Here is a list of all functions with links to the classes they belong to:
- l -
- last() : blender::Array< T, InlineBufferCapacity, Allocator >, blender::bke::curves::IndexRangeCyclic, blender::index_mask::IndexMask, blender::IndexRange, blender::MutableSpan< T >, blender::OffsetSpan< T, BaseT >, blender::Span< T >, blender::VArrayCommon< T >, blender::Vector< T, InlineBufferCapacity, Allocator >, blender::VectorList< T, CapacityStart, CapacitySoftLimit >
- last_active_vert() : SculptSession
- last_active_vert_index() : SculptSession
- latency_resolve_average() : blender::gpu::MTLContext
- Layer() : blender::animrig::Layer, blender::bke::greasepencil::Layer
- layer() : blender::animrig::Action
- layer_add() : blender::animrig::Action
- layer_count() : blender::gpu::Texture
- layer_index() : blender::bke::GreasePencilLayerFieldContext
- layer_keystrip_ensure() : blender::animrig::Action
- layer_range_view() : blender::draw::Texture
- layer_remove() : blender::animrig::Action
- layer_view() : blender::draw::Texture, blender::draw::TextureFromPool, blender::draw::TextureRef
- LayerGroup() : blender::bke::greasepencil::LayerGroup
- LayerGroupViewItem() : blender::ui::greasepencil::LayerGroupViewItem
- LayerMask() : blender::bke::greasepencil::LayerMask
- LayerNodeDropTarget() : blender::ui::greasepencil::LayerNodeDropTarget
- layers() : blender::animrig::Action, blender::bke::greasepencil::LayerGroup
- layers_for_write() : blender::bke::greasepencil::LayerGroup
- LayerTreeView() : blender::ui::greasepencil::LayerTreeView
- LayerViewItem() : blender::ui::greasepencil::LayerViewItem
- LayerViewItemDragController() : blender::ui::greasepencil::LayerViewItemDragController
- layout_get() : blender::gpu::VKPushConstants
- LazyFunctionForAnonymousAttributeSetExtract() : blender::nodes::LazyFunctionForAnonymousAttributeSetExtract
- LazyFunctionForAnonymousAttributeSetJoin() : blender::nodes::LazyFunctionForAnonymousAttributeSetJoin
- LazyFunctionForBakeInputsUsage() : blender::nodes::LazyFunctionForBakeInputsUsage
- LazyFunctionForBakeNode() : blender::nodes::node_geo_bake_cc::LazyFunctionForBakeNode
- LazyFunctionForForeachGeometryElementZone() : blender::nodes::LazyFunctionForForeachGeometryElementZone
- LazyFunctionForGeometryNode() : blender::nodes::LazyFunctionForGeometryNode
- LazyFunctionForGizmoInputsUsage() : blender::nodes::LazyFunctionForGizmoInputsUsage
- LazyFunctionForGizmoNode() : blender::nodes::LazyFunctionForGizmoNode
- LazyFunctionForGroupNode() : blender::nodes::LazyFunctionForGroupNode
- LazyFunctionForImplicitInput() : blender::nodes::LazyFunctionForImplicitInput
- LazyFunctionForIndexSwitchNode() : blender::nodes::node_geo_index_switch_cc::LazyFunctionForIndexSwitchNode
- LazyFunctionForIndexSwitchSocketUsage() : blender::nodes::LazyFunctionForIndexSwitchSocketUsage
- LazyFunctionForLogicalOr() : blender::nodes::LazyFunctionForLogicalOr
- LazyFunctionForMenuSwitchNode() : blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchNode
- LazyFunctionForMenuSwitchSocketUsage() : blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchSocketUsage
- LazyFunctionForMultiFunctionConversion() : blender::nodes::LazyFunctionForMultiFunctionConversion
- LazyFunctionForMultiFunctionNode() : blender::nodes::LazyFunctionForMultiFunctionNode
- LazyFunctionForMultiInput() : blender::nodes::LazyFunctionForMultiInput
- LazyFunctionForMutedNode() : blender::nodes::LazyFunctionForMutedNode
- LazyFunctionForReduceForeachGeometryElement() : blender::nodes::LazyFunctionForReduceForeachGeometryElement
- LazyFunctionForRepeatZone() : blender::nodes::LazyFunctionForRepeatZone
- LazyFunctionForRerouteNode() : blender::nodes::LazyFunctionForRerouteNode
- LazyFunctionForSimulationInputNode() : blender::nodes::node_geo_simulation_cc::sim_input_node::LazyFunctionForSimulationInputNode
- LazyFunctionForSimulationInputsUsage() : blender::nodes::LazyFunctionForSimulationInputsUsage
- LazyFunctionForSimulationOutputNode() : blender::nodes::node_geo_simulation_cc::sim_output_node::LazyFunctionForSimulationOutputNode
- LazyFunctionForSimulationZone() : blender::nodes::LazyFunctionForSimulationZone
- LazyFunctionForSwitchNode() : blender::nodes::node_geo_switch_cc::LazyFunctionForSwitchNode
- LazyFunctionForSwitchSocketUsage() : blender::nodes::LazyFunctionForSwitchSocketUsage
- LazyFunctionForUndefinedNode() : blender::nodes::LazyFunctionForUndefinedNode
- LazyFunctionForViewerInputUsage() : blender::nodes::LazyFunctionForViewerInputUsage
- LazyFunctionForViewerNode() : blender::nodes::LazyFunctionForViewerNode
- LazyFunctionForWarningNode() : blender::nodes::node_geo_warning_cc::LazyFunctionForWarningNode
- LeafNode() : LeafNode
- leaveRange() : GHOST_Wintab
- left() : Freestyle::NodeOrthographicCamera
- legacy_resource_location() : blender::gpu::shader::ShaderCreateInfo
- length() : blender::asset_system::AssetCatalogPath, blender::bke::pbvh::uv_islands::UVBorderEdge, blender::nodes::materialx::NodeItem, btQuaternion, float3, mikk::float3
- length2() : btQuaternion, btReducedVector
- length_squared() : float3, mikk::float3
- LengthDependingThicknessShader() : Freestyle::StrokeShaders::LengthDependingThicknessShader
- Lengths() : btDbvtAabbMm
- LensDistortionNode() : blender::compositor::LensDistortionNode
- Lerp() : btSparseSdf< CELLSIZE >
- less_Intersection() : Freestyle::less_Intersection
- less_SVertex2D() : Freestyle::less_SVertex2D
- LevenbergMarquardt() : libmv::LevenbergMarquardt< Function, Jacobian, Solver >
- LexicographicPositive() : btLemkeAlgorithm
- libdecor_configuration_get_content_size() : WaylandDynload_Libdecor
- libdecor_configuration_get_window_state() : WaylandDynload_Libdecor
- libdecor_decorate() : WaylandDynload_Libdecor
- libdecor_dispatch() : WaylandDynload_Libdecor
- libdecor_frame_commit() : WaylandDynload_Libdecor
- libdecor_frame_get_xdg_toplevel() : WaylandDynload_Libdecor
- libdecor_frame_map() : WaylandDynload_Libdecor
- libdecor_frame_set_app_id() : WaylandDynload_Libdecor
- libdecor_frame_set_fullscreen() : WaylandDynload_Libdecor
- libdecor_frame_set_maximized() : WaylandDynload_Libdecor
- libdecor_frame_set_min_content_size() : WaylandDynload_Libdecor
- libdecor_frame_set_minimized() : WaylandDynload_Libdecor
- libdecor_frame_set_parent() : WaylandDynload_Libdecor
- libdecor_frame_set_title() : WaylandDynload_Libdecor
- libdecor_frame_unref() : WaylandDynload_Libdecor
- libdecor_frame_unset_fullscreen() : WaylandDynload_Libdecor
- libdecor_frame_unset_maximized() : WaylandDynload_Libdecor
- libdecor_new() : WaylandDynload_Libdecor
- libdecor_state_free() : WaylandDynload_Libdecor
- libdecor_state_new() : WaylandDynload_Libdecor
- libdecor_unref() : WaylandDynload_Libdecor
- LibIDMainSortTestContext() : blender::bke::tests::LibIDMainSortTestContext
- library_relative_identifier() : blender::asset_system::AssetRepresentation
- library_type() : blender::asset_system::AssetLibrary
- LibWeakRefKey() : LibWeakRefKey
- Light() : blender::eevee::Light, Light
- light_bake_irradiance() : blender::eevee::Instance
- LightBake() : blender::eevee::LightBake
- LightData() : blender::io::hydra::LightData
- lightingEnabled() : Freestyle::DrawingStyle, Freestyle::NodeDrawingStyle
- LightManager() : LightManager
- LightModule() : blender::eevee::LightModule
- LightProbeModule() : blender::eevee::LightProbeModule
- LightProbes() : blender::draw::overlay::LightProbes
- Lights() : blender::draw::overlay::Lights
- LightsExporter() : LightsExporter
- LightTasksDelegate() : blender::render::hydra::LightTasksDelegate
- LightTree() : LightTree
- LightTreeBucket() : LightTreeBucket
- LightTreeEmitter() : LightTreeEmitter
- LightTreeLightLink() : LightTreeLightLink
- LightTreeMeasure() : LightTreeMeasure
- LightTreeNode() : LightTreeNode
- limit_history() : blender::bke::image::partial_update::PartialUpdateRegisterImpl
- line() : Freestyle::FrsMaterial
- lineA() : Freestyle::FrsMaterial
- linear_allocator() : blender::ResourceScope
- linear_rgb_to_gray() : ShaderManager
- linear_steps() : blender::LinearProbingStrategy, blender::PythonProbingStrategy< LinearSteps, PreShuffle >, blender::QuadraticProbingStrategy, blender::ShuffleProbingStrategy< LinearSteps, PreShuffle >
- LinearAllocator() : blender::LinearAllocator< Allocator >
- linearNoise() : Freestyle::PseudoNoise
- LinearProbingStrategy() : blender::LinearProbingStrategy
- LinearSolver() : LinearSolver
- linearVelocity() : btSoftBody::Body
- lineB() : Freestyle::FrsMaterial
- lineG() : Freestyle::FrsMaterial
- LinePrimitiveBuf() : blender::draw::overlay::LinePrimitiveBuf
- lineR() : Freestyle::FrsMaterial
- LineRep() : Freestyle::LineRep
- lineWidth() : Freestyle::DrawingStyle, Freestyle::NodeDrawingStyle
- Link() : blender::compositor::NodeGraph::Link, blender::compositor::NodeOperationBuilder::Link
- link() : btConvexHullInternal::Edge
- link_armature() : SkinInfo
- link_object() : blender::deg::light_linking::internal::LinkingData
- LinkingData() : blender::deg::light_linking::internal::LinkingData
- links() : blender::compositor::NodeGraph
- LinkSearchOpParams() : blender::nodes::LinkSearchOpParams
- ListBaseWrapperTemplate() : blender::ListBaseWrapperTemplate< LB, T >
- listen() : blender::ed::asset::list::AssetList, blender::ui::AbstractView, blender::ui::bonecollections::BoneCollectionTreeView
- lMatrix3fCtor() : lMatrix3fCtor
- ln() : blender::nodes::materialx::NodeItem
- Load() : Freestyle::BlenderFileLoader
- load() : btMiniSDF, DenoiseImage, DenoiseTask, Freestyle::TextureManager, GHOST_XrControllerModel, IESFile
- Load3DSFile() : Freestyle::Controller
- load_catalogs() : blender::asset_system::AssetLibrary
- load_directory_recursive() : blender::asset_system::AssetCatalogService
- load_file_and_depsgraph() : blender::io::obj::OBJExportTest, blender::io::ply::PLYExportTest, blender::io::stl::STLExportTest, blender::io::usd::UsdCurvesTest, blender::io::usd::UsdExportTest, blender::io::usd::UsdUsdzExportTest
- load_from_disk() : blender::asset_system::AssetCatalogService
- load_image() : blender::bke::tests::ImageTest
- load_input_pixels() : DenoiseTask
- load_jitter_tx() : blender::workbench::SceneResources
- load_jobless() : PreviewLoadJob
- load_kernels() : CPUDevice, Denoiser, Device, MultiDevice, PathTrace, Scene
- load_metadata() : BlenderImageLoader, BlenderPointDensityLoader, BlenderSmokeLoader, ImageLoader, OIIOImageLoader, SkyLoader, VDBImageLoader
- load_osl_kernels() : Device, MultiDevice
- load_pixel() : blender::realtime_compositor::Result
- load_pixels() : BlenderImageLoader, BlenderPointDensityLoader, BlenderSmokeLoader, ImageLoader, OIIOImageLoader, SkyLoader, VDBImageLoader
- load_ply_data_from_blendfile() : blender::io::ply::PLYExportPLYDataTest
- load_previous() : DenoiseImage
- load_single_file() : blender::asset_system::AssetCatalogService
- load_store_config_array() : blender::gpu::FrameBuffer
- load_tex_image() : blender::io::usd::USDMaterialReader
- load_texture_info() : CPUDevice, GPUDevice
- loadBrush() : Freestyle::TextureManager
- loadControllerModel() : GHOST_XrSession
- loadCursor() : GHOST_WindowCocoa, GHOST_WindowWin32
- LoadFactor() : blender::LoadFactor
- loadMap() : Freestyle::Canvas
- LoadMesh() : Freestyle::Controller
- loadStandardBrushes() : Freestyle::TextureManager
- loadSteerableViewMap() : Freestyle::Canvas
- loadTextures() : Freestyle::StrokeRenderer
- loadWintab() : GHOST_WindowWin32, GHOST_Wintab
- local() : blender::threading::EnumerableThreadSpecific< T >
- local_frame_after_scene_frame() : blender::TimeMapping
- local_frame_before_scene_frame() : blender::TimeMapping
- local_group_size() : blender::gpu::shader::ShaderCreateInfo
- local_id() : blender::asset_system::AssetRepresentation
- local_transform() : blender::bke::greasepencil::Layer
- local_user_data() : blender::nodes::GeoNodeExecParams
- LocalAverageDepthF0D() : Freestyle::Functions0D::LocalAverageDepthF0D
- LocalAverageDepthF1D() : Freestyle::Functions1D::LocalAverageDepthF1D
- LocalConvexResult() : btCollisionWorld::LocalConvexResult
- localGetSupportingVertex() : btSoftClusterCollisionShape
- localGetSupportingVertexWithoutMargin() : btCylinderShapeX, btCylinderShapeZ, btSoftClusterCollisionShape
- LocalRayResult() : btCollisionWorld::LocalRayResult
- LocalSupportVertexCallback() : LocalSupportVertexCallback
- Location() : blender::gpu::VKDescriptorSet::Location
- location() : BCMatrix, blender::draw::View, blender::MatBase< T, NumCol, NumRow, Alignment >
- LocationFinder() : blender::eevee::SphereProbeAtlasCoord::LocationFinder
- LocationUpdateState() : blender::ed::space_node::LocationUpdateState
- Lock() : IK_QElbowSegment, IK_QJacobian, IK_QRevoluteSegment, IK_QSegment, IK_QSphericalSegment, IK_QSwingSegment, IK_QTranslateSegment
- lock() : btCriticalSection, btGImpactMeshShapePart::TrimeshPrimitiveManager, btSpinMutex
- lockChildShapes() : btGImpactMeshShape, btGImpactMeshShapePart, btGImpactShapeInterface
- Locked() : IK_QSegment
- LockedNode() : blender::fn::lazy_function::LockedNode
- lockJoint() : iTaSC::ControlledObject::JointLockCallback, iTaSC::SceneLock
- LockServer() : CClassFactory
- Log() : mv::OperationListener
- log_after_node_execute() : blender::fn::lazy_function::GraphExecutorLogger
- log_before_node_execute() : blender::fn::lazy_function::GraphExecutorLogger, blender::nodes::GeometryNodesLazyFunctionLogger
- log_socket_value() : blender::fn::lazy_function::GraphExecutorLogger, blender::nodes::GeometryNodesLazyFunctionLogger
- log_value() : blender::nodes::geo_eval_log::GeoTreeLogger
- log_viewer_node() : blender::nodes::geo_eval_log::GeoTreeLogger
- LogMessageVoidify() : LogMessageVoidify
- LookdevModule() : blender::eevee::LookdevModule
- LookdevParameters() : blender::eevee::LookdevParameters
- LookdevView() : blender::eevee::LookdevView
- LookdevWorld() : blender::eevee::LookdevWorld
- lookGetProcessSpace() : FallbackImpl, IOCIOImpl
- lookRelease() : FallbackImpl, IOCIOImpl
- lookup() : blender::bke::AttributeAccessor, blender::bke::pbvh::uv_islands::UVIsland, blender::ConcurrentMap< Key, Value, Hash, IsEqual >, blender::ed::spreadsheet::SpreadsheetCache, blender::gpu::GLVaoCache, blender::GValueMap< Key >, blender::io::serialize::DictionaryValue, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::MultiValueMap< Key, Value >
- lookup_accumulated_size() : blender::threading::detail::TaskSizeHints_AccumulatedLookup, blender::threading::detail::TaskSizeHints_AccumulatedLookupFn< Fn >
- lookup_any() : blender::bke::outliner::treehash::TreeHash
- lookup_array() : blender::io::serialize::DictionaryValue
- lookup_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::MultiValueMap< Key, Value >
- lookup_default() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_default_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_dict() : blender::io::serialize::DictionaryValue
- lookup_double() : blender::io::serialize::DictionaryValue
- lookup_for_write() : blender::bke::MutableAttributeAccessor
- lookup_for_write_span() : blender::bke::MutableAttributeAccessor
- lookup_individual_sizes() : blender::threading::detail::TaskSizeHints_IndividualLookup, blender::threading::detail::TaskSizeHints_IndividualLookupFn< Fn >
- lookup_int() : blender::io::serialize::DictionaryValue
- lookup_key() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_default() : blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_default_as() : blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_or_add() : blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_or_add_as() : blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_ptr() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_key_ptr_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_meta_data() : blender::bke::AttributeAccessor
- lookup_or_add() : blender::ed::spreadsheet::SpreadsheetCache, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_or_add_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_or_add_cb() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_or_add_cb_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_or_add_default() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_or_add_default_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_or_add_for_write() : blender::bke::MutableAttributeAccessor
- lookup_or_add_for_write_only_span() : blender::bke::MutableAttributeAccessor
- lookup_or_add_for_write_span() : blender::bke::MutableAttributeAccessor
- lookup_or_create() : blender::bke::pbvh::uv_islands::UVIsland
- lookup_or_default() : blender::bke::AttributeAccessor
- lookup_or_remember_missing() : blender::bke::bake::BakeDataBlockMap, blender::nodes::node_geo_bake_cc::DummyDataBlockMap, blender::NodesModifierBakeDataBlockMap
- lookup_pixels() : blender::render::texturemargin::TextureMarginMap
- lookup_ptr() : blender::animrig::EvaluationResult, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_ptr_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- lookup_str() : blender::io::serialize::DictionaryValue
- lookup_unused() : blender::bke::outliner::treehash::TreeHash
- lookup_validator() : blender::bke::AttributeAccessor
- LookupTables() : LookupTables
- LookupWarpGrid() : libmv::internal::LookupWarpGrid
- loop_count_get() : FairingContext
- loseFocus() : GHOST_Wintab
- lostMouseCapture() : GHOST_WindowWin32
- LuminanceMatteNode() : blender::compositor::LuminanceMatteNode
- LuminanceMatteOperation() : blender::compositor::LuminanceMatteOperation
- lVector3f() : lVector3f