Here is a list of all functions with links to the classes they belong to:
- m -
- MagicFunction() : blender::nodes::node_shader_tex_magic_cc::MagicFunction
- MainView() : blender::eevee::MainView
- Make4x4() : KDL::Frame2, KDL::Frame
- make_armatures() : ArmatureImporter
- make_attribute_field() : blender::nodes::node_geo_bake_cc::LazyFunctionForBakeNode
- make_available() : blender::nodes::BaseSocketDeclarationBuilder, blender::nodes::SocketDeclaration
- make_constant() : ConstantFolder
- make_constant_clamp() : ConstantFolder
- make_dist_fac_inverse() : blender::compositor::BlurBaseOperation
- make_distant() : LightTreeNode
- make_gausstab() : blender::compositor::BlurBaseOperation
- make_instance() : LightTreeNode
- make_leaf() : LightTreeNode
- make_one() : ConstantFolder
- make_pseudo_unique_temp_filename() : blender::tests::ChangeWorkingDirectoryTest
- make_relative_to() : BoundBox2D
- make_shape_keys() : ArmatureImporter
- make_valid_name() : blender::io::AbstractHierarchyIterator, blender::io::alembic::ABCHierarchyIterator, blender::io::usd::USDHierarchyIterator
- make_weak_reference() : blender::asset_system::AssetRepresentation
- make_zero() : ConstantFolder
- MakeEdge() : Freestyle::WFace
- MakeFace() : Freestyle::WShape, Freestyle::WXShape
- MakeSVertex() : Freestyle::ViewEdgeXBuilder
- makeTexcoordSourceId() : GeometryExporter
- makeUrl() : GeometryExporter
- makeVertexColorSourceId() : GeometryExporter
- MakeViewVertex() : Freestyle::ViewEdgeXBuilder
- Manager() : blender::draw::Manager
- manifest() : blender::bke::cryptomatte::CryptomatteLayer
- MANTA() : MANTA
- Map() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, HdCyclesRenderBuffer
- map() : blender::gpu::GLPixelBuffer, blender::gpu::MTLPixelBuffer, blender::gpu::PixelBuffer, blender::gpu::VKPixelBuffer, DeviceGraphicsInterop, Freestyle::QInformationMap
- map_builtins() : blender::gpu::MTLShaderInterface
- map_input_socket() : blender::compositor::NodeConverter, blender::compositor::NodeOperationBuilder
- map_input_to_result() : blender::realtime_compositor::Operation, blender::realtime_compositor::SimpleOperation
- map_node_to_node_operation() : blender::realtime_compositor::CompileState
- map_node_to_pixel_operation() : blender::realtime_compositor::CompileState
- map_output_socket() : blender::compositor::NodeConverter, blender::compositor::NodeOperationBuilder
- map_texture_buffer() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- map_uv() : QuadDice
- mapped_memory_get() : blender::gpu::VKBuffer
- MapRangeNode() : blender::compositor::MapRangeNode
- MapRangeOperation() : blender::compositor::MapRangeOperation
- MapUVNode() : blender::compositor::MapUVNode
- MapUVOperation() : blender::compositor::MapUVOperation
- MapValueNode() : blender::compositor::MapValueNode
- MapValueOperation() : blender::compositor::MapValueOperation
- mapWintabToSysCoordinates() : GHOST_Wintab
- mark_all_texture_slots_dirty() : blender::draw::image_engine::IMAGE_InstanceData
- mark_already_added_segments() : blender::bke::pbvh::uv_islands::Fan
- mark_as_instance() : blender::io::usd::USDAbstractWriter
- mark_as_instance_of() : blender::io::HierarchyContext
- mark_as_not_instanced() : blender::io::HierarchyContext
- mark_as_used() : blender::ed::asset::index::AssetIndexFile, blender::ed::asset::index::AssetLibraryIndex
- mark_as_weak_export() : blender::io::AbstractHierarchyIterator, blender::io::alembic::ABCHierarchyIterator, blender::io::usd::USDHierarchyIterator
- mark_chunks_dirty() : blender::bke::image::partial_update::TileChangeset
- mark_cleared() : blender::gpu::MTLFrameBuffer
- mark_dirty() : blender::bke::pbvh::pixels::UDIMTilePixels, blender::gpu::MTLFrameBuffer
- mark_do_clear() : blender::gpu::MTLFrameBuffer
- mark_full_update() : blender::bke::image::partial_update::PartialUpdateRegisterImpl
- mark_loadstore_dirty() : blender::gpu::MTLFrameBuffer
- mark_pixels_effected_by_brush() : blender::bke::pbvh::pixels::Rows
- mark_region() : blender::bke::image::partial_update::PartialUpdateRegisterImpl, blender::bke::image::partial_update::TileChangeset, blender::bke::pbvh::pixels::NodeData
- mark_space_used() : blender::eevee::SphereProbeAtlasCoord::LocationFinder
- mark_unused() : UniqueName_Value
- mark_used() : blender::draw::image_engine::FloatBufferCache, UniqueName_Value
- MarkerInImageForTrack() : libmv::Tracks
- markers() : mv::Tracks
- MarkersForTrack() : libmv::Tracks
- MarkersForTracksInBothImages() : libmv::Tracks
- MarkersInBothImages() : libmv::Tracks
- MarkersInImage() : libmv::Tracks
- MarkFullscreenWindow() : ITaskbarList2
- mask() : blender::fn::multi_function::InstructionIndices, blender::fn::multi_function::NextInstructionInfo
- MaskEdge() : blender::deg::DEGCustomDataMeshMasks
- MaskFace() : blender::deg::DEGCustomDataMeshMasks
- MaskLoop() : blender::deg::DEGCustomDataMeshMasks
- MaskNode() : blender::compositor::MaskNode
- MaskOperation() : blender::compositor::MaskOperation
- MaskPoly() : blender::deg::DEGCustomDataMeshMasks
- maskSize() : Freestyle::GaussianFilter
- MaskVert() : blender::deg::DEGCustomDataMeshMasks
- MassPreconditioner() : MassPreconditioner
- mat4_to_dae() : UnitConverter
- mat4_to_dae_double() : UnitConverter
- MatBase() : blender::MatBase< T, NumCol, NumRow, Alignment >
- match() : Freestyle::SceneHash
- match_channels() : DenoiseImageLayer
- matches() : blender::nodes::decl::Bool, blender::nodes::decl::Color, blender::nodes::decl::Custom, blender::nodes::decl::Extend, blender::nodes::decl::Float, blender::nodes::decl::Geometry, blender::nodes::decl::IDSocketDeclaration, blender::nodes::decl::Int, blender::nodes::decl::Matrix, blender::nodes::decl::Menu, blender::nodes::decl::Rotation, blender::nodes::decl::Shader, blender::nodes::decl::String, blender::nodes::decl::Vector, blender::nodes::NodeDeclaration, blender::nodes::PanelDeclaration, blender::nodes::SocketDeclaration, blender::ui::AbstractGridViewItem, blender::ui::AbstractTreeViewItem, blender::ui::AbstractViewItem, blender::ui::ViewItemAPIWrapper
- matches_common_data() : blender::nodes::SocketDeclaration
- matches_single() : blender::ui::AbstractTreeViewItem
- mate() : Freestyle::TVertex
- Material() : blender::nodes::decl::Material, blender::workbench::Material
- material_add() : blender::eevee::DeferredLayer, blender::eevee::DeferredPipeline, blender::eevee::DeferredProbePipeline, blender::eevee::PipelineModule, blender::eevee::PlanarProbePipeline, blender::eevee::VolumeLayer
- material_array_get() : blender::eevee::MaterialModule
- material_create_info_amend() : blender::eevee::ShaderModule
- material_default_shader_get() : blender::eevee::ShaderModule
- material_get() : blender::eevee::MaterialModule
- material_id() : blender::io::hydra::CurvesData, blender::io::hydra::MeshData, blender::io::hydra::ObjectData, blender::io::hydra::VolumeData
- material_opaque_add() : blender::eevee::ForwardPipeline
- material_set() : blender::draw::detail::PassBase< DrawCommandBufType >
- material_shader_get() : blender::eevee::ShaderModule
- material_transparent_add() : blender::eevee::ForwardPipeline
- MaterialColorShader() : Freestyle::StrokeShaders::MaterialColorShader
- MaterialData() : blender::io::hydra::MaterialData
- materialize() : blender::bke::VArrayImpl_For_VertexWeights, blender::GVArrayCommon, blender::GVArrayImpl, blender::GVArrayImpl_For_GSpan, blender::GVArrayImpl_For_SingleValueRef, blender::GVArrayImpl_For_SlicedGVArray, blender::GVArrayImpl_For_VArray< T >, blender::GVMutableArrayImpl_For_VMutableArray< T >, blender::VArrayCommon< T >, blender::VArrayImpl< T >, blender::VArrayImpl_For_GVArray< T >, blender::VArrayImpl_For_Single< T >, blender::VArrayImpl_For_Span< T >
- materialize_compressed() : blender::GVArrayCommon, blender::GVArrayImpl, blender::GVArrayImpl_For_GSpan, blender::GVArrayImpl_For_SingleValueRef, blender::GVArrayImpl_For_SlicedGVArray, blender::GVArrayImpl_For_VArray< T >, blender::GVMutableArrayImpl_For_VMutableArray< T >, blender::VArrayCommon< T >, blender::VArrayImpl< T >, blender::VArrayImpl_For_GVArray< T >, blender::VArrayImpl_For_Single< T >, blender::VArrayImpl_For_Span< T >
- materialize_compressed_to_uninitialized() : blender::GVArrayCommon, blender::GVArrayImpl, blender::GVArrayImpl_For_GSpan, blender::GVArrayImpl_For_SingleValueRef, blender::GVArrayImpl_For_SlicedGVArray, blender::GVArrayImpl_For_VArray< T >, blender::GVMutableArrayImpl_For_VMutableArray< T >, blender::VArrayCommon< T >, blender::VArrayImpl< T >, blender::VArrayImpl_For_GVArray< T >, blender::VArrayImpl_For_Single< T >, blender::VArrayImpl_For_Span< T >
- materialize_to_uninitialized() : blender::bke::VArrayImpl_For_VertexWeights, blender::GVArrayCommon, blender::GVArrayImpl, blender::GVArrayImpl_For_GSpan, blender::GVArrayImpl_For_SingleValueRef, blender::GVArrayImpl_For_SlicedGVArray, blender::GVArrayImpl_For_VArray< T >, blender::GVMutableArrayImpl_For_VMutableArray< T >, blender::VArrayCommon< T >, blender::VArrayImpl< T >, blender::VArrayImpl_For_GVArray< T >, blender::VArrayImpl_For_Single< T >, blender::VArrayImpl_For_Span< T >
- MaterialKey() : blender::eevee::MaterialKey
- MaterialModule() : blender::eevee::MaterialModule
- MaterialNode() : MaterialNode
- MaterialSelectionFieldInput() : blender::nodes::node_geo_material_selection_cc::MaterialSelectionFieldInput
- MaterialsExporter() : MaterialsExporter
- MaterialTexture() : blender::workbench::MaterialTexture
- MathBaseOperation() : blender::compositor::MathBaseOperation
- MathNode() : blender::compositor::MathNode
- matrices_ubo_get() : blender::draw::View
- Matrix() : Freestyle::VecMat::Matrix< T, M, N >
- matrix() : Freestyle::NodeTransform
- Matrix3() : Matrix3
- MatrixTransfer() : slim::MatrixTransfer
- MatrixTransferChart() : slim::MatrixTransferChart
- MatView() : blender::MatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >
- max() : blender::color::ByteTraits, blender::color::FloatTraits, blender::gpu::SignedNormalized< InnerType >, blender::gpu::UnsignedNormalized< InnerType >, blender::nodes::decl::FloatBuilder, blender::nodes::decl::IntBuilder, blender::nodes::decl::VectorBuilder, blender::nodes::materialx::NodeItem, blender::SubFrame, btAlignedBox3d
- max2d() : Freestyle::FEdge
- max_concurrency() : TaskScheduler
- max_sampler_index_for_stage() : blender::gpu::MSLGeneratorInterface
- max_size() : gim_array< T >, GuardedAllocator< T >, MEM_Allocator< _Tp >, SocketType
- maxAxis4() : btVector4
- MaxClip() : mv::Tracks
- maxdepth() : btDbvt
- MaxExtension() : IK_QSegment
- MaxFrame() : mv::Tracks
- MaxImage() : libmv::Tracks
