Blender V4.3
GEO_mesh_primitive_uv_sphere.hh File Reference
#include <optional>
#include "BLI_bounds_types.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_string_ref.hh"

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Namespaces

namespace  blender
 
namespace  blender::geometry
 

Functions

Bounds< float3blender::geometry::calculate_bounds_radial_primitive (float radius_top, float radius_bottom, int segments, float height)
 
Meshblender::geometry::create_uv_sphere_mesh (float radius, int segments, int rings, const std::optional< StringRef > &uv_map_id)