Blender V4.3
AudioData Struct Reference

#include <DNA_scene_types.h>

Public Attributes

int mixrate
 
float main
 
float speed_of_sound
 
float doppler_factor
 
int distance_model
 
short flag
 
char _pad [2]
 
float volume
 
char _pad2 [4]
 

Detailed Description

Definition at line 146 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad

char AudioData::_pad[2]

Definition at line 153 of file DNA_scene_types.h.

◆ _pad2

char AudioData::_pad2[4]

Definition at line 155 of file DNA_scene_types.h.

◆ distance_model

int AudioData::distance_model

Definition at line 151 of file DNA_scene_types.h.

◆ doppler_factor

float AudioData::doppler_factor

Definition at line 150 of file DNA_scene_types.h.

◆ flag

short AudioData::flag

Definition at line 152 of file DNA_scene_types.h.

Referenced by blo_do_versions_pre250().

◆ main

float AudioData::main

Definition at line 148 of file DNA_scene_types.h.

◆ mixrate

int AudioData::mixrate

Definition at line 147 of file DNA_scene_types.h.

Referenced by blo_do_versions_pre250().

◆ speed_of_sound

float AudioData::speed_of_sound

Definition at line 149 of file DNA_scene_types.h.

◆ volume

float AudioData::volume

Definition at line 154 of file DNA_scene_types.h.

Referenced by seq_update_scene_strip_sound().


The documentation for this struct was generated from the following file: