Here is a list of all functions with links to the classes they belong to:
- u -
- u() : Freestyle::CurveInternal::CurvePointIterator, Freestyle::FEdgeInternal::SVertexIterator, Freestyle::Interface0DIterator, Freestyle::Interface0DIteratorNested, Freestyle::StrokeInternal::StrokeVertexIterator, Freestyle::StrokeVertex, Freestyle::ViewEdgeInternal::SVertexIterator
- ubo_builtin() : blender::gpu::ShaderInterface
- ubo_get() : blender::gpu::ShaderInterface
- ucmp() : btConvexHullInternal::Int128
- UDIMTilePixels() : blender::bke::pbvh::pixels::UDIMTilePixels
- UDIMTileUndo() : blender::bke::pbvh::pixels::UDIMTileUndo
- uiBut() : uiBut
- uiItem() : uiItem
- uiListNameFilter() : uiListNameFilter
- UIntF() : blender::fixed_width_int::UIntF< T, S >
- unaligned_bounds() : BVHObjectBinning
- UnaryFunction0D() : Freestyle::UnaryFunction0D< T >
- UnaryFunction1D() : Freestyle::UnaryFunction1D< T >
- UnaryFunction1D_void() : Freestyle::UnaryFunction1D_void
- UnaryPredicate0D() : Freestyle