Here is a list of all functions with links to the classes they belong to:
- r -
- rabs() : Freestyle::AppView
- rad_head() : UnifiedBonePtr
- rad_tail() : UnifiedBonePtr
- radian() : blender::math::AngleCartesianBase< T >, blender::math::AngleFraction< T >, blender::math::AngleRadianBase< T >
- radii() : blender::bke::greasepencil::Drawing
- radii_for_write() : blender::bke::greasepencil::Drawing
- raiseException() : Freestyle::Exception
- Rall1d() : KDL::Rall1d< T, V, S >
- Rall2d() : KDL::Rall2d< T, V, S >
- randomize_color() : blender::ed::sculpt_paint::greasepencil::PaintOperationExecutor
- randomize_opacity() : blender::ed::sculpt_paint::greasepencil::PaintOperationExecutor
- randomize_radius() : blender::ed::sculpt_paint::greasepencil::PaintOperationExecutor
- randomize_rotation() : blender::ed::sculpt_paint::greasepencil::PaintOperationExecutor
- randomizeConstraints() : btSoftBody
- RandomNumberGenerator() : blender::RandomNumberGenerator
- Range() : btBatchedConstraints::Range, iTaSC::Range
- range() : WorkspaceStatus
- range_after_loop() : blender::bke::curves::IndexRangeCyclic
- range_before_loop() : blender::bke::curves::IndexRangeCyclic
- range_within_max_leaf_size() : BVHBuild
- rasterize_tri() : blender::render::texturemargin::TextureMarginMap
- Rational128() : btConvexHullInternal::Rational128
- Rational64() : btConvexHullInternal::Rational64
- RawDataWrapperBuffer() : blender::opensubdiv::RawDataWrapperBuffer< T >
- RawDataWrapperVertexBuffer() : blender::opensubdiv::RawDataWrapperVertexBuffer< T >
- ray_collision() : GIM_TRIANGLE
- ray_collision_front_side() : GIM_TRIANGLE
- rayCast() : btRaycastVehicle
- RaycastFunction() : blender::nodes::node_geo_raycast_cc::RaycastFunction
- rayFaceTest() : btSoftBody
- RayFromToCaster() : btSoftBody::RayFromToCaster
- rayFromToTriangle() : btSoftBody::RayFromToCaster
- rayIntersect() : Freestyle::Geometry::Polygon3r
- raylists_build() : blender::eevee::IrradianceBake
- rayQuery() : btGImpactBvh, btGImpactQuantizedBvh, GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE >
- RayResultCallback() : btCollisionWorld::RayResultCallback
- rayTest() : btAxisSweep3Internal< BP_FP_INT_TYPE >, btBroadphaseInterface, btCollisionWorld, btDbvt, btDbvtBroadphase, btDeformableMultiBodyDynamicsWorld, btGImpactMeshShape, btGImpactShapeInterface, btSimpleBroadphase, btSoftBody, btSoftMultiBodyDynamicsWorld, btSoftRigidDynamicsWorld
- rayTestInternal() : btDbvt
- rayTestSingle() : btCollisionWorld, btDeformableMultiBodyDynamicsWorld, btSoftMultiBodyDynamicsWorld, btSoftRigidDynamicsWorld
- rayTestSingleInternal() : btCollisionWorld
- RayTraceModule() : blender::eevee::RayTraceModule
- RayTraceResultTexture() : blender::eevee::RayTraceResultTexture
- rbegin() : blender::Array< T, InlineBufferCapacity, Allocator >, blender::MutableSpan< T >, blender::Span< T >, blender::Vector< T, InlineBufferCapacity, Allocator >
- read() : blender::bke::bake::BlobReader, blender::bke::bake::DiskBlobReader, blender::bke::bake::MemoryBlobReader, blender::compositor::MemoryBuffer, blender::draw::detail::StorageCommon< T, len, device_only >, blender::draw::Texture, blender::gpu::DummyFrameBuffer, blender::gpu::DummyVertexBuffer, blender::gpu::FrameBuffer, blender::gpu::GLFrameBuffer, blender::gpu::GLIndexBuf, blender::gpu::GLStorageBuf, blender::gpu::GLTexture, blender::gpu::GLVertBuf, blender::gpu::IndexBuf, blender::gpu::MTLFrameBuffer, blender::gpu::MTLIndexBuf, blender::gpu::MTLStorageBuf, blender::gpu::MTLTexture, blender::gpu::MTLVertBuf, blender::gpu::StorageBuf, blender::gpu::Texture, blender::gpu::VertBuf, blender::gpu::VKBuffer, blender::gpu::VKFrameBuffer, blender::gpu::VKIndexBuffer, blender::gpu::VKStorageBuffer, blender::gpu::VKTexture, blender::gpu::VKVertexBuffer, blender::io::grease_pencil::SVGImporter, btSdfDataStream, CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >, HdCyclesFileReader, IFileStream, IMemStream, IMMapStream
- read_and_calculate_corners() : blender::compositor::PlaneTrackCommon
- read_aov() : blender::eevee::Film, blender::render::hydra::GPURenderTaskDelegate, blender::render::hydra::RenderTaskDelegate
- read_as_stream() : blender::bke::bake::BlobReader
- read_asset() : UnitConverter
- read_back() : blender::gpu::tests::CallData
- read_bilinear() : blender::compositor::MemoryBuffer
- read_buffer() : blender::ed::sculpt_paint::hide::DualBitBuffer, blender::ed::sculpt_paint::hide::DualBuffer
- read_bytes() : blender::io::ply::PlyReadBuffer
- read_clip() : CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >
- read_contents() : blender::ed::asset::index::AssetIndexFile
- read_curve_sample() : blender::io::usd::USDCurvesReader, blender::io::usd::USDNurbsReader
- read_curves_sample() : blender::io::alembic::AbcCurveReader
- read_custom_data() : blender::io::usd::USDCurvesReader, blender::io::usd::USDPointsReader
- read_elem() : blender::compositor::MemoryBuffer
- read_elem_bicubic_bspline() : blender::compositor::MemoryBuffer
- read_elem_bilinear() : blender::compositor::MemoryBuffer
- read_elem_checked() : blender::compositor::MemoryBuffer
- read_elem_clamped() : blender::compositor::MemoryBuffer
- read_elem_filtered() : blender::compositor::MemoryBuffer
- read_elem_sampled() : blender::compositor::MemoryBuffer
- read_finished() : blender::compositor::SharedOperationBuffers
- read_from_cache() : blender::NodesModifierSimulationParams
- read_from_disk() : blender::gpu::VKPipelinePool
