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Blender V4.3
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#include "draw_manager_c.hh"#include "DRW_render.hh"#include "GPU_batch.hh"#include "GPU_framebuffer.hh"#include "GPU_matrix.hh"#include "GPU_texture.hh"#include "DNA_space_types.h"#include "DNA_view3d_types.h"#include "BKE_colortools.hh"#include "BKE_image.hh"#include "DEG_depsgraph_query.hh"#include "ED_node_c.hh"#include "draw_color_management.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
| namespace | blender::draw::color_management |
| void DRW_transform_none | ( | GPUTexture * | tex | ) |
Draw texture to frame-buffer without any color transforms.
Definition at line 180 of file draw_color_management.cc.
References DRW_cache_fullscreen_quad_get(), drw_state_set(), DRW_STATE_WRITE_COLOR, GPU_batch_draw(), GPU_batch_program_set_builtin(), GPU_batch_texture_bind, GPU_batch_uniform_4f, GPU_matrix_identity_projection_set(), GPU_matrix_identity_set(), GPU_SHADER_3D_IMAGE_COLOR, GPU_texture_unbind(), and tex.
| void DRW_viewport_colormanagement_set | ( | GPUViewport * | viewport | ) |
Definition at line 175 of file draw_color_management.cc.
References blender::draw::color_management::viewport_color_management_set().
Referenced by DRW_draw_render_loop_2d_ex(), and DRW_draw_render_loop_ex().