Here is a list of all functions with links to the classes they belong to:
- d -
- D() : KDL::Rall2d< T, V, S >
- dae_baked_animation() : AnimationExporter
- dae_baked_object_animation() : AnimationExporter
- dae_bone_animation() : AnimationExporter
- dae_matrix_to_mat4() : TransformReader
- dae_matrix_to_mat4_() : UnitConverter
- dae_rotate_to_mat4() : TransformReader
- dae_scale_to_mat4() : TransformReader
- dae_scale_to_v3() : TransformReader
- dae_translate_to_mat4() : TransformReader
- dae_translate_to_v3() : TransformReader
- dae_vector3_to_v3() : TransformReader
- dampClusters() : btSoftBody
- Data() : libmv::ArrayND< T, N >, libmv::Tuple< T, N >
- data() : array< T, alignment >, Attribute, blender::animrig::Strip, blender::Array< T, InlineBufferCapacity, Allocator >, blender::bits::BitSpan, blender::bits::BitVector< InlineBufferCapacity, Allocator >, blender::bits::MutableBitSpan, blender::draw::detail::DataBuffer< T, len, device_only >, blender::ed::spreadsheet::ColumnValues, blender::eevee::Precompute, blender::GArray< Allocator >, blender::GMutableSpan, blender::gpu::VertBuf, blender::gpu::VKPushConstants, blender::GSpan, blender::MutableSpan< T >, blender::offset_indices::OffsetIndices< T >, blender::opensubdiv::StackOrHeapArray< T, kNumMaxElementsOnStack >, blender::SharedCache< T >, blender::Span< T >, blender::StringRefBase, blender::Vector< T, InlineBufferCapacity, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, device_vector< T >
- data_debug() : blender::draw::Manager
- data_float() : Attribute
- data_float2() : Attribute
- data_float3() : Attribute
- data_float4() : Attribute
- data_for_inplace_construction() : blender::index_mask::IndexMask
- data_get() : blender::eevee::Camera
- data_name() : blender::io::alembic::AbcObjectReader
- data_sizeof() : Attribute
- data_transform() : Attribute
- data_type() : blender::bke::BuiltinAttributeProvider, blender::fn::multi_function::ParamType, blender::fn::multi_function::Variable
- data_uchar4() : Attribute
- data_voxel() : Attribute
- dataSplitString() : ExtraTags
- DataType() : blender::fn::multi_function::DataType
- DD() : KDL::Rall2d< T, V, S >
- dderiv() : KDL::JntArrayAcc
- deactivate() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext, blender::ui::AbstractViewItem, btITaskScheduler, GHOST_WindowWayland
- deactivate_framebuffer() : blender::gpu::VKContext
- dealloc : CocoaAppDelegate
- deallocate() : blender::GuardedAlignedAllocator< Alignment >, blender::GuardedAllocator, blender::RawAllocator, btAlignedAllocator< T, Alignment >, btAlignedObjectArray< T >, GuardedAllocator< T >, MEM_Allocator< _Tp >, MemoryAllocator< N >, VirtualMemoryAllocator
- debug_active_kernels() : DeviceQueue
- debug_bind() : blender::draw::Manager
- debug_capture_begin() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLBackend, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKBackend, blender::gpu::VKContext
- debug_capture_end() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLBackend, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKBackend, blender::gpu::VKContext
- debug_capture_scope_begin() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext
- debug_capture_scope_create() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext
- debug_capture_scope_end() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext
- debug_clear() : blender::draw::Texture
- debug_color() : blender::draw::SculptBatch
- debug_draw() : blender::eevee::DeferredPipeline, blender::eevee::HiZBuffer, blender::eevee::Light, blender::eevee::LightModule, blender::eevee::RayTraceModule, blender::eevee::ShadowModule, blender::eevee::ShadowTileMap
- debug_end_sync() : blender::eevee::ShadowModule
- debug_enqueue_begin() : DeviceQueue
- debug_enqueue_end() : DeviceQueue
- debug_ensure_used() : blender::gpu::MTLBuffer
- debug_group_begin() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::render_graph::VKRenderGraph, blender::gpu::VKContext
- debug_group_end() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::render_graph::VKRenderGraph, blender::gpu::VKContext
- debug_init_execution() : DeviceQueue
- debug_name() : blender::fn::FieldInput, blender::fn::multi_function::MultiFunction, blender::ui::AbstractGridViewItem, blender::ui::AbstractTreeViewItem, blender::ui::AbstractViewItem
- debug_pass_sync() : blender::eevee::RayTraceModule
- debug_print() : blender::gpu::render_graph::VKRenderGraph, blender::gpu::render_graph::VKRenderGraphLink, blender::gpu::render_graph::VKRenderGraphNodeLinks, blender::gpu::ShaderInterface, blender::gpu::VKDevice, blender::gpu::VKPushConstants::Layout, blender::gpu::VKVertexAttributeObject
- debug_synchronize() : DeviceQueue
- debug_unbind_all_ssbo() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext
- debug_unbind_all_ubo() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext
- DebugDraw() : blender::draw::DebugDraw, btConvexCast::CastResult
- debugDraw() : btActionInterface, btMultiBodyFixedConstraint, btMultiBodyGearConstraint, btMultiBodyJointLimitConstraint, btMultiBodyJointMotor, btMultiBodySliderConstraint, btMultiBodySphericalJointMotor, btRaycastVehicle
- DebugDrawcallback() : DebugDrawcallback
- debugDrawMultiBodyConstraint() : btMultiBodyDynamicsWorld
- debugDrawObject() : btCollisionWorld
- debugDrawWorld() : btCollisionWorld, btDeformableMultiBodyDynamicsWorld, btDynamicsWorld, btMultiBodyDynamicsWorld, btSimpleDynamicsWorld, btSoftMultiBodyDynamicsWorld, btSoftRigidDynamicsWorld
- DebugFlags() : DebugFlags
- debugging_tools_get() : blender::gpu::VKDevice
- DebugScope() : blender::gpu::DebugScope
- declaration() : blender::nodes::NodeDeclarationBuilder
- declare_input_descriptor() : blender::realtime_compositor::Operation, blender::realtime_compositor::SimpleOperation
- DECLARE_PASS_ACCESSOR() : PassAccessorGPU
- decode() : blender::ColorSceneLinearByteEncoded4b< Alpha >, blender::ed::greasepencil::undo::StepDrawingGeometry, blender::ed::greasepencil::undo::StepDrawingReference, blender::ed::greasepencil::undo::StepObject
- decode_valid_drawingtype_at_index_ensure() : blender::ed::greasepencil::undo::StepDrawingGeometryBase
- Decompose() : btSparseSdf< CELLSIZE >
- decompose() : btPolarDecomposition
- decreaseSpace() : Freestyle::ScenePrettyPrinter
- decRef() : MEM_RefCounted
- decref() : blender::io::alembic::AbcObjectReader, blender::io::usd::USDPrimReader
- decrement() : Freestyle::AdjacencyIterator, Freestyle::ChainingIterator, Freestyle::CurveInternal::__point_iterator< Traits >, Freestyle::CurveInternal::CurvePointIterator, Freestyle::FEdgeInternal::SVertexIterator, Freestyle::Interface0DIterator, Freestyle::Interface0DIteratorNested, Freestyle::Iterator, Freestyle::StrokeInternal::StrokeVertexIterator, Freestyle::ViewEdgeInternal::edge_iterator_base< Traits >, Freestyle::ViewEdgeInternal::fedge_iterator_base< Traits >, Freestyle::ViewEdgeInternal::SVertexIterator, Freestyle::ViewEdgeInternal::vertex_iterator_base< Traits >, Freestyle::ViewEdgeInternal::ViewEdgeIterator
- decrement_ref_count() : blender::gpu::MTLParallelShaderCompiler
- decrement_reference() : blender::gpu::MTLSafeFreeList
- DedicatedTaskPool() : DedicatedTaskPool
- deduplicate_nodes() : ShaderGraph
- deep_copy() : blender::asset_system::AssetCatalogCollection
- Default() : btSoftBody::AJoint::IControl
- default_closed() : blender::nodes::PanelDeclarationBuilder
- default_construct() : blender::CPPType
- default_construct_indices() : blender::CPPType
- default_construct_n() : blender::CPPType
- default_filter() : blender::bke::AttributeFilter
- default_inputs() : ShaderGraph
- default_sampler() : GPUSamplerState
- default_size_set() : blender::gpu::FrameBuffer, blender::gpu::MTLFrameBuffer
- default_value() : blender::CPPType, blender::fn::lazy_function::InputSocket, blender::nodes::decl::BoolBuilder, blender::nodes::decl::ColorBuilder, blender::nodes::decl::FloatBuilder, blender::nodes::decl::IntBuilder, blender::nodes::decl::MenuBuilder, blender::nodes::decl::RotationBuilder, blender::nodes::decl::StringBuilder, blender::nodes::decl::VectorBuilder
- defaultCollisionHandler() : btSoftBody
- DefaultColors() : btIDebugDraw
- defaultNearCallback() : btCollisionDispatcher
- DefaultSurfaceNodeTree() : blender::eevee::DefaultSurfaceNodeTree
- DefaultWorldNodeTree() : blender::eevee::DefaultWorldNodeTree
- DeferredLayer() : blender::eevee::DeferredLayer
- DeferredPipeline() : blender::eevee::DeferredPipeline
- DeferredProbePipeline() : blender::eevee::DeferredProbePipeline
- define() : blender::gpu::shader::ShaderCreateInfo
- defines_declare() : blender::gpu::Shader
- DefocusNode() : blender::compositor::DefocusNode
- deform() : blender::ed::sculpt_paint::PositionDeformData
- deform_verts() : blender::bke::CurvesGeometry
- deform_verts_for_write() : blender::bke::CurvesGeometry
- DeformableBodyInplaceSolverIslandCallback() : DeformableBodyInplaceSolverIslandCallback
- DeformableContactConstraint() : DeformableContactConstraint
- DEGCustomDataMeshMasks() : blender::deg::DEGCustomDataMeshMasks
- degenEpilogue() : mikk::Mikktspace< Mesh >
- degenPrologue() : mikk::Mikktspace< Mesh >
- degree() : blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >
- deinit() : blender::gpu::debug::VKDebuggingTools, blender::gpu::VKDescriptorSetLayouts, blender::gpu::VKDevice, blender::gpu::VKDiscardPool, blender::gpu::VKImmediate, blender::gpu::VKResourcePool, blender::gpu::VKThreadData
- deinit_and_unlock_denoiser() : blender::compositor::DenoiseFilter
- deinit_execution() : blender::compositor::BaseImageOperation, blender::compositor::BokehImageOperation, blender::compositor::CompositorOperation, blender::compositor::ConvertColorSpaceOperation, blender::compositor::CurveBaseOperation, blender::compositor::FastGaussianBlurOperation, blender::compositor::FileOutputOperation, blender::compositor::GaussianAlphaBlurBaseOperation, blender::compositor::GaussianBlurBaseOperation, blender::compositor::GaussianBokehBlurOperation, blender::compositor::InpaintSimpleOperation, blender::compositor::KeyingScreenOperation, blender::compositor::MaskOperation, blender::compositor::MovieClipBaseOperation, blender::compositor::MovieDistortionOperation, blender::compositor::NodeOperation, blender::compositor::NormalizeOperation, blender::compositor::PreviewOperation, blender::compositor::RenderLayersProg, blender::compositor::ScreenLensDistortionOperation, blender::compositor::TextureBaseOperation, blender::compositor::ViewerOperation
- deinitialize() : blender::compositor::WorkScheduler
- delete_catalog_by_id_hard() : blender::asset_system::AssetCatalogService
- delete_catalog_by_id_soft() : blender::asset_system::AssetCatalogService, blender::asset_system::tests::TestableAssetCatalogService
- delete_data_on_finish() : blender::compositor::BokehImageOperation
- delete_edge() : blender::meshintersect::CDTArrangement< T >
- delete_file_index() : blender::ed::asset::index::AssetLibraryIndex
- delete_node() : Procedural, Scene, ShaderGraph
- delete_node_impl() : Scene
- delete_nodes() : Scene
- delete_operation_exports() : blender::compositor::DebugInfo
- delete_projected() : blender::ed::sculpt_paint::DeleteOperationExecutor
- delete_projected_with_symmetry() : blender::ed::sculpt_paint::DeleteOperationExecutor
- delete_resources() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- delete_self() : blender::bke::RuntimeNodeEnumItems, blender::tests::ImplicitlySharedData
- delete_spherical() : blender::ed::sculpt_paint::DeleteOperationExecutor
- delete_spherical_with_symmetry() : blender::ed::sculpt_paint::DeleteOperationExecutor
- deleteAllData() : btCollisionWorldImporter
- deleteArchive() : blender::io::alembic::AlembicExportTest
- deleteChannel() : iTaSC::Cache
- deleteCriticalSection() : btThreadSupportInterface
- deleteDevice() : iTaSC::Cache
- DeleteOperationExecutor() : blender::ed::sculpt_paint::DeleteOperationExecutor
- DeleteRenderDelegate() : HdCyclesPlugin
- deleteSubtree() : BVHNode
- DeleteTab() : ITaskbarList
- DeleteViewMap() : Freestyle::Controller
- DeleteWingedEdge() : Freestyle::Controller
- delta() : blender::gpu::SignedNormalized< InnerType >
- DeltaCopyPixelCommand() : blender::bke::pbvh::pixels::DeltaCopyPixelCommand
- denoise() : PathTrace
- denoise_buffer() : Denoiser, DenoiserGPU, OIDNDenoiser
- denoise_color_read() : DenoiserGPU
- denoise_configure_if_needed() : DenoiserGPU
- denoise_create_if_needed() : DenoiserGPU
- denoise_ensure() : DenoiserGPU
- denoise_filter_color_postprocess() : DenoiserGPU
- denoise_filter_color_preprocess() : DenoiserGPU
- denoise_filter_guiding_preprocess() : DenoiserGPU
- denoise_filter_guiding_set_fake_albedo() : DenoiserGPU
- denoise_pass() : DenoiserGPU
- denoise_run() : DenoiserGPU
- DenoiseBaseOperation() : blender::compositor::DenoiseBaseOperation
- DenoiseContext() : DenoiserGPU::DenoiseContext
- DenoiseImage() : DenoiseImage
- DenoiseNode() : blender::compositor::DenoiseNode
- DenoiseOperation() : blender::compositor::DenoiseOperation
- DenoiseParams() : DenoiseParams
- DenoisePass() : DenoiserGPU::DenoisePass
- DenoisePrefilterOperation() : blender::compositor::DenoisePrefilterOperation
- Denoiser() : Denoiser
- DenoiserGPU() : DenoiserGPU
- DenoiserPipeline() : DenoiserPipeline
- DenoiseTask() : DenoiseTask
- DensityAddOperationExecutor() : blender::ed::sculpt_paint::DensityAddOperationExecutor
- DensityF0D() : Freestyle::Functions0D::DensityF0D
- DensityF1D() : Freestyle::Functions1D::DensityF1D
- DensityLowerThanUP1D() : Freestyle::Predicates1D::DensityLowerThanUP1D
- DensitySubtractOperationExecutor() : blender::ed::sculpt_paint::DensitySubtractOperationExecutor
- dependent_field() : blender::nodes::BaseSocketDeclarationBuilder
- depends_on_cow() : blender::deg::ComponentNode
- depends_on_input() : blender::fn::FieldNode
- Depsgraph() : blender::deg::Depsgraph
- depsgraph() : blender::nodes::GeoNodeExecParams
- depsgraph_create() : blender::io::AbstractHierarchyIteratorInvisibleTest, BlendfileLoadingBaseTest
- depsgraph_free() : BlendfileLoadingBaseTest
- depsgraph_key() : blender::deg::DriverDescriptor
- DepsgraphBuilder() : blender::deg::DepsgraphBuilder
- DepsgraphDebug() : blender::deg::DepsgraphDebug
- DepsgraphNodeBuilder() : blender::deg::DepsgraphNodeBuilder
- DepsgraphRelationBuilder() : blender::deg::DepsgraphRelationBuilder
- DepsNodeHandle() : blender::deg::DepsNodeHandle
- Depth() : libmv::Array3D< T >
- depth() : blender::bke::greasepencil::TreeNode, blender::draw::Texture, libmv::Array3D< T >
- depth_attachment_format_get() : blender::gpu::VKFrameBuffer
- depth_get() : blender::gpu::Texture
- depth_tex() : blender::gpu::FrameBuffer
- depth_write() : blender::gpu::shader::ShaderCreateInfo
- DepthOfField() : blender::eevee::DepthOfField
- dereference() : Node
- dereference_all_used_nodes() : Node
- DericheGaussianCoefficients() : blender::realtime_compositor::DericheGaussianCoefficients
- DericheGaussianCoefficientsKey() : blender::realtime_compositor::DericheGaussianCoefficientsKey
- deriv() : KDL::FrameVel, KDL::JntArrayAcc, KDL::JntArrayVel, KDL::Rall1d< T, V, S >, KDL::RotationVel, KDL::TwistVel, KDL::VectorVel
- derived_tree() : blender::nodes::DTreeContext
- DerivedNodeTree() : blender::nodes::DerivedNodeTree
- Descent() : btDbvt::ICollide
- Description() : KDL::Error, KDL::Error_BasicIO_Exp_Delim, KDL::Error_BasicIO_File, KDL::Error_BasicIO_Not_A_Space, KDL::Error_BasicIO_Not_Opened, KDL::Error_BasicIO_ToBig, KDL::Error_BasicIO_Unexpected, KDL::Error_Chain_Unexpected_id, KDL::Error_Criterium_Unexpected_id, KDL::Error_Frame_Frame_Unexpected_id, KDL::Error_Frame_Rotation_Unexpected_id, KDL::Error_Frame_Vector_Unexpected_id, KDL::Error_IO, KDL::Error_Limits_Unexpected_id, KDL::Error_MotionIO_Unexpected_MotProf, KDL::Error_MotionIO_Unexpected_Traj, KDL::Error_MotionPlanning_Circle_No_Plane, KDL::Error_MotionPlanning_Circle_ToSmall, KDL::Error_MotionPlanning_Incompatible, KDL::Error_MotionPlanning_Not_Applicable, KDL::Error_MotionPlanning_Not_Feasible, KDL::Error_Not_Implemented, KDL::Error_Redundancy_Illegal_Resolutiontype, KDL::Error_Redundancy_Low_Manip, KDL::Error_Redundancy_Unavoidable, KDL::Error_Stepsize_To_Small, KDL::Error_Stepsize_Underflow, KDL::Error_To_Many_Steps
- description() : blender::nodes::BaseSocketDeclarationBuilder, blender::nodes::PanelDeclarationBuilder
- descriptor_pools_get() : blender::gpu::VKContext
- descriptor_set_get() : blender::gpu::VKContext
- descriptor_set_layout_info_get() : blender::gpu::VKShaderInterface
- descriptor_set_layouts_get() : blender::gpu::VKDevice
- descriptor_set_location() : blender::gpu::VKShaderInterface
- descriptor_set_location_get() : blender::gpu::VKPushConstants::Layout
- deSerialize() : btQuaternion, btTriangleInfoMap
- deserialize() : blender::bke::bake::BlobSlice, blender::io::serialize::Formatter, blender::io::serialize::JsonFormatter
- deSerializeDouble() : btQuaternion
- deSerializeFloat() : btQuaternion
- DespeckleNode() : blender::compositor::DespeckleNode
- DespeckleOperation() : blender::compositor::DespeckleOperation
- Destination() : PassAccessor::Destination
- destroy() : blender::asset_system::AssetLibraryService, blender::deg::IDNode, btAlignedAllocator< T, Alignment >, btAlignedObjectArray< T >, btStackAlloc, Freestyle::BaseObject, Freestyle::NodeGroup, Freestyle::PointerSequence< C, T >, MEM_Allocator< _Tp >, MemoryAllocator< N >, VirtualMemoryAllocator
- destroy_discarded_resources() : blender::gpu::VKDiscardPool
- destroy_gpu_resources() : PathTrace, PathTraceWork, PathTraceWorkCPU, PathTraceWorkGPU
- destroy_if_possible() : MEM_CacheLimiterHandle< T >
- destroy_messenger() : blender::gpu::debug::VKDebuggingTools
- destroy_shader() : BlenderFallbackDisplayShader, OpenGLShader
- destroyAction() : GHOST_XrActionSet
- destroyActionBindings() : GHOST_XrSession
- destroyActions() : GHOST_XrSession
- destroyActionSet() : GHOST_XrSession
- destroyBinding() : GHOST_XrAction
- DestroyBprim() : HdCyclesDelegate
- destroyContactManifolds() : btGImpactCollisionAlgorithm
- destroyConvexAlgorithm() : btGImpactCollisionAlgorithm
- destroyData() : gim_array< T >
- DestroyInstancer() : HdCyclesDelegate
- destroyProxy() : btAxisSweep3Internal< BP_FP_INT_TYPE >, btBroadphaseInterface, btDbvtBroadphase, btSimpleBroadphase
- DestroyRprim() : HdCyclesDelegate
- DestroySprim() : HdCyclesDelegate
- destruct() : blender::CPPType, blender::fn::multi_function::VariableState, blender::fn::multi_function::VariableStates, blender::GMutablePointer, blender::Pool< T, ChunkLen >, MEM_CacheLimiterCClass
- destruct_indices() : blender::CPPType
- destruct_item() : blender::nodes::BakeItemsAccessor, blender::nodes::CaptureAttributeItemsAccessor, blender::nodes::ForeachGeometryElementGenerationItemsAccessor, blender::nodes::ForeachGeometryElementInputItemsAccessor, blender::nodes::ForeachGeometryElementMainItemsAccessor, blender::nodes::IndexSwitchItemsAccessor, blender::nodes::MenuSwitchItemsAccessor, blender::nodes::RepeatItemsAccessor, blender::nodes::SimulationItemsAccessor
- destruct_n() : blender::CPPType
- destruct_storage() : blender::fn::lazy_function::GraphExecutor, blender::fn::lazy_function::LazyFunction, blender::nodes::LazyFunctionForForeachGeometryElementZone, blender::nodes::LazyFunctionForGroupNode, blender::nodes::LazyFunctionForRepeatZone, blender::nodes::LazyFunctionForSimulationZone
- destruct_value() : blender::fn::multi_function::VariableState
- DestructValueAtAddress() : blender::DestructValueAtAddress< T >
- det() : GJK< btConvexTemplate >, gjkepa2_impl::GJK
- detach_from() : blender::gpu::Texture
- DetachChild() : Freestyle::NodeGroup
- DetachChildren() : Freestyle::NodeGroup
- DetachDebug() : Freestyle::AppView
- DetachModel() : Freestyle::AppView
- DetachSilhouette() : Freestyle::AppView
- DetachVisibleSilhouette() : Freestyle::AppView
- detailed_name() : blender::fn::lazy_function::Socket
- detect_colorspace() : ImageMetaData
- detect_denoising_channels() : DenoiseImageLayer
- detect_known_colorspace() : ColorSpaceManager
- DetectAndTrack() : mv::AutoTrack
- DetectCusps() : Freestyle::ViewMapBuilder
- DetectFeaturesInFrame() : mv::AutoTrack
- DetectOptions() : libmv::DetectOptions
- determine_canvas() : blender::compositor::BaseImageOperation, blender::compositor::BlurBaseOperation, blender::compositor::BokehBlurOperation, blender::compositor::BokehImageOperation, blender::compositor::CalculateMeanOperation, blender::compositor::CompositorOperation, blender::compositor::CropImageOperation, blender::compositor::GlareThresholdOperation, blender::compositor::KeyingScreenOperation, blender::compositor::MaskOperation, blender::compositor::MathBaseOperation, blender::compositor::MixBaseOperation, blender::compositor::MovieClipAttributeOperation, blender::compositor::MovieClipBaseOperation, blender::compositor::NodeOperation, blender::compositor::NodeOperationInput, blender::compositor::NodeOperationOutput, blender::compositor::PlaneCornerPinMaskOperation, blender::compositor::PlaneTrackCommon, blender::compositor::PlaneTrackMaskOperation, blender::compositor::PlaneTrackWarpImageOperation, blender::compositor::PreviewOperation, blender::compositor::ProjectorLensDistortionOperation, blender::compositor::RenderLayersProg, blender::compositor::RotateOperation, blender::compositor::ScaleFixedSizeOperation, blender::compositor::ScaleOperation, blender::compositor::ScreenLensDistortionOperation, blender::compositor::SetColorOperation, blender::compositor::SetValueOperation, blender::compositor::SetVectorOperation, blender::compositor::SplitOperation, blender::compositor::TextureBaseOperation, blender::compositor::TrackPositionOperation, blender::compositor::TransformOperation, blender::compositor::TranslateCanvasOperation, blender::compositor::ViewerOperation
- determine_canvases() : blender::compositor::NodeOperationBuilder
- determine_graph_index_dupli() : blender::io::AbstractHierarchyIterator, blender::io::alembic::ABCHierarchyIterator
- determine_graph_index_object() : blender::io::AbstractHierarchyIterator, blender::io::alembic::ABCHierarchyIterator
- determine_inherits_xform() : blender::io::alembic::AbcObjectReader
- determine_mix_factor() : blender::bke::pbvh::pixels::Rows
- determine_storage_type() : blender::gpu::VKPushConstants::Layout
- Device() : blender::compositor::Device, Device
- device_alloc() : device_memory
- device_capabilities() : Device
- device_copy_from() : device_memory
- device_copy_to() : device_memory
- device_format_ensure() : blender::gpu::VKVertexBuffer
- device_format_get() : blender::gpu::VertexFormatConverter, blender::gpu::VKTexture, blender::gpu::VKVertexBuffer
- device_free() : Background, BakeManager, Camera, device_memory, Film, GeometryManager, ImageManager, Integrator, LightManager, LookupTables, ObjectManager, ParticleSystemManager, PathTrace, Scene, Session, ShaderManager, SVMShaderManager
- device_free_builtin() : ImageManager
- device_free_common() : ShaderManager
- device_is_cpu() : device_memory
- device_load_builtin() : ImageManager
- device_memory() : device_memory
- device_number() : Device, MultiDevice
- device_only_memory() : device_only_memory< T >
- device_sub_ptr() : device_sub_ptr
- device_texture() : device_texture
- device_type() : blender::gpu::VKDevice
- device_update() : Background, BakeManager, Camera, Film, GeometryManager, ImageManager, Integrator, LightManager, LookupTables, ObjectManager, ParticleSystemManager, Scene, ShaderManager
- device_update_attributes() : GeometryManager
- device_update_background() : LightManager
- device_update_bvh() : GeometryManager
- device_update_common() : ShaderManager
- device_update_displacement_images() : GeometryManager
- device_update_distribution() : LightManager
- device_update_flags() : ObjectManager
- device_update_geom_offsets() : ObjectManager
- device_update_ies() : LightManager
- device_update_lights() : LightManager
- device_update_mesh() : GeometryManager
- device_update_object() : GeometryManager
- device_update_object_transform() : ObjectManager
- device_update_object_transform_pop_work() : ObjectManager
- device_update_object_transform_task() : ObjectManager
- device_update_particles() : ParticleSystemManager
- device_update_preprocess() : GeometryManager
- device_update_prim_offsets() : ObjectManager
- device_update_shader() : SVMShaderManager
- device_update_slot() : ImageManager
- device_update_specific() : ShaderManager, SVMShaderManager
- device_update_transforms() : ObjectManager
- device_update_tree() : LightManager
- device_update_volume() : Camera
- device_update_volume_images() : GeometryManager
- device_vector() : device_vector< T >
- device_zero() : device_memory
- DeviceGraphicsInterop() : DeviceGraphicsInterop
- DeviceInfo() : DeviceInfo
- DeviceKernelArguments() : DeviceKernelArguments
- DeviceQueue() : DeviceQueue
- DeviceScene() : DeviceScene
- devicesPresent() : GHOST_Wintab
- devirtualize() : blender::BasicDevirtualizer< T >, blender::GVArrayDevirtualizer< T, UseSingle, UseSpan >, blender::VArrayDevirtualizer< T, UseSingle, UseSpan >
- DH() : KDL::Frame
- DH_Craig1989() : KDL::Frame
- diagonal() : blender::MatBase< T, NumCol, NumRow, Alignment >
- DiagSplit() : DiagSplit
- DialogData() : DialogData
- dice() : QuadDice
- DictionaryEntryParser() : blender::bke::idprop::DictionaryEntryParser
- DictionaryValue() : blender::io::serialize::DictionaryValue
- DifferenceMatteNode() : blender::compositor::DifferenceMatteNode
- DifferenceMatteOperation() : blender::compositor::DifferenceMatteOperation
- diffuse() : Freestyle::FrsMaterial, Freestyle::NodeLight
- diffuseA() : Freestyle::FrsMaterial
- diffuseB() : Freestyle::FrsMaterial
- diffuseG() : Freestyle::FrsMaterial
- diffuseR() : Freestyle::FrsMaterial
- dilate() : blender::bke::pbvh::uv_islands::UVIslandsMask
- dilate_max_velocity() : blender::nodes::node_composite_vec_blur_cc::VectorBlurOperation
- DilateDistanceOperation() : blender::compositor::DilateDistanceOperation
- DilateErodeNode() : blender::compositor::DilateErodeNode
- DilateErodeThresholdOperation() : blender::compositor::DilateErodeThresholdOperation
- DilateStepOperation() : blender::compositor::DilateStepOperation
- dim() : Freestyle::VecMat::Vec< T, N >
- dimensions_count() : blender::gpu::Texture
- DInputSocket() : blender::nodes::DInputSocket
- DirectedEdge() : blender::dot::DirectedEdge
- direction_to_sensor() : EquiangularCubemapFace, Equirectangular, FisheyeEquidistant, FisheyeEquisolid, MirrorBall, Spherical
- DirectionalBlurNode() : blender::compositor::DirectionalBlurNode
- DirectionalBlurOperation() : blender::compositor::DirectionalBlurOperation
- disable() : GHOST_Wintab
- disable_activatable() : blender::ui::AbstractViewItem
- disable_asset_drag() : blender::ed::asset::shelf::AssetViewItem
- disable_filtering_flag() : GPUSamplerState
- disable_interaction() : blender::ui::AbstractViewItem
- disable_modifiers() : blender::io::SubdivModifierDisabler
- disable_not_applied_warning() : blender::GMutableVArraySpan, blender::MutableVArraySpan< T >
- discard() : ConstantFolder
- discard_buffer() : blender::gpu::VKDiscardPool
- discard_image() : blender::gpu::VKDiscardPool
- discard_image_view() : blender::gpu::VKDiscardPool
- discard_pipeline_layout() : blender::gpu::VKDiscardPool
- discard_pool_for_current_thread() : blender::gpu::VKDevice
- discard_shader_module() : blender::gpu::VKDiscardPool
- disconnect() : ShaderGraph, ShaderInput, ShaderOutput
- discoverCell() : Freestyle::firstIntersectionGridVisitor, Freestyle::GridVisitor
- Disjoint() : blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- DisjointSet() : blender::DisjointSet< T >, DisjointSet
- DiskBlobReader() : blender::bke::bake::DiskBlobReader
- DiskBlobWriter() : blender::bke::bake::DiskBlobWriter
- disp_mat() : UnifiedBonePtr
- disp_tail_mat() : UnifiedBonePtr
- Dispatch() : blender::draw::command::Dispatch
- dispatch() : blender::draw::detail::PassBase< DrawCommandBufType >, blender::gpu::GLCompute, blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper, blender::gpu::tests::Shader
- dispatch_indirect() : blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper
- dispatchAllCollisionPairs() : btCollisionDispatcher, btCollisionDispatcherMt, btDispatcher
- dispatchErrorMessage() : GHOST_IXrContext, GHOST_XrContext
- dispatchEvent() : GHOST_EventManager
- dispatchEvents() : GHOST_EventManager, GHOST_ISystem, GHOST_System
- displace() : GeometryManager
- DisplaceNode() : blender::compositor::DisplaceNode
- DisplaceOperation() : blender::compositor::DisplaceOperation
- display() : blender::eevee::Film, blender::eevee::LookdevModule
- display_clear() : BaseRender, Render, ViewRender
- display_extent_get() : blender::eevee::Film
- display_init() : BaseRender, Render, ViewRender
- display_to_view() : blender::draw::DebugDraw
- display_update() : BaseRender, Render, ViewRender
- displayDebug() : Freestyle::Grid
- displayDensityCurves() : Freestyle::Controller
- DisplayDriver() : DisplayDriver
- DisplayGPUPixelBuffer() : DisplayGPUPixelBuffer
- DisplayGPUTexture() : DisplayGPUTexture
- dispose() : GHOST_ISystemPaths
- disposeContext() : GHOST_ISystem, GHOST_SystemCocoa, GHOST_SystemHeadless, GHOST_SystemSDL, GHOST_SystemWayland, GHOST_SystemWin32, GHOST_SystemX11
- disposeContextD3D() : GHOST_SystemWin32
- disposeEvents() : GHOST_EventManager
- disposeSharedOpenGLResource() : GHOST_ContextD3D
- disposeSystem() : GHOST_ISystem
- disposeTimers() : GHOST_TimerManager
- disposeWindow() : GHOST_ISystem, GHOST_System
- dist() : blender::math::locus_entry_t
- Distance() : btGjkEpaSolver2, IK_QCenterOfMassTask, IK_QOrientationTask, IK_QPositionTask, IK_QTask, iTaSC::Distance
- distance() : float3, mikk::float3
- DistanceMatteNode() : blender::compositor::DistanceMatteNode
- DistanceRGBMatteOperation() : blender::compositor::DistanceRGBMatteOperation
- distanceToSceneCenter() : Freestyle::AppView
- DistanceToShape() : btSparseSdf< CELLSIZE >
- DistortBuffer() : libmv::CameraIntrinsics
- DistortionGrid() : blender::realtime_compositor::DistortionGrid
- DistortionGridKey() : blender::realtime_compositor::DistortionGridKey
- distributePolygons() : Freestyle::BoxGrid, Freestyle::SphericalGrid
- divide_round() : blender::color::ByteTraits, blender::color::FloatTraits
- DivisionCameraIntrinsics() : libmv::DivisionCameraIntrinsics
- DNode() : blender::nodes::DNode
- do_break_submission() : blender::gpu::MTLCommandBufferManager
- do_delayed_reset() : Session
- do_inverse_stabilization() : blender::nodes::node_composite_stabilize2d_cc::Stabilize2DOperation
- do_lightprobe_sphere_sync() : blender::eevee::Instance
- do_planar_probe_sync() : blender::eevee::Instance
- do_render_sync() : blender::eevee::Sampling
- do_static_compilation() : blender::gpu::shader::ShaderCreateInfo
- do_time_debug() : blender::deg::DepsgraphDebug
- do_write() : blender::io::alembic::ABCAbstractWriter, blender::io::alembic::ABCCameraWriter, blender::io::alembic::ABCCurveWriter, blender::io::alembic::ABCGenericMeshWriter, blender::io::alembic::ABCHairWriter, blender::io::alembic::ABCInstanceWriter, blender::io::alembic::ABCNurbsWriter, blender::io::alembic::ABCPointsWriter, blender::io::alembic::ABCTransformWriter, blender::io::usd::USDAbstractWriter, blender::io::usd::USDArmatureWriter, blender::io::usd::USDCameraWriter, blender::io::usd::USDCurvesWriter, blender::io::usd::USDGenericMeshWriter, blender::io::usd::USDHairWriter, blender::io::usd::USDLightWriter, blender::io::usd::USDMeshWriter, blender::io::usd::USDPointsWriter, blender::io::usd::USDTransformWriter, blender::io::usd::USDVolumeWriter
- DocumentExporter() : DocumentExporter
- DocumentImporter() : DocumentImporter
- dof_disk_sample_get() : blender::eevee::Sampling
- dof_ring_count_get() : blender::eevee::Sampling
- dof_sample_count_get() : blender::eevee::Sampling
- DoFId() : IK_QSegment
- Dogleg() : libmv::Dogleg< Function, Jacobian, Solver >
- Domain() : blender::realtime_compositor::Domain
- domain() : blender::bke::BuiltinAttributeProvider, blender::bke::CurvesFieldContext, blender::bke::GeometryFieldContext, blender::bke::GreasePencilLayerFieldContext, blender::bke::MeshFieldContext, blender::realtime_compositor::Result
- domain_size() : blender::bke::AttributeAccessor
- domain_supported() : blender::bke::AttributeAccessor
- dome_lights() : blender::io::usd::USDStageReader
- done() : RenderScheduler, TileManager
- DoNode() : btSoftColliders::CollideSDF_RD, btSoftColliders::CollideSDF_RDF, btSoftColliders::CollideSDF_RS
- DoRotX() : KDL::Rotation, KDL::RotationVel
- DoRotY() : KDL::Rotation, KDL::RotationVel
- DoRotZ() : KDL::Rotation, KDL::RotationVel
- dot() : btConvexHullInternal::Point32, btConvexHullInternal::Point64, btConvexHullInternal::Vertex, btKrylovSolver< MatrixX >, btQuaternion, btReducedVector, btSpatialMotionVector
- dotP() : Freestyle::WXFaceLayer
- dotp() : Freestyle::WXFace
- DotProduct() : btDeformableNeoHookeanForce
- dotproduct() : blender::nodes::materialx::NodeItem
- DotproductOperation() : blender::compositor::DotproductOperation
- double_sided() : blender::io::hydra::MeshData
- double_to_int() : blender::bke::attribute_math::DefaultMixerStruct< int >, blender::bke::attribute_math::DefaultMixerStruct< int2 >
- DoubleEdgeMaskNode() : blender::compositor::DoubleEdgeMaskNode
- DoubleEdgeMaskOperation() : blender::compositor::DoubleEdgeMaskOperation