- maxIterations() : btPolarDecomposition
- Maxs() : btDbvtAabbMm
- maxTime() : blender::io::alembic::AbcObjectReader
- MaxTrack() : libmv::Tracks, mv::Tracks
- may_have_ownership() : blender::GVArrayCommon
- may_override_import_method() : blender::asset_system::AssetRepresentation
- MD5Hash() : MD5Hash
- Mem() : GPUDevice::Mem
- mem_alloc() : CPUDevice, Device, DummyDevice, MultiDevice, Stats
- mem_alloc_sub_ptr() : CPUDevice, Device
- mem_allocate() : array< T, alignment >
- MEM_Allocator() : MEM_Allocator< _Tp >
- mem_allocator_get() : blender::gpu::VKDevice
- MEM_CacheLimiter() : MEM_CacheLimiter< T >
- MEM_CacheLimiterCClass() : MEM_CacheLimiterCClass
- MEM_CacheLimiterHandle() : MEM_CacheLimiterHandle< T >
- MEM_CacheLimiterHandleCClass() : MEM_CacheLimiterHandleCClass
- mem_copy() : array< T, alignment >
- mem_copy_from() : CPUDevice, Device, DummyDevice, MultiDevice
- mem_copy_to() : CPUDevice, Device, DummyDevice, MultiDevice
- MEM_CXX_CLASS_ALLOC_FUNCS() : blender::bke::PointCloudRuntime, blender::deg::AnimatedPropertyID, blender::deg::AnimatedPropertyStorage, blender::deg::Depsgraph, blender::deg::DepsgraphBuilderCache, blender::deg::Node, blender::deg::Relation, blender::gpu::GLBatch, blender::gpu::GLLogParser, blender::gpu::GLShaderInterface, blender::gpu::GPULogParser, blender::gpu::MSLGeneratorInterface, blender::gpu::MTLBuffer, blender::gpu::MTLSafeFreeList, blender::gpu::MTLScratchBufferManager, blender::gpu::MTLShaderInterface, blender::gpu::MTLUniformBuf, blender::gpu::MTLVertBuf, blender::opensubdiv::MeshTopology, blender::opensubdiv::TopologyRefinerImpl, FallbackProcessor, FallbackTransform, OpenSubdiv_EvaluatorCacheImpl, OpenSubdiv_EvaluatorImpl
- mem_free() : array< T, alignment >, CPUDevice, Device, DummyDevice, MultiDevice, Stats
- mem_free_sub_ptr() : Device
- MEM_RefCounted() : MEM_RefCounted
- mem_zero() : CPUDevice, Device, DummyDevice, MultiDevice
- MEMFreeImplicitSharing() : blender::implicit_sharing::MEMFreeImplicitSharing
- memory_elements_size() : device_memory
- memory_size() : device_memory
- memory_statistics_get() : blender::gpu::Context, blender::gpu::DummyContext, blender::gpu::GLContext, blender::gpu::MTLContext, blender::gpu::VKContext, blender::gpu::VKDevice
- MemoryAllocator() : MemoryAllocator< N >
- MemoryBlobWriter() : blender::bke::bake::MemoryBlobWriter
- MemoryBuffer() : blender::compositor::MemoryBuffer
- MemoryCounter() : blender::memory_counter::MemoryCounter
- MemorySizeInBytes() : libmv::ArrayND< T, N >, libmv::Image
- MenuSwitchFn() : blender::nodes::node_geo_menu_switch_cc::MenuSwitchFn
- merge() : blender::animrig::CombinedKeyingResult, blender::bke::image::partial_update::TileChangeset, blender::index_mask::ExprBuilder, blender::nodes::value_elem::ElemVariant, blender::nodes::value_elem::MatrixElem, blender::nodes::value_elem::PrimitiveValueElem, blender::nodes::value_elem::RotationElem, blender::nodes::value_elem::VectorElem, GIM_AABB
- merge_adjacent_segments() : blender::ed::greasepencil::trim::Segments
- merge_contacts() : btContactArray, gim_contact_array
- merge_contacts_unique() : btContactArray, gim_contact_array
- merge_islands() : blender::geometry::OverlapMerger
- merge_point() : GIM_AABB
- merge_points() : GIM_TRIANGLE_CONTACT, GIM_TRIANGLE_CONTACT_DATA
- mergeIslands() : btSimulationIslandManagerMt
- mergepoints_generic() : GIM_TRIANGLE_CONTACT_DATA
- Mesh() : Mesh
- mesh() : blender::bke::GeometryFieldContext, blender::bke::MeshFieldContext
- mesh_has_edit_cage() : blender::draw::overlay::Meshes
- mesh_sync() : blender::draw::overlay::Sculpts, blender::workbench::Instance
- MeshAttributeData() : blender::ed::sculpt_paint::MeshAttributeData
- MeshComponent() : blender::bke::MeshComponent
- MeshData() : blender::bke::pbvh::uv_islands::MeshData, blender::io::hydra::MeshData
- MeshDomainViewItem() : blender::ed::spreadsheet::MeshDomainViewItem
- MeshFairingContext() : MeshFairingContext
- MeshFieldContext() : blender::bke::MeshFieldContext
- MeshFromGeometry() : blender::io::obj::MeshFromGeometry
- MeshImporter() : MeshImporter
- MeshPass() : blender::workbench::MeshPass
- MeshRuntime() : blender::bke::MeshRuntime
- MeshStats() : MeshStats
- MeshTopology() : blender::opensubdiv::MeshTopology
- MeshViewItem() : blender::ed::spreadsheet::MeshViewItem
- Metaballs() : blender::draw::overlay::Metaballs
- metadata() : ImageHandle
- Metal() : DebugFlags::Metal
- metal_backend_only() : blender::gpu::shader::ShaderCreateInfo
- metal_is_supported() : blender::gpu::MTLBackend
- metalCommandQueue() : GHOST_ContextCGL
- metalDevice() : GHOST_ContextCGL
- metalOverlayTexture() : GHOST_ContextCGL
- metalRegisterPresentCallback() : GHOST_ContextCGL
- MF_AlignEulerToVector() : blender::nodes::node_fn_align_euler_to_vector_cc::MF_AlignEulerToVector
- MF_SeparateXYZ() : blender::nodes::node_shader_sepcomb_xyz_cc::sep::MF_SeparateXYZ
- MF_SpecialCharacters() : blender::nodes::node_fn_input_special_characters_cc::MF_SpecialCharacters
- MikkMeshWrapper() : MikkMeshWrapper< is_subd >
- Mikktspace() : mikk::Mikktspace< Mesh >
- min() : blender::color::ByteTraits, blender::color::FloatTraits, blender::nodes::decl::FloatBuilder, blender::nodes::decl::IntBuilder, blender::nodes::decl::VectorBuilder, blender::nodes::materialx::NodeItem, blender::SubFrame, btAlignedBox3d
- min2d() : Freestyle::FEdge
- min_array_size() : blender::index_mask::IndexMask
- minAxis4() : btVector4
- mindices() : Freestyle::IndexedFaceSet
- minimize() : libmv::Dogleg< Function, Jacobian, Solver >, libmv::LevenbergMarquardt< Function, Jacobian, Solver >
- MinkowskiDiff() : gjkepa2_impl::MinkowskiDiff, MinkowskiDiff< btConvexTemplate >
- Mins() : btDbvtAabbMm
- minTime() : blender::io::alembic::AbcObjectReader
- mip_count() : blender::draw::Texture, blender::gpu::Texture
- mip_depth_get() : blender::gpu::Texture
- mip_height_get() : blender::gpu::Texture
- mip_range_set() : blender::gpu::GLTexture, blender::gpu::MTLTexture, blender::gpu::Texture, blender::gpu::VKTexture
- mip_size_get() : blender::gpu::Texture
- mip_view() : blender::draw::Texture, blender::draw::TextureFromPool, blender::draw::TextureRef
- mip_width_get() : blender::gpu::Texture
- misize() : Freestyle::IndexedFaceSet
- mix() : AlphaSource, blender::nodes::materialx::NodeItem
- mix_in() : blender::bke::attribute_math::BooleanPropagationMixer, blender::bke::attribute_math::ColorGeometry4bMixer, blender::bke::attribute_math::ColorGeometry4fMixer, blender::bke::attribute_math::float4x4Mixer, blender::bke::attribute_math::SimpleMixer< T >, blender::bke::attribute_math::SimpleMixerWithAccumulationType< T, AccumulationT, ValueToAccumulate, AccumulateToValue >, blender::ComputeContextHash
- mix_mode() : blender::animrig::Layer
- mix_source_and_write_destination() : blender::bke::pbvh::pixels::CopyPixelCommand
- MixBaseOperation() : blender::compositor::MixBaseOperation
- MixColorFunction() : blender::nodes::node_sh_mix_cc::MixColorFunction
- MixNode() : blender::compositor::MixNode
- MixRGBFunction() : blender::nodes::node_shader_mix_rgb_cc::MixRGBFunction
- modelmat_reset() : blender::draw::DebugDraw
- modelmat_set() : blender::draw::DebugDraw
- ModelReader() : ModelReader
- modelUpdate() : iTaSC::ConstraintSet, iTaSC::CopyPose
- modelViewMatrix() : Freestyle::NodeCamera
- modified() : AttributeRequestSet, AttributeSet, BlenderViewportParameters, BufferParams, DisplayDriver::Params, GuidingParams, SceneParams, SessionParams
- modifier_name() : blender::bke::ModifierComputeContext
- modifier_walk() : blender::deg::DepsgraphNodeBuilder
- ModifierComputeContext() : blender::bke::ModifierComputeContext
- ModifierDataBackup() : blender::deg::ModifierDataBackup
- ModifierDataStoreElem() : ModifierDataStoreElem
- modify_fcurve() : AnimationImporter
- modify_geometry_sets() : blender::bke::GeometrySet
- module_free() : blender::draw::overlay::ShaderModule, blender::eevee::ShaderModule
- module_get() : blender::draw::overlay::ShaderModule, blender::eevee::ShaderModule
- MorphologicalDistanceFeatherWeights() : blender::realtime_compositor::MorphologicalDistanceFeatherWeights
- MorphologicalDistanceFeatherWeightsKey() : blender::realtime_compositor::MorphologicalDistanceFeatherWeightsKey
- motion_key() : PointCloud::Point
- motion_keys() : Hair::Curve
- motion_shutter_time() : Scene
- motion_step() : Camera, Geometry, Object
- motion_time() : Camera, Geometry, Object
- motion_verts() : Mesh::Triangle
- MotionBlurModule() : blender::eevee::MotionBlurModule
- mouse_delta() : blender::ed::sculpt_paint::greasepencil::GreasePencilStrokeOperationCommon
- MouseCoords() : MouseCoords
- move_assign() : blender::CPPType
- move_assign_indices() : blender::CPPType
- move_assign_n() : blender::CPPType
- move_bake_state_to_values() : blender::nodes::node_geo_bake_cc::LazyFunctionForBakeNode
- move_construct() : blender::CPPType
- move_construct_indices() : blender::CPPType
- move_construct_n() : blender::CPPType
- move_data() : blender::gpu::VKDiscardPool
- move_device() : device_vector< T >
- move_from() : blender::GVArrayCommon, blender::VArrayCommon< T >
- move_node_bottom() : blender::bke::greasepencil::LayerGroup
- move_node_down() : blender::bke::greasepencil::LayerGroup
- move_node_top() : blender::bke::greasepencil::LayerGroup
- move_node_up() : blender::bke::greasepencil::LayerGroup
- move_textures_to_host() : GPUDevice
- MovieClipAlphaOperation() : blender::compositor::MovieClipAlphaOperation
- MovieClipAttributeOperation() : blender::compositor::MovieClipAttributeOperation
- MovieClipBackup() : blender::deg::MovieClipBackup
- MovieClipBaseOperation() : blender::compositor::MovieClipBaseOperation
- MovieClipNode() : blender::compositor::MovieClipNode
- MovieClipOperation() : blender::compositor::MovieClipOperation
- MovieDistortionNode() : blender::compositor::MovieDistortionNode
- MovieDistortionOperation() : blender::compositor::MovieDistortionOperation
- MovingFrame() : iTaSC::MovingFrame
- ms_from_input_time() : GHOST_SystemWayland, GHOST_SystemX11
- msize() : Freestyle::IndexedFaceSet
- msl_patch_default_get() : blender::gpu::MSLGeneratorInterface
- MSLConstant() : blender::gpu::MSLConstant
- MSLGeneratorInterface() : blender::gpu::MSLGeneratorInterface
- MSLUniform() : blender::gpu::MSLUniform
- mtl_file_path() : blender::io::obj::MTLWriter
- mtl_libraries() : blender::io::obj::OBJParser
- mtl_max_total_threads_per_threadgroup() : blender::gpu::shader::ShaderCreateInfo
- MTLBatch() : blender::gpu::MTLBatch
- MTLBuffer() : blender::gpu::MTLBuffer
- MTLBufferHandle() : blender::gpu::MTLBufferHandle
- MTLCircularBuffer() : blender::gpu::MTLCircularBuffer
- MTLCommandBufferManager() : blender::gpu::MTLCommandBufferManager
- MTLComputePipelineStateDescriptor() : blender::gpu::MTLComputePipelineStateDescriptor
- MTLComputeState() : blender::gpu::MTLComputeState
- MTLContext() : blender::gpu::MTLContext
- MTLDrawList() : blender::gpu::MTLDrawList
- MTLFence() : blender::gpu::MTLFence
- MTLFrameBuffer() : blender::gpu::MTLFrameBuffer
- MTLImmediate() : blender::gpu::MTLImmediate
- mtlmaterial_name() : blender::io::obj::MTLWriter
- MTLParallelShaderCompiler() : blender::gpu::MTLParallelShaderCompiler
- MTLParser() : blender::io::obj::MTLParser
- MTLPixelBuffer() : blender::gpu::MTLPixelBuffer
- MTLQueryPool() : blender::gpu::MTLQueryPool
- MTLRenderPassState() : blender::gpu::MTLRenderPassState
- MTLSafeFreeList() : blender::gpu::MTLSafeFreeList
- MTLScratchBufferManager() : blender::gpu::MTLScratchBufferManager
- MTLShader() : blender::gpu::MTLShader
- MTLShaderCompiler() : blender::gpu::MTLShaderCompiler
- MTLShaderInterface() : blender::gpu::MTLShaderInterface
- MTLSSBOAttribute() : blender::gpu::MTLSSBOAttribute
- MTLStateManager() : blender::gpu::MTLStateManager
- MTLStorageBuf() : blender::gpu::MTLStorageBuf
- MTLTexture() : blender::gpu::MTLTexture
- MTLUniformBuf() : blender::gpu::MTLUniformBuf
- MTLVertBuf() : blender::gpu::MTLVertBuf
- MTLWriter() : blender::io::obj::MTLWriter
- mul() : btConvexHullInternal::DMul< UWord, UHWord >, btConvexHullInternal::Int128
- mulElem() : btMatrixX< T >
- multAndAdd() : btKrylovSolver< MatrixX >
- multAndAddTo() : btKrylovSolver< MatrixX >
- multi_draw_indirect() : blender::gpu::DummyBatch, blender::gpu::GLBatch, blender::gpu::MTLBatch, blender::gpu::VKBatch
- multi_function() : blender::fn::FieldOperation
- multi_input() : blender::nodes::BaseSocketDeclarationBuilder
- MultiBodyInplaceSolverIslandCallback() : MultiBodyInplaceSolverIslandCallback
- MultiDevice() : MultiDevice
- MultilayerBaseOperation() : blender::compositor::MultilayerBaseOperation
- MultilayerColorOperation() : blender::compositor::MultilayerColorOperation
- MultilayerValueOperation() : blender::compositor::MultilayerValueOperation
- MultilayerVectorOperation() : blender::compositor::MultilayerVectorOperation
- multiply() : btDeformableBackwardEulerObjective
- multiply2_p8r() : btMatrixX< T >
- multiplyAdd2_p8r() : btMatrixX< T >
- MultiplyMatrix() : Freestyle::NodeTransform
- MultiThreadedOperation() : blender::compositor::MultiThreadedOperation
- multiToSingleIndex() : btMiniSDF
- mutable_() : blender::fn::multi_function::SignatureBuilder
- MutableAttributeAccessor() : blender::bke::MutableAttributeAccessor
- MutableBitIterator() : blender::bits::MutableBitIterator
- MutableBitRef() : blender::bits::MutableBitRef
- MutableBitSpan() : blender::bits::MutableBitSpan
- MutableBoundedBitSpan() : blender::bits::MutableBoundedBitSpan
- MutableItemIterator() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItemIterator
- MutableIterator() : blender::linear_allocator::ChunkedList< T, SegmentCapacity >::MutableIterator
- MutableMatView() : blender::MutableMatView< T, NumCol, NumRow, SrcNumCol, SrcNumRow, SrcStartCol, SrcStartRow, SrcAlignment >
- MutableSpan() : blender::MutableSpan< T >
- MutableValueIterator() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableValueIterator
- MutableVArraySpan() : blender::MutableVArraySpan< T >
- MyCallback() : MyCallback
- MyInternalTriangleIndexCallback() : MyInternalTriangleIndexCallback