- read_from_manifest() : blender::bke::cryptomatte::CryptomatteLayer
- read_full_buffer_from_disk() : TileManager
- read_geometry() : blender::io::alembic::AbcCurveReader, blender::io::alembic::AbcMeshReader, blender::io::alembic::AbcObjectReader, blender::io::alembic::AbcPointsReader, blender::io::alembic::AbcSubDReader, blender::io::usd::USDCurvesReader, blender::io::usd::USDGeomReader, blender::io::usd::USDMeshReader, blender::io::usd::USDNurbsReader, blender::io::usd::USDPointsReader, blender::io::usd::USDShapeReader
- read_interpolated() : blender::NodesModifierSimulationParams
- read_into_tree() : blender::asset_system::AssetCatalogService
- read_line() : blender::io::ply::PlyReadBuffer
- read_matrix() : blender::io::alembic::AbcObjectReader, blender::io::usd::USDXformReader
- read_mesh() : blender::io::alembic::AbcMeshReader
- read_node_transform() : AnimationImporter
- read_object_data() : blender::io::usd::USDCameraReader, blender::io::usd::USDCurvesReader, blender::io::usd::USDLightReader, blender::io::usd::USDMeshReader, blender::io::usd::USDNurbsReader, blender::io::usd::USDPointInstancerReader, blender::io::usd::USDPointsReader, blender::io::usd::USDPrimReader, blender::io::usd::USDShapeReader, blender::io::usd::USDSkeletonReader, blender::io::usd::USDVolumeReader, blender::io::usd::USDXformReader
- read_pass() : blender::eevee::Film
- read_pixel() : blender::bke::image::ImageBufferAccessor< T, Channels >, blender::ed::sculpt_paint::paint::image::ImageBufferByte4, blender::ed::sculpt_paint::paint::image::ImageBufferFloat4
- read_pixels() : DenoiseImage
- read_previous_pixels() : DenoiseImage
- read_render_tile() : BlenderOutputDriver, OutputDriver
- read_result() : blender::draw::select::SelectMap
- read_result_packed() : blender::eevee::IrradianceBake
- read_result_unpacked() : blender::eevee::IrradianceBake
- read_shared() : blender::bke::bake::BlobReadSharing
- read_single() : blender::NodesModifierSimulationParams
- read_sub() : blender::gpu::VKTexture
- read_velocities() : blender::io::usd::USDPointsReader
- ReadAccessor() : nanovdb::ReadAccessor< BuildT >
- readColorPixels() : Freestyle::AppCanvas, Freestyle::Canvas
- readCompleteViewMapPixel() : Freestyle::SteerableViewMap
- ReadCompleteViewMapPixelF0D() : Freestyle::Functions0D::ReadCompleteViewMapPixelF0D
- readConfiguration() : MANTA
- readData() : MANTA
- readDepthPixels() : Freestyle::AppCanvas, Freestyle::Canvas
- readers() : blender::io::usd::USDStageReader
- readGuiding() : MANTA
- readMapPixel() : Freestyle::Canvas
- ReadMapPixelF0D() : Freestyle::Functions0D::ReadMapPixelF0D
- readMesh() : MANTA
- readNoise() : MANTA
- readObjectData() : blender::io::alembic::AbcCameraReader, blender::io::alembic::AbcCurveReader, blender::io::alembic::AbcEmptyReader, blender::io::alembic::AbcMeshReader, blender::io::alembic::AbcNurbsReader, blender::io::alembic::AbcObjectReader, blender::io::alembic::AbcPointsReader, blender::io::alembic::AbcSubDReader
- readonly_single_input() : blender::fn::multi_function::Params
- readonly_vector_input() : blender::fn::multi_function::Params
- readParticles() : MANTA
- ReadSolverConstraintsLoop() : ReadSolverConstraintsLoop
- readSteerableViewMapPixel() : Freestyle::SteerableViewMap
- ReadSteerableViewMapPixelF0D() : Freestyle::Functions0D::ReadSteerableViewMapPixelF0D
- ready_to_draw() : DrawTile
- ready_to_reset() : PathTrace, Session
- RealizeOnDomainOperation() : blender::realtime_compositor::RealizeOnDomainOperation
- RealtimeCompositor() : blender::render::RealtimeCompositor
- rebalance() : PathTrace
- rebase() : blender::asset_system::AssetCatalogPath
- rebuild() : blender::InplacePriorityQueue< T, FirstHasHigherPriority >
- rebuild_catalogs_from_nested() : blender::asset_system::AllAssetLibrary
- rebuild_from_treestore() : blender::bke::outliner::treehash::TreeHash
- rebuild_undo_regions() : blender::bke::pbvh::pixels::NodeData
- rebuildNodeTree() : btSoftBody
- rec709_to_scene_linear() : ShaderManager
- recalcLocalAabb() : btConvexInternalAabbCachingShape, btPolyhedralConvexAabbCachingShape
- recalculate_inverse_maps() : blender::bke::compare_meshes::IndexMapping
- receiveNearbyFaces() : btConvexHullInternal::Vertex
- ReceiverIsolation() : blender::lazy_threading::ReceiverIsolation
- recenter() : blender::Bounds< T >
- Reconstruct() : mv::AutoTrack
- recursive_downsample() : blender::gpu::FrameBuffer
- recursiveSplit() : Freestyle::Operators
- redo() : blender::asset_system::AssetCatalogService
- reduce() : blender::index_mask::ParallelSegmentsCollector
- reduce_add() : mikk::float3
- reduce_density_projected() : blender::ed::sculpt_paint::DensitySubtractOperationExecutor
- reduce_density_projected_with_symmetry() : blender::ed::sculpt_paint::DensitySubtractOperationExecutor
- reduce_density_spherical() : blender::ed::sculpt_paint::DensitySubtractOperationExecutor
- reduce_density_spherical_with_symmetry() : blender::ed::sculpt_paint::DensitySubtractOperationExecutor
- ReduceToSingleValueOperation() : blender::realtime_compositor::ReduceToSingleValueOperation
- ref() : blender::TypedBuffer< T, Size >, MEM_CacheLimiterHandle< T >
- ref_add() : blender::gpu::GLShaderInterface
- ref_remove() : blender::gpu::GLShaderInterface
- refcount() : blender::io::alembic::AbcObjectReader, blender::io::usd::USDPrimReader
- reference() : Node
- reference_add() : blender::gpu::VertBuf
- reference_count() : blender::realtime_compositor::Result, Node
- reference_handles() : blender::bke::Instances
- reference_handles_for_write() : blender::bke::Instances
- reference_index() : blender::ed::spreadsheet::InstanceReferenceViewItem
- reference_pass() : blender::nodes::BaseSocketDeclarationBuilder
- reference_pass_all() : blender::nodes::BaseSocketDeclarationBuilder
- reference_remove() : blender::gpu::VertBuf
- reference_user_counts() : blender::bke::Instances
- references() : blender::bke::Instances
- references_num() : blender::bke::Instances
- refine() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::EvalOutputAPI, blender::opensubdiv::FaceVaryingVolatileEval< EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >, btSoftBody
- refine_bump_nodes() : ShaderGraph
- refit() : btGImpactBvh, btGImpactQuantizedBvh, BVH2, gim_array< T >, GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE >
- refit_node() : BVH2
- refit_nodes() : BVH2
- refit_primitives() : BVH2
- reflection_clip_plane_get() : blender::eevee::PlanarProbe
- RefPoint() : KDL::Twist, KDL::TwistAcc, KDL::TwistVel, KDL::Wrench
- refresh_catalog_simplename() : blender::asset_system::AssetLibrary
- refresh_catalogs() : blender::asset_system::AllAssetLibrary, blender::asset_system::AssetLibrary, blender::asset_system::OnDiskAssetLibrary
- refreshBroadphaseProxy() : btCollisionWorld
- refreshContactPoints() : btManifoldResult
- RegionTracker() : libmv::RegionTracker
- register_and_get_layer() : blender::eevee::VolumePipeline
- register_area() : blender::compositor::SharedOperationBuffers
- register_closures() : OSLRenderServices
- register_draw_counters() : blender::gpu::MTLCommandBufferManager
- register_id() : blender::eevee::Cryptomatte
- register_input() : NodeType
- register_item() : blender::ui::AbstractView
- register_layer_attributes() : blender::draw::Manager
- register_output() : NodeType
- register_read() : blender::compositor::SharedOperationBuffers
- register_result() : SnapData
- register_result_raycast() : SnapData
- register_viewer() : blender::compositor::NodeConverter, blender::compositor::NodeOperationBuilder
- registerAlgorithm() : btGImpactCollisionAlgorithm
- registerCallback() : iTaSC::ConstraintSet
- registerClosestPointsCreateFunc() : btCollisionDispatcher
- registerCollisionCreateFunc() : btCollisionDispatcher
- registerNameForPointer() : btDefaultSerializer, btSerializer
- RegisterTab() : ITaskbarList3
- rehash() : blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- reinit() : blender::gpu::VKDevice
- reinitialize() : blender::Array< T, InlineBufferCapacity, Allocator >, blender::GArray< Allocator >, blender::Vector< T, InlineBufferCapacity, Allocator >, btCGProjection, btConjugateGradient< MatrixX >, btConjugateResidual< MatrixX >, btDeformableBackwardEulerObjective, btDeformableBodySolver, btDeformableContactProjection, btDeformableLagrangianForce, btDeformableMultiBodyDynamicsWorld, btKrylovSolver< MatrixX >, DefaultPreconditioner, KKTPreconditioner, MassPreconditioner, Preconditioner
- Relation() : blender::deg::Relation
- Relations() : blender::draw::overlay::Relations
- Release() : GHOST_DropTargetWin32
- release() : blender::bke::CurveComponent, blender::bke::GreasePencilComponent, blender::bke::InstancesComponent, blender::bke::MeshComponent, blender::bke::PointCloudComponent, blender::bke::VolumeComponent, blender::draw::TextureFromPool, blender::ed::greasepencil::ImageBufferAccessor, blender::eevee::GBuffer, blender::eevee::RayTraceResult, blender::eevee::RayTraceResultTexture, blender::eevee::RenderBuffers, blender::eevee::ShadowTileMapPool, blender::ImplicitSharingPtr< T, IsStrong >, blender::realtime_compositor::Result, blender::realtime_compositor::TexturePool, blender::workbench::ShaderCache, Freestyle::BaseObject, libmv::scoped_array< T >, libmv::scoped_ptr< T >, thread_counting_semaphore
- release_buffer() : blender::draw::image_engine::AbstractSpaceAccessor, blender::draw::image_engine::SpaceImageAccessor, blender::draw::image_engine::SpaceNodeAccessor
- release_bvh() : Device
- release_data() : blender::gpu::DummyVertexBuffer, blender::gpu::GLVertBuf, blender::gpu::MTLVertBuf, blender::gpu::VertBuf, blender::gpu::VKVertexBuffer
- release_excess_tilemaps() : blender::eevee::ShadowDirectional, blender::eevee::ShadowPunctual
- release_parallel_shader_compiler() : blender::gpu::MTLShaderCompiler
- release_value() : blender::fn::multi_function::ValueAllocator
- release_writer() : blender::io::AbstractHierarchyIterator, blender::io::alembic::ABCHierarchyIterator, blender::io::TestingHierarchyIterator, blender::io::usd::USDHierarchyIterator
- release_writers() : blender::io::AbstractHierarchyIterator
- releaseCluster() : btSoftBody
- releaseClusters() : btSoftBody
- releaseDrawingContext() : GHOST_Context, GHOST_ContextCGL, GHOST_ContextD3D, GHOST_ContextEGL, GHOST_ContextGLX, GHOST_ContextNone, GHOST_ContextSDL, GHOST_ContextVK, GHOST_ContextWGL, GHOST_IContext
- ReleaseImage() : mv::FrameAccessor
- releaseImage() : GHOST_XrSwapchain
- releaseManifold() : btCollisionDispatcher, btCollisionDispatcherMt, btDispatcher
- ReleaseMask() : mv::FrameAccessor
- releaseNativeHandles() : GHOST_Context, GHOST_ContextCGL, GHOST_ContextD3D, GHOST_ContextEGL, GHOST_ContextGLX, GHOST_ContextNone, GHOST_ContextSDL, GHOST_ContextVK, GHOST_ContextWGL, GHOST_Window
- ReleaseResult() : HullLibrary
- relink() : ShaderGraph
- Reload() : HdCyclesMaterial
- reload_all_library_catalogs_if_dirty() : blender::asset_system::AssetLibraryService