- DoublingIterator() : blender::iterator::tests::DoublingIterator< T >
- DOutputSocket() : blender::nodes::DOutputSocket
- downHeap() : btAlignedObjectArray< T >
- DragEnter() : GHOST_DropTargetWin32
- DragInfo() : blender::ui::DragInfo
- DragLeave() : GHOST_DropTargetWin32
- DragOver() : GHOST_DropTargetWin32
- drand48() : Freestyle::RandGen
- Draw() : blender::draw::command::Draw, btSoftBodyHelpers, Freestyle::Canvas
- draw() : blender::draw::compositor::Engine, blender::draw::detail::PassBase< DrawCommandBufType >, blender::draw::overlay::AntiAliasing, blender::draw::overlay::Armatures, blender::draw::overlay::AttributeViewer, blender::draw::overlay::Background, blender::draw::overlay::Bounds, blender::draw::overlay::Cameras, blender::draw::overlay::Curves, blender::draw::overlay::EditText, blender::draw::overlay::Empties, blender::draw::overlay::Facing, blender::draw::overlay::Fade, blender::draw::overlay::Fluids, blender::draw::overlay::ForceFields, blender::draw::overlay::GreasePencil, blender::draw::overlay::Grid, blender::draw::overlay::Instance, blender::draw::overlay::Lattices, blender::draw::overlay::LightProbes, blender::draw::overlay::Lights, blender::draw::overlay::Meshes, blender::draw::overlay::MeshUVs, blender::draw::overlay::Metaballs, blender::draw::overlay::ModeTransfer, blender::draw::overlay::Origins, blender::draw::overlay::Outline, blender::draw::overlay::Paints, blender::draw::overlay::Particles, blender::draw::overlay::Prepass, blender::draw::overlay::Relations, blender::draw::overlay::Sculpts, blender::draw::overlay::Speakers, blender::draw::overlay::Wireframe, blender::draw::overlay::XrayFade, blender::eevee::LookdevModule, blender::gpu::DummyBatch, blender::gpu::GLBatch, blender::gpu::MTLBatch, blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper, blender::gpu::VKBatch, blender::render::hydra::DrawTexture, blender::workbench::AntiAliasingPass, blender::workbench::DofPass, blender::workbench::Instance, blender::workbench::OpaquePass, blender::workbench::OutlinePass, blender::workbench::ShadowPass, blender::workbench::TransparentDepthPass, blender::workbench::TransparentPass, blender::workbench::VolumePass, BlenderDisplayDriver, BlenderSession, DisplayDriver, GHOST_XrSession, OpenGLDisplayDriver, PathTrace, PathTraceDisplay, SeqQuadsBatch, Session
- Draw2DScene() : Freestyle::AppView
- draw3dText() : btIDebugDraw
- draw_armature_edit() : blender::draw::overlay::Armatures
- draw_armature_pose() : blender::draw::overlay::Armatures
- draw_background_images() : blender::draw::overlay::Cameras, blender::draw::overlay::Empties
- draw_bbox() : blender::draw::DebugDraw
- draw_bone() : ArmatureBoneDrawStrategy, ArmatureBoneDrawStrategyBBone, ArmatureBoneDrawStrategyCustomShape, ArmatureBoneDrawStrategyEmpty, ArmatureBoneDrawStrategyEnvelope, ArmatureBoneDrawStrategyLine, ArmatureBoneDrawStrategyOcta, ArmatureBoneDrawStrategyWire
- draw_buttons() : blender::nodes::PanelDeclarationBuilder
- draw_byte_color() : blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_color_only() : blender::draw::overlay::Curves, blender::draw::overlay::GreasePencil, blender::draw::overlay::LightProbes, blender::draw::overlay::Meshes, blender::draw::overlay::MotionPath
- draw_compute() : blender::eevee::VolumeModule
- draw_content_cell() : blender::ed::spreadsheet::SpreadsheetDrawer, blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_context_setup() : ArmatureBoneDrawStrategy, ArmatureBoneDrawStrategyBBone, ArmatureBoneDrawStrategyCustomShape, ArmatureBoneDrawStrategyEmpty, ArmatureBoneDrawStrategyEnvelope, ArmatureBoneDrawStrategyLine, ArmatureBoneDrawStrategyOcta, ArmatureBoneDrawStrategyWire
- draw_expand() : blender::draw::detail::PassBase< DrawCommandBufType >
- draw_finish() : blender::draw::image_engine::AbstractDrawingMode, blender::draw::image_engine::ImageEngine< DrawingMode >, blender::draw::image_engine::ScreenSpaceDrawingMode< TextureMethod >
- draw_float4x4() : blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_float_vector() : blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_grease_pencil() : blender::draw::overlay::GreasePencil
- draw_image_render() : blender::workbench::Instance
- draw_images() : blender::draw::overlay::Empties
- draw_in_front() : blender::draw::overlay::Cameras
- draw_in_front_images() : blender::draw::overlay::Empties
- draw_indexed() : blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper
- draw_indexed_indirect() : blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper
- draw_indirect() : blender::draw::detail::PassBase< DrawCommandBufType >, blender::gpu::DummyBatch, blender::gpu::GLBatch, blender::gpu::MTLBatch, blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper, blender::gpu::VKBatch
- draw_int_vector() : blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_left_column_cell() : blender::ed::spreadsheet::SpreadsheetDrawer, blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_line() : blender::draw::DebugDraw
- draw_lock() : BaseRender, Render, ViewRender
- draw_matrix() : blender::draw::DebugDraw
- draw_matrix_as_bbox() : blender::draw::DebugDraw
- draw_mesh() : blender::workbench::Instance
- draw_no_line() : blender::draw::overlay::Particles
- draw_on_render() : blender::draw::overlay::MeshUVs, blender::draw::overlay::Sculpts
- draw_overlays() : blender::ui::AbstractTreeView, blender::ui::AbstractView
- draw_point() : blender::draw::DebugDraw
- draw_polygon() : blender::draw::DebugDraw
- draw_prepass() : blender::eevee::VolumeModule
- draw_procedural() : blender::draw::detail::PassBase< DrawCommandBufType >
