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| static void | blender::bke::pbvh::uv_islands::uv_edge_append_to_uv_vertices (UVEdge &uv_edge) |
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| static void | blender::bke::pbvh::uv_islands::uv_primitive_append_to_uv_edges (UVPrimitive &uv_primitive) |
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| static void | blender::bke::pbvh::uv_islands::uv_primitive_append_to_uv_vertices (UVPrimitive &uv_primitive) |
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| static int | blender::bke::pbvh::uv_islands::primitive_get_other_uv_vertex (const MeshData &mesh_data, const int3 &tri, const int v1, const int v2) |
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| static bool | blender::bke::pbvh::uv_islands::primitive_has_shared_uv_edge (const Span< float2 > uv_map, const int3 &tri, const int3 &tri_other) |
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| static int | blender::bke::pbvh::uv_islands::get_uv_loop (const MeshData &mesh_data, const int3 &tri, const int vert) |
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| static rctf | blender::bke::pbvh::uv_islands::primitive_uv_bounds (const int3 &tri, const Span< float2 > uv_map) |
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| static void | blender::bke::pbvh::uv_islands::uv_vertex_init_flags (UVVertex &uv_vertex) |
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| static Vector< int > | blender::bke::pbvh::uv_islands::connecting_mesh_primitive_indices (const UVVertex &uv_vertex) |
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| static UVPrimitive * | blender::bke::pbvh::uv_islands::add_primitive (const MeshData &mesh_data, UVIsland &uv_island, const int primitive_i) |
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| static std::optional< UVBorderCorner > | blender::bke::pbvh::uv_islands::sharpest_border_corner (UVBorder &border, float *r_angle) |
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| static std::optional< UVBorderCorner > | blender::bke::pbvh::uv_islands::sharpest_border_corner (UVIsland &island) |
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| static void | blender::bke::pbvh::uv_islands::add_uv_primitive_shared_uv_edge (const MeshData &mesh_data, UVIsland &island, UVVertex *connected_vert_1, UVVertex *connected_vert_2, float2 uv_unconnected, const int mesh_primitive_i) |
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| static int | blender::bke::pbvh::uv_islands::find_fill_primitive (const MeshData &mesh_data, UVBorderCorner &corner) |
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| static void | blender::bke::pbvh::uv_islands::add_uv_primitive_fill (UVIsland &island, UVVertex &uv_vertex1, UVVertex &uv_vertex2, UVVertex &uv_vertex3, const int fill_primitive_i) |
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| static void | blender::bke::pbvh::uv_islands::extend_at_vert (const MeshData &mesh_data, UVIsland &island, UVBorderCorner &corner, float min_uv_distance) |
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| static void | blender::bke::pbvh::uv_islands::reset_extendability_flags (UVIsland &island) |
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| static ushort2 | blender::bke::pbvh::uv_islands::mask_resolution_from_tile_resolution (ushort2 tile_resolution) |
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| static void | blender::bke::pbvh::uv_islands::add_uv_island (const MeshData &mesh_data, UVIslandsMask::Tile &tile, const UVIsland &uv_island, int16_t island_index) |
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| static bool | blender::bke::pbvh::uv_islands::dilate_x (UVIslandsMask::Tile &islands_mask) |
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| static bool | blender::bke::pbvh::uv_islands::dilate_y (UVIslandsMask::Tile &islands_mask) |
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| static void | blender::bke::pbvh::uv_islands::dilate_tile (UVIslandsMask::Tile &tile, int max_iterations) |
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