- reload_catalogs() : blender::asset_system::AssetCatalogService
- ReloadStyleModule() : Freestyle::Controller
- relocate_assign() : blender::CPPType
- relocate_assign_indices() : blender::CPPType
- relocate_assign_n() : blender::CPPType
- relocate_construct() : blender::CPPType
- relocate_construct_indices() : blender::CPPType
- relocate_construct_n() : blender::CPPType
- relocate_out() : blender::GMutablePointer
- remap_face_index() : blender::io::obj::OBJMesh
- remap_id() : blender::ed::asset::list::AssetList
- remap_ids_and_remove_invalid() : blender::asset_system::AssetLibrary
- remapCoordinates() : GHOST_Wintab
- RemappedParams() : blender::fn::lazy_function::RemappedParams
- remember_deformed_positions_if_necessary() : blender::bke::GeometryComponentEditData
- remove() : AttributeSet, blender::bke::GeometrySet, blender::bke::Instances, blender::bke::MutableAttributeAccessor, blender::bke::pbvh::uv_islands::UVBorder, blender::ConcurrentMap< Key, Value, Hash, IsEqual >, blender::gpu::GLVaoCache, blender::gpu::VKPipelinePool, blender::HashedSetSlot< Key >, blender::IntrusiveMapSlot< Key, Value, KeyInfo >, blender::IntrusiveSetSlot< Key, KeyInfo >, blender::io::hydra::CurvesData, blender::io::hydra::IdData, blender::io::hydra::InstancerData, blender::io::hydra::LightData, blender::io::hydra::MaterialData, blender::io::hydra::MeshData, blender::io::hydra::VolumeData, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::PointerKeyInfo< Pointer >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::SimpleMapSlot< Key, Value >, blender::SimpleSetSlot< Key >, blender::SimpleVectorSetSlot< Key, IndexT >, blender::TemplatedKeyInfo< Key, EmptyValue, RemovedValue >, blender::Vector< T, InlineBufferCapacity, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, btAlignedObjectArray< T >, btDbvt, btGEN_Link, btHashMap< Key, Value >, EPA< btConvexTemplate >, Freestyle::SweepLine< T, Point >, gjkepa2_impl::EPA
- remove_all_attachments() : blender::gpu::MTLFrameBuffer
- remove_all_unused() : blender::ed::spreadsheet::SpreadsheetCache
- remove_and_reorder() : blender::Vector< T, InlineBufferCapacity, Allocator >
- remove_anonymous() : blender::bke::MutableAttributeAccessor
- remove_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- remove_asset() : blender::asset_system::AssetLibrary
- remove_attributes_based_on_types() : blender::bke::CurvesGeometry
- remove_broken_index_files() : blender::ed::asset::index::AssetLibraryIndex
- remove_buffer() : blender::gpu::render_graph::VKResourceStateTracker
- remove_color_attachment() : blender::gpu::MTLFrameBuffer
- remove_contained() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- remove_contained_as() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- remove_curves() : blender::bke::CurvesGeometry
- remove_depth_attachment() : blender::gpu::MTLFrameBuffer
- remove_element() : blender::bke::outliner::treehash::TreeHash, blender::bke::outliner::treehash::TseGroup
- remove_entry() : blender::seq::ThumbnailCache
- remove_first_occurrence_and_reorder() : blender::Vector< T, InlineBufferCapacity, Allocator >
- remove_frame() : blender::bke::greasepencil::Layer
- remove_geometry_during_modify() : blender::bke::GeometrySet
- remove_ies() : LightManager
- remove_if() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Vector< T, InlineBufferCapacity, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- remove_image() : blender::gpu::render_graph::VKResourceStateTracker
- remove_input() : ShaderNode
- remove_input_link() : blender::compositor::NodeOperationBuilder
- remove_last() : blender::Vector< T, InlineBufferCapacity, Allocator >
- remove_points() : blender::bke::CurvesGeometry
- remove_proxy_nodes() : ShaderGraph
- remove_state() : Profiler
- remove_stencil_attachment() : blender::gpu::MTLFrameBuffer
- remove_table() : LookupTables
- remove_unused() : blender::bke::blendfile::PartialWriteContext
- remove_unused_buffers() : blender::draw::image_engine::FloatBufferCache
- remove_unused_index_files() : blender::ed::asset::index::AssetLibraryIndex
- remove_unused_references() : blender::bke::Instances
- remove_user() : blender::bke::greasepencil::Drawing
- remove_user_and_delete_if_last() : blender::ImplicitSharingInfo
- remove_weak_user_and_delete_if_last() : blender::ImplicitSharingInfo
- removeAction() : btDynamicsWorld, btSimpleDynamicsWorld
- removeAllPairs() : btHashedSimplePairCache
- RemoveAllVertices() : Freestyle::Stroke
- removeAnchor() : btSoftBody
- RemoveAovBinding() : HdCyclesSession
- removeAtIndex() : btAlignedObjectArray< T >
- removeCharacter() : btDynamicsWorld
- RemoveChild() : IK_QSegment
- removeChildAlgorithms() : btCompoundCollisionAlgorithm
- removeCollisionObject() : btCollisionWorld, btDeformableMultiBodyDynamicsWorld, btSimpleDynamicsWorld, btSoftMultiBodyDynamicsWorld, btSoftRigidDynamicsWorld
- removeConstraint() : btDynamicsWorld
- removeConstraintRef() : btRigidBody
- removeConsumer() : GHOST_EventManager
- removed_amount() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- removeDrawingContext() : GHOST_WindowNULL
- RemoveEdge() : Freestyle::SShape, Freestyle::ViewShape
- RemoveEdgeFromChain() : Freestyle::SShape
- removeEventConsumer() : GHOST_ISystem, GHOST_System
- RemoveFEdge() : Freestyle::SVertex
- removeForce() : btDeformableMultiBodyDynamicsWorld
- removeHandle() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- RemoveMarker() : libmv::Tracks, mv::Tracks
- RemoveMarkersForTrack() : libmv::Tracks, mv::Tracks
- removeMultiBody() : btMultiBodyDynamicsWorld
- removeMultiBodyConstraint() : btMultiBodyDynamicsWorld
- removeOverlappingObjectInternal() : btPairCachingGhostObject
- removeOverlappingPair() : btGhostPairCallback, btHashedSimplePairCache, btOverlappingPairCallback
- removeOverlappingPairsContainingProxy() : btGhostPairCallback, btOverlappingPairCallback
- RemoveReferences() : btSparseSdf< CELLSIZE >
- removeRigidBody() : btDynamicsWorld, btSimpleDynamicsWorld
- removeSmoothEdge() : Freestyle::WXFaceLayer
- removeSoftBody() : btDeformableLagrangianForce, btDeformableMultiBodyDynamicsWorld, btSoftMultiBodyDynamicsWorld, btSoftRigidDynamicsWorld
- removeSoftBodyForce() : btDeformableMultiBodyDynamicsWorld
- RemoveStyleModule() : Freestyle::Canvas, Freestyle::Controller
- removeTimer() : GHOST_ISystem, GHOST_System, GHOST_TimerManager
- removeTypeEvents() : GHOST_EventManager
- removeVehicle() : btDynamicsWorld
- RemoveVertex() : Freestyle::Stroke, Freestyle::ViewShape
- removevertice() : GJK< btConvexTemplate >, gjkepa2_impl::GJK
- removeWindow() : GHOST_WindowManager
- removeWindowEvents() : GHOST_EventManager
- rename() : blender::bke::MutableAttributeAccessor, blender::ed::asset_browser::AssetCatalogTreeViewItem, blender::ui::AbstractTreeViewItem, blender::ui::AbstractViewItem, blender::ui::bonecollections::BoneCollectionItem, blender::ui::greasepencil::LayerGroupViewItem, blender::ui::greasepencil::LayerViewItem
- rename_apply() : blender::ui::AbstractViewItem
- rend() : blender::Array< T, InlineBufferCapacity, Allocator >, blender::MutableSpan< T >, blender::Span< T >, blender::Vector< T, InlineBufferCapacity, Allocator >
- Render() : Freestyle::Canvas, Freestyle::Stroke, Freestyle::StrokeLayer, Freestyle::StrokeRep, Render
- render() : blender::compositor::NodeOperation, blender::eevee::AmbientOcclusion, blender::eevee::BackgroundPipeline, blender::eevee::CapturePipeline, blender::eevee::DeferredLayer, blender::eevee::DeferredPipeline, blender::eevee::DeferredProbePipeline, blender::eevee::DepthOfField, blender::eevee::ForwardPipeline, blender::eevee::LookdevView, blender::eevee::MainView, blender::eevee::MotionBlurModule, blender::eevee::PlanarProbePipeline, blender::eevee::RayTraceModule, blender::eevee::ShadingView, blender::eevee::ShadowPipeline, blender::eevee::SubsurfaceModule, blender::eevee::VolumeLayer, blender::eevee::VolumePipeline, blender::eevee::WorldPipeline, blender::eevee::WorldVolumePipeline, blender::render::hydra::Engine, blender::render::hydra::FinalEngine, blender::render::hydra::ViewportEngine, BlenderSession, PathTrace
- render_begin() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- render_context() : blender::realtime_compositor::Context, blender::render::Context
- render_end() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- render_extent_get() : blender::eevee::Film
- render_frame() : blender::eevee::Instance
- render_frame_finish() : BlenderSession
- render_init_kernel_execution() : PathTrace
- render_overscan_get() : blender::eevee::Film
- render_pass() : blender::eevee::AmbientOcclusion
- render_pipeline() : PathTrace
- render_probes() : blender::eevee::CaptureView
- render_samples() : PathTraceWork, PathTraceWorkCPU, PathTraceWorkGPU
- render_samples_full_pipeline() : PathTraceWorkCPU
- render_step() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- render_sync() : blender::eevee::Instance
- render_work_reschedule_on_cancel() : RenderScheduler
- render_work_reschedule_on_converge() : RenderScheduler
- render_work_reschedule_on_idle() : RenderScheduler
- render_world() : blender::eevee::CaptureView
- RenderBasic() : Freestyle::Canvas, Freestyle::Stroke, Freestyle::StrokeLayer
- RenderBuffers() : blender::eevee::RenderBuffers, RenderBuffers
- RenderBuilderPipeline() : blender::deg::RenderBuilderPipeline
- renderer() : Freestyle::Canvas
- renderer_percent_done() : blender::render::hydra::Engine
- RenderGraph() : RenderGraph
- rendering_end() : blender::gpu::VKContext, blender::gpu::VKFrameBuffer
- rendering_ensure() : blender::gpu::VKFrameBuffer
- rendering_reset() : blender::gpu::VKFrameBuffer
- RenderLayersAlphaProg() : blender::compositor::RenderLayersAlphaProg
- RenderLayersAOOperation() : blender::compositor::RenderLayersAOOperation
- RenderLayersDepthProg() : blender::compositor::RenderLayersDepthProg
- RenderLayersNode() : blender::compositor::RenderLayersNode
- RenderLayersProg() : blender::compositor::RenderLayersProg
- RenderMonitor() : Freestyle::RenderMonitor
- RenderScene() : Freestyle::BlenderStrokeRenderer
- RenderScheduler() : RenderScheduler
- RenderStats() : RenderStats
- RenderStroke() : Freestyle::AppCanvas, Freestyle::Canvas
- RenderStrokeRep() : Freestyle::BlenderStrokeRenderer, Freestyle::PSStrokeRenderer, Freestyle::StrokeRenderer, Freestyle::TextStrokeRenderer
- RenderStrokeRepBasic() : Freestyle::BlenderStrokeRenderer, Freestyle::PSStrokeRenderer, Freestyle::StrokeRenderer, Freestyle::TextStrokeRenderer
- RenderStrokes() : Freestyle::Controller
- RenderTaskDelegate() : blender::render::hydra::GPURenderTaskDelegate, blender::render::hydra::RenderTaskDelegate
- ReoptimizeLinkOrder() : btSoftBodyHelpers
- reorganizeCells() : Freestyle::BoxGrid, Freestyle::SphericalGrid
- Rep() : Freestyle::Rep
- RepeatZoneComputeContext() : blender::bke::RepeatZoneComputeContext
- RepeatZoneType() : RepeatZoneType
- Repel() : btSoftColliders::CollideCCD, btSoftColliders::CollideFF_DD
- Replace() : Freestyle::NonTVertex, Freestyle::SVertex, Freestyle::TVertex, Freestyle::ViewVertex
- replace() : blender::bke::CurveComponent, blender::bke::GreasePencilComponent, blender::bke::InstancesComponent, blender::bke::MeshComponent, blender::bke::PointCloudComponent, blender::bke::VolumeComponent, DeformableContactConstraint
- replace_curves() : blender::bke::GeometrySet
- replace_geometry() : BVH, BVHMulti
- replace_grease_pencil() : blender::bke::GeometrySet
- replace_hash_neutral_cryptomatte_keys() : blender::compositor::MetaData
- replace_input_chroma() : blender::nodes::node_composite_keying_cc::KeyingOperation
- replace_instances() : blender::bke::GeometrySet
- replace_mesh() : blender::bke::GeometrySet
- replace_operation_with_constant() : blender::compositor::NodeOperationBuilder
- replace_pointcloud() : blender::bke::GeometrySet
- replace_volume() : blender::bke::GeometrySet
- ReplaceDotP() : Freestyle::WXFaceLayer
- ReplaceStyleModule() : Freestyle::Canvas
- report_adaptive_filter_time() : RenderScheduler
- report_denoise_time() : RenderScheduler
- report_display_update_time() : RenderScheduler
- report_path_trace_occupancy() : RenderScheduler
- report_path_trace_time() : RenderScheduler
- report_rebalance_time() : RenderScheduler
- report_work_begin() : RenderScheduler
- reportDepth() : Freestyle::BoxGrid::Iterator, Freestyle::SphericalGrid::Iterator
- reportErrorWarning() : btIDebugDraw
- reportFailure() : btConvexCast::CastResult
- reportHit() : btTriangleConvexcastCallback, btTriangleRaycastCallback, MyCallback
- reportResults() : blender::ed::asset::AssetClearHelper, blender::ed::asset::AssetMarkHelper
- reports() : blender::io::usd::USDAbstractWriter, blender::io::usd::USDMaterialReader, blender::io::usd::USDPrimReader, blender::io::usd::USDStageReader
- Reproject() : libmv::NViewDataSet
- reproject() : blender::ed::greasepencil::DrawingPlacement
- Request() : blender::seq::ThumbnailCache::Request
- requestEnd() : GHOST_XrSession
- requires_flush() : blender::gpu::MTLBuffer, blender::gpu::MTLBufferRange
- reregisterSharedObject() : GHOST_SharedOpenGLResource
- Resample() : Freestyle::Stroke
- reserve() : array< T, alignment >, blender::bits::BitVector< InlineBufferCapacity, Allocator >, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::meshintersect::CDTArrangement< T >, blender::Set< Key, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::Vector< T, InlineBufferCapacity, Allocator >, blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, btAlignedObjectArray< T >, EdgeDice, gim_array< T >, lMatrix3fCtor, PointCloud
- reserve_curves() : Hair
- reserve_mesh() : Mesh
- reserve_subd_creases() : Mesh
- reserve_subd_faces() : Mesh
- Reset() : btSparseSdf< CELLSIZE >, Freestyle::SteerableViewMap, Freestyle::WXEdge, Freestyle::WXFace, Freestyle::WXShape, Freestyle::WXVertex, IK_QSegment, libmv::internal::LookupWarpGrid, libmv::Tuple< T, N >
- reset() : blender::Any< ExtraInfo, InlineBufferCapacity, Alignment >, blender::bits::MutableBitRef, blender::bke::bake::BakeNodeCache, blender::bke::bake::NodeBakeCache, blender::bke::bake::SimulationNodeCache, blender::deg::AnimationBackup, blender::deg::MovieClipBackup, blender::deg::Node::Stats, blender::deg::SceneBackup, blender::deg::SequenceBackup, blender::deg::SoundBackup, blender::draw::CurvesUniformBufPool, blender::eevee::Sampling, blender::eevee::ShadowModule, blender::gpu::MTLCircularBuffer, blender::gpu::MTLSSBOAttribute, blender::gpu::MTLVertexAttributeDescriptorPSO, blender::gpu::MTLVertexBufferLayoutDescriptorPSO, blender::gpu::render_graph::VKRenderGraphNode, blender::gpu::render_graph::VKResourceAccessInfo, blender::gpu::VertexFormatConverter, blender::gpu::VKDescriptorPools, blender::gpu::VKImmediate, blender::gpu::VKResourcePool, blender::ImplicitSharingPtr< T, IsStrong >, blender::memory_counter::MemoryCount, blender::realtime_compositor::BokehKernelContainer, blender::realtime_compositor::CachedImageContainer, blender::realtime_compositor::CachedMaskContainer, blender::realtime_compositor::CachedResourceContainer, blender::realtime_compositor::CachedShaderContainer, blender::realtime_compositor::CachedTextureContainer, blender::realtime_compositor::Context, blender::realtime_compositor::DericheGaussianCoefficientsContainer, blender::realtime_compositor::DistortionGridContainer, blender::realtime_compositor::Evaluator, blender::realtime_compositor::FogGlowKernelContainer, blender::realtime_compositor::KeyingScreenContainer, blender::realtime_compositor::MorphologicalDistanceFeatherWeightsContainer, blender::realtime_compositor::OCIOColorSpaceConversionShaderContainer, blender::realtime_compositor::Result, blender::realtime_compositor::SMAAPrecomputedTexturesContainer, blender::realtime_compositor::StaticCacheManager, blender::realtime_compositor::SymmetricBlurWeightsContainer, blender::realtime_compositor::SymmetricSeparableBlurWeightsContainer, blender::realtime_compositor::TexturePool, blender::realtime_compositor::VanVlietGaussianCoefficientsContainer, BlenderSync, btCharacterControllerInterface, btClock, btConstraintSolver, btConstraintSolverPoolMt, btSubSimplexClosestResult, btUnionFind, btUsageBitfield, DebugFlags::CPU, DebugFlags::CUDA, DebugFlags::HIP, DebugFlags::Metal, DebugFlags::OptiX, DebugFlags, DisplayGPUPixelBuffer, DisplayGPUTexture, DualConInputReader, Freestyle::Exception, Freestyle::Interpreter, Freestyle::Operators, Freestyle::ProgressBar, Freestyle::PythonInterpreter, Freestyle::SceneHash, Freestyle::TimeStamp, iTaSC::ConstraintSet, libmv::scoped_array< T >, libmv::scoped_ptr< T >, LightTreeMeasure, lMatrix3fCtor, ModelReader, PathTrace, PathTraceDisplay, Profiler, Progress, RenderBuffers, RenderScheduler, RenderScheduler::TimeWithAverage, Scene, Session, ShaderManager, SVMShaderManager, UnusedIDsData, VolumeUniformBufPool, WorkTileScheduler
- reset_all() : blender::bits::MutableBitSpan
- reset_and_get_access_info() : blender::gpu::VKContext
- reset_average() : RenderScheduler::TimeWithAverage
- reset_cache() : blender::bke::bake::ModifierCache
- reset_clear_state() : blender::gpu::MTLFrameBuffer
- reset_counters() : blender::gpu::MTLCommandBufferManager
- reset_current() : blender::deg::Node::Stats
- reset_for_next_tile() : RenderScheduler
- reset_image_layouts() : blender::gpu::render_graph::VKResourceStateTracker
- reset_invalid_node_bakes() : blender::NodesModifierSimulationParams
- reset_pass_offset() : BufferParams
- reset_pixel_compile_unit() : blender::realtime_compositor::CompileState
- reset_query_pool() : blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper
- reset_sample() : Progress
- reset_scheduler_state() : WorkTileScheduler
- reset_scheduling() : TileManager
- reset_session() : BlenderSession
- reset_state() : blender::gpu::MTLComputeState, blender::gpu::MTLRenderPassState
- reset_unused_children() : InnerNode
- reset_usage_flags() : blender::draw::image_engine::FloatBufferCache
- reset_vertex_descriptor() : blender::gpu::MTLRenderPipelineStateDescriptor
- resetInterpreter() : Freestyle::Controller
- resetLinkRestLengths() : btSoftBody
- ResetLookupGrids() : libmv::CameraIntrinsics
- resetModified() : Freestyle::Canvas, Freestyle::Controller
- resetPointerPenInfo() : GHOST_WindowWin32
- resetPool() : btAxisSweep3Internal< BP_FP_INT_TYPE >, btBroadphaseInterface, btDbvtBroadphase, btSimpleBroadphase
- ResetRenderCount() : Freestyle::Controller
- resetSuspension() : btRaycastVehicle
- ResetUserData() : Freestyle::WEdge, Freestyle::WFace, Freestyle::WOEdge, Freestyle::WShape, Freestyle::WVertex, Freestyle::WXFace
- resetViewport() : GHOST_DirectManipulationViewportEventHandler
- Residuals() : libmv::homography::homography2D::AlgebraicError, libmv::homography::homography2D::AsymmetricError
- Resize() : libmv::Array3D< T >, libmv::ArrayND< T, N >
- resize() : array< T, alignment >, Attribute, AttributeSet, blender::animrig::Strip, blender::bits::BitVector< InlineBufferCapacity, Allocator >, blender::bke::CurvesGeometry, blender::bke::Instances, blender::Bounds< T >, blender::draw::StorageArrayBuffer< T, len, device_only >, blender::geometry::EvalDataBuffer, blender::gpu::VertBuf, blender::opensubdiv::StackOrHeapArray< T, kNumMaxElementsOnStack >, blender::Vector< T, InlineBufferCapacity, Allocator >, btAlignedObjectArray< T >, btMatrixX< T >, btSymMatrix< T >, btVectorX< T >, device_vector< T >, gim_array< T >, gim_bitset, KDL::JntArray, libmv::ArrayND< T, N >, PointCloud
- resize_curves() : Hair
- resize_data() : blender::gpu::DummyVertexBuffer, blender::gpu::GLVertBuf, blender::gpu::MTLVertBuf, blender::gpu::VertBuf, blender::gpu::VKVertexBuffer
- resize_mesh() : Mesh
- resize_subd_faces() : Mesh
- resizeData() : gim_array< T >
- ResizeLike() : libmv::ArrayND< T, N >
- resizeNoInitialize() : btAlignedObjectArray< T >
- resolution() : blender::bke::CurvesGeometry
- resolution_for_write() : blender::bke::CurvesGeometry
- ResolutionFieldInput() : blender::nodes::node_geo_input_spline_resolution_cc::ResolutionFieldInput
- Resolve() : HdCyclesRenderBuffer
- resolve_asset_weak_reference_to_exploded_path() : blender::asset_system::AssetLibraryService
- resolve_asset_weak_reference_to_full_path() : blender::asset_system::AssetLibrary, blender::asset_system::AssetLibraryService
- resolve_asset_weak_reference_to_library_path() : blender::asset_system::AssetLibraryService
- resolve_binding_indices() : blender::gpu::MSLTextureResource
- resolve_fragment_output_locations() : blender::gpu::MSLGeneratorInterface
- resolve_get() : blender::workbench::ShaderCache
- resolve_input_attribute_locations() : blender::gpu::MSLGeneratorInterface
- resolve_proxies() : blender::compositor::NodeOperationBuilder
- resolveBilateralPairConstraint() : btSolve2LinearConstraint
- resolveUnilateralPairConstraint() : btSolve2LinearConstraint
- Resource() : blender::gpu::shader::ShaderCreateInfo::Resource
- resource_bind() : blender::draw::Manager
- resource_bindings_get() : blender::gpu::VKShaderInterface
- resource_handle() : blender::draw::Manager
- resource_handle_count() : blender::draw::Manager
- resource_handle_for_psys() : blender::draw::Manager
- resource_handle_for_sculpt() : blender::draw::Manager
- resource_index() : blender::draw::ResourceHandle
- resource_pool_get() : blender::gpu::VKThreadData
- resource_pool_next() : blender::gpu::VKThreadData
- resource_type_get() : blender::gpu::render_graph::VKResourceStateTracker
- ResourceBind() : blender::draw::command::ResourceBind
- ResourceHandle() : blender::draw::ResourceHandle
- Resources() : blender::draw::overlay::Resources
- resources_declare() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- resources_get_() : blender::gpu::shader::ShaderCreateInfo
- resources_get_all_() : blender::gpu::shader::ShaderCreateInfo
- ResourceScope() : blender::ResourceScope
- restart_index() : blender::gpu::GLIndexBuf
- restore_device() : device_memory
- restore_modifier_runtime_data() : blender::deg::ObjectRuntimeBackup
- restore_pose_channel_runtime_data() : blender::deg::ObjectRuntimeBackup
- restore_to_id() : blender::deg::AnimationBackup, blender::deg::RuntimeBackup
- restore_to_movieclip() : blender::deg::MovieClipBackup
- restore_to_object() : blender::deg::ObjectRuntimeBackup
- restore_to_scene() : blender::deg::SceneBackup, blender::deg::SequencerBackup
- restore_to_sequence() : blender::deg::SequenceBackup
- restore_to_sound() : blender::deg::SoundBackup
- restore_to_volume() : blender::deg::VolumeBackup
- Restrict() : IK_QJacobian
- Result() : blender::realtime_compositor::Result
- result_to_string() : blender::bke::id::IDRemapper
- Resume() : HdCyclesDelegate
- RetimingRange() : RetimingRange
- RetimingRangeData() : RetimingRangeData
- RetrackRegionTracker() : libmv::RetrackRegionTracker
- retrieve_node0_info() : GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >
- retrieve_node0_triangle() : GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >
- retrieve_node1_info() : GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >
- retrieve_node1_triangle() : GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >
- retrieve_objects() : blender::io::grease_pencil::GreasePencilExporter
- retrieve_pinned_vertices() : slim::GeometryData
- RetrieveBorderFaces() : Freestyle::WFace
- RetrieveChildren() : Freestyle::NodeGroup
- RetrieveCuspEdgesIndices() : Freestyle::WXFaceLayer
- RetrieveCWOrderedEdges() : Freestyle::WOEdge
- retrieveFaceMarks() : Freestyle::ViewEdgeXBuilder
- retrieveMeanAndVariance() : Freestyle::QInformationMap
- retrieveSmoothEdges() : Freestyle::WXFace
- retrieveSmoothEdgesLayers() : Freestyle::WXFace
- retrieveSmoothLayers() : Freestyle::WXFace
- RetrieveVertexList() : Freestyle::WFace
- retrieveViewport() : Freestyle::SilhouetteGeomEngine
- reverse() : blender::MutableSpan< T >
- reverse_curves() : blender::bke::CurvesGeometry
- ReverseSign() : KDL::Twist, KDL::TwistAcc, KDL::TwistVel, KDL::Vector2, KDL::Vector, KDL::VectorAcc, KDL::VectorVel, KDL::Wrench
- ReverseUVSampleFunction() : blender::nodes::node_geo_sample_uv_surface_cc::ReverseUVSampleFunction
- ReverseUVSampler() : blender::geometry::ReverseUVSampler
- revertDv() : btDeformableBodySolver
- revertVelocity() : btDeformableBodySolver
- rfind() : blender::StringRefBase
- rfind_blendfile_extension() : blender::asset_system::AssetLibraryService
- RGBImage() : Freestyle::RGBImage
- right() : Freestyle::NodeOrthographicCamera
- rna_pointer() : blender::ui::bonecollections::BoneCollectionItem
- RNANodeIdentifier() : blender::deg::RNANodeIdentifier
- RNANodeQuery() : blender::deg::RNANodeQuery
- RNANodeQueryIDData() : blender::deg::RNANodeQueryIDData
- RNAPathKey() : blender::deg::RNAPathKey
- rng_2d_get() : blender::eevee::Sampling
- rng_3d_get() : blender::eevee::Sampling
- rng_get() : blender::eevee::Sampling
- RobustInitCaller() : blender::robust_pred::RobustInitCaller
- Root() : KDL::TreeElement
- root() : blender::io::HierarchyContext, nanovdb::Tree< RootT >
- root_context() : blender::nodes::DerivedNodeTree
- root_get() : LibOverrideGroupTagData
- root_path() : blender::asset_system::AssetLibrary
- root_path_from_library_ref() : blender::asset_system::AssetLibraryService
- root_set() : LibOverrideGroupTagData
- RootGeometryViewItem() : blender::ed::spreadsheet::RootGeometryViewItem
- Rot() : KDL::Rotation2, KDL::Rotation, KDL::RotationVel
- Rot2() : KDL::Rotation, KDL::RotationVel
- Rotate() : Freestyle::NodeTransform
- rotate() : blender::nodes::materialx::NodeItem, btSoftBody, BVHBuild
- rotate_coords() : blender::compositor::RotateOperation
- rotate_to() : BCQuat
- RotateNode() : blender::compositor::RotateNode
- RotateOperation() : blender::compositor::RotateOperation
- Rotation() : KDL::Rotation
- rotation() : BCMatrix
- Rotation2() : KDL::Rotation2
- RotationAcc() : KDL::RotationAcc
- RotationVel() : KDL::RotationVel
- RotX() : KDL::Rotation, KDL::RotationVel
- RotY() : KDL::Rotation, KDL::RotationVel
- RotZ() : KDL::Rotation, KDL::RotationVel
- round() : blender::color::ByteTraits, blender::color::FloatTraits
- round_probabilistic() : blender::RandomNumberGenerator
- Rounded() : mv::Region
- rowComputeNonZeroElements() : btMatrixX< T >
- rowRotation() : GivensRotation
- Rows() : blender::bke::pbvh::pixels::Rows
- rows() : btMatrixX< T >, btVectorX< T >, Freestyle::VecMat::Matrix< T, M, N >, KDL::Jacobian, KDL::JntArray, libmv::Array3D< T >
- RowView() : blender::bke::pbvh::pixels::Rows::RowView
- RPY() : KDL::Rotation
- Rule() : ceres::Chain< FunctionType, kNumArgs, ArgumentType >, ceres::Chain< FunctionType, kNumArgs, Jet< T, N > >
- run() : blender::eevee::LightBake, BVHBuild, DenoiserPipeline, ImageMerger, mv::FrameAccessor::Transform, Profiler, thread
- run_film_convert_kernels() : PassAccessorGPU
- run_get_pass_kernel_processor_float() : PassAccessorCPU
- run_get_pass_kernel_processor_half_rgba() : PassAccessorCPU
- run_main_render_loop() : Session
- run_serial() : TaskNode
- run_update_for_next_iteration() : Session
- run_wait_for_work() : Session
- runParallel() : mikk::Mikktspace< Mesh >
- runTask() : btThreadSupportInterface
- runtime_users() : blender::animrig::Slot
- RuntimeAssetLibrary() : blender::asset_system::RuntimeAssetLibrary
- RuntimeBackup() : blender::deg::RuntimeBackup