- draw_procedural_indirect() : blender::draw::detail::PassBase< DrawCommandBufType >
- draw_resolve() : blender::eevee::VolumeModule
- draw_scene_background_images() : blender::draw::overlay::Cameras
- draw_sphere() : blender::draw::DebugDraw
- draw_to_mesh_pass() : blender::workbench::Instance
- draw_top_row_cell() : blender::ed::spreadsheet::SpreadsheetDrawer, blender::ed::spreadsheet::SpreadsheetLayoutDrawer
- draw_unlock() : BaseRender, Render, ViewRender
- draw_viewport() : blender::draw::image_engine::AbstractDrawingMode, blender::draw::image_engine::ImageEngine< DrawingMode >, blender::draw::image_engine::ScreenSpaceDrawingMode< TextureMethod >, blender::eevee::Instance, blender::workbench::Instance
- draw_viewport_image_render() : blender::eevee::Instance
- drawAabb() : btIDebugDraw
- drawArc() : btIDebugDraw
- DrawBezierCurve() : Freestyle::FitCurveWrapper
- drawBox() : btIDebugDraw
- drawButton() : DialogData
- drawCapsule() : btIDebugDraw
- DrawClusterTree() : btSoftBodyHelpers
- drawCone() : btIDebugDraw
- drawContactPoint() : btIDebugDraw
- DrawContext() : blender::draw::overlay::Armatures::DrawContext
- drawCoordSystem() : btConvexCast::CastResult
- drawCylinder() : btIDebugDraw
- DrawFaceTree() : btSoftBodyHelpers
- DrawFrame() : btSoftBodyHelpers
- DrawInfos() : btSoftBodyHelpers
- Drawing() : blender::bke::greasepencil::Drawing
- drawing_index_at() : blender::bke::greasepencil::Layer
- DrawingPlacement() : blender::ed::greasepencil::DrawingPlacement
- DrawingReference() : blender::bke::greasepencil::DrawingReference
- DrawingStyle() : Freestyle::DrawingStyle
- drawingStyle() : Freestyle::NodeDrawingStyle
- drawLine() : btIDebugDraw
- drawlist_alloc() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- DrawNodeTree() : btSoftBodyHelpers
- drawPlane() : btIDebugDraw
- DrawScene() : Freestyle::AppView
- drawSessionViews() : GHOST_IXrContext, GHOST_XrContext
- drawSphere() : btIDebugDraw
- drawSpherePatch() : btIDebugDraw
- DrawStrokes() : Freestyle::Controller
- DrawTexture() : blender::render::hydra::DrawTexture
- DrawTile() : DrawTile
- drawTransform() : btIDebugDraw
- drawTriangle() : btIDebugDraw
- DrawWeightPaintOperation() : blender::ed::sculpt_paint::greasepencil::DrawWeightPaintOperation
- driver_relations_needed() : blender::deg::DriverDescriptor
- driver_type() : blender::gpu::VKDevice
- driver_version() : blender::gpu::VKDevice
- DriverDescriptor() : blender::deg::DriverDescriptor
- driveTrackpad() : GHOST_SystemWin32
- Drop() : GHOST_DropTargetWin32
- drop_asset_catalog_into_catalog() : blender::ed::asset_browser::AssetCatalogDropTarget
- drop_assets_into_catalog() : blender::ed::asset_browser::AssetCatalogDropTarget
- drop_back() : blender::bke::curves::IndexRangeCyclic, blender::FrameRange, blender::GMutableSpan, blender::GSpan, blender::IndexRange, blender::MutableSpan< T >, blender::Span< T >
- drop_front() : blender::bke::curves::IndexRangeCyclic, blender::FrameRange, blender::GMutableSpan, blender::GSpan, blender::IndexRange, blender::MutableSpan< T >, blender::Span< T >
- drop_known_prefix() : blender::StringRef
- drop_leading_control_chars() : blender::io::stl::StringBuffer
- drop_leading_non_control_chars() : blender::io::stl::StringBuffer
- drop_line() : blender::io::stl::StringBuffer
- drop_prefix() : blender::StringRef
- drop_suffix() : blender::StringRef
- drop_token() : blender::io::stl::StringBuffer
- drop_tooltip() : blender::ed::asset_browser::AssetCatalogDropTarget, blender::ui::bonecollections::BoneCollectionDropTarget, blender::ui::DropTargetInterface, blender::ui::greasepencil::LayerNodeDropTarget
- DropTargetInterface() : blender::ui::DropTargetInterface
- DRWViewData() : DRWViewData
- Ds() : btDeformableLagrangianForce
- DsFromVelocity() : btDeformableLagrangianForce
- DSocket() : blender::nodes::DSocket
- DualConInputReader() : DualConInputReader
- DualQuaternionBase() : blender::math::DualQuaternionBase< T >
- dummy_device() : Device
- DummyBackend() : blender::gpu::DummyBackend
- DummyContext() : blender::gpu::DummyContext
- DummyContextWGL() : DummyContextWGL
- DummyDevice() : DummyDevice
- DummyFrameBuffer() : blender::gpu::DummyFrameBuffer
- DummyHdTask() : DummyHdTask
- dump_graph() : BVHNode, ShaderGraph
- dump_when_input_is_set_twice() : blender::fn::lazy_function::GraphExecutorLogger, blender::nodes::GeometryNodesLazyFunctionLogger
- dump_when_outputs_are_missing() : blender::fn::lazy_function::GraphExecutorLogger, blender::nodes::GeometryNodesLazyFunctionLogger
- dupli_matrix_get() : blender::draw::overlay::Particles
- duplicate() : blender::gpu::VertBuf, Freestyle::FEdge, Freestyle::FEdgeSharp, Freestyle::FEdgeSmooth, Freestyle::NonTVertex, Freestyle::SShape, Freestyle::SVertex, Freestyle::TVertex, Freestyle::ViewEdge, Freestyle::ViewShape, Freestyle::ViewVertex, Freestyle::WEdge, Freestyle::WFace, Freestyle::WOEdge, Freestyle::WShape, Freestyle::WVertex, Freestyle::WXEdge, Freestyle::WXFace, Freestyle::WXShape, Freestyle::WXVertex, RetimingRange
- duplicate_data() : blender::gpu::DummyVertexBuffer, blender::gpu::GLVertBuf, blender::gpu::MTLVertBuf, blender::gpu::VertBuf, blender::gpu::VKVertexBuffer
- duplicate_with_shallow_strip_copies() : blender::animrig::Layer
- duplicateFaces() : btSoftBodyHelpers
- duplicateName() : btCollisionWorldImporter
- duplicates() : SubdivCCGNeighbors
- duration() : blender::FrameRange
- dynamic_attribute_providers() : blender::bke::ComponentAttributeProviders
- DynamicStackBuffer() : blender::DynamicStackBuffer< ReservedSize, ReservedAlignment >