VERSION_NAME::BoolGrid = Grid<BoolTree> |
| | Common grid types.
|
| |
| using | openvdb::OPENVDB_VERSION_NAME::DoubleGrid = Grid<DoubleTree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::FloatGrid = Grid<FloatTree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Int8Grid = Grid<Int8Tree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Int32Grid = Grid<Int32Tree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Int64Grid = Grid<Int64Tree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::UInt32Grid = Grid<UInt32Tree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::MaskGrid = Grid<MaskTree> |
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| using | openvdb::OPENVDB_VERSION_NAME::Vec3DGrid = Grid<Vec3DTree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec2IGrid = Grid<Vec2ITree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3IGrid = Grid<Vec3ITree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec2SGrid = Grid<Vec2STree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3SGrid = Grid<Vec3STree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec4SGrid = Grid<Vec4STree> |
| |
| using | openvdb::OPENVDB_VERSION_NAME::ScalarGrid = FloatGrid |
| |
| using | openvdb::OPENVDB_VERSION_NAME::TopologyGrid = MaskGrid |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3dGrid = Vec3DGrid |
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| using | openvdb::OPENVDB_VERSION_NAME::Vec2fGrid = Vec2SGrid |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec3fGrid = Vec3SGrid |
| |
| using | openvdb::OPENVDB_VERSION_NAME::Vec4fGrid = Vec4SGrid |
| |
| using | openvdb::OPENVDB_VERSION_NAME::VectorGrid = Vec3fGrid |
| |