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| | Curvature.cpp |
| | GTS - Library for the manipulation of triangulated surfaces.
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| | Curvature.h |
| | GTS - Library for the manipulation of triangulated surfaces.
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| | Nature.h |
| | Different natures for both vertices and edges.
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| | WEdge.cpp |
| | Classes to define a Winged Edge data structure.
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| | WEdge.h |
| | Classes to define a Winged Edge data structure.
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| | WFillGrid.cpp |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| | WFillGrid.h |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| | WingedEdgeBuilder.cpp |
| | Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes of a scene graph.
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| | WingedEdgeBuilder.h |
| | Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes of a scene graph.
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| | WSFillGrid.cpp |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| | WSFillGrid.h |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| | WXEdge.cpp |
| | Classes to define an Extended Winged Edge data structure.
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| | WXEdge.h |
| | Classes to define an Extended Winged Edge data structure.
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| | WXEdgeBuilder.cpp |
| | Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhouette etc...)) structure from a polygonal model.
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| | WXEdgeBuilder.h |
| | Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhouette etc...)) structure from a polygonal model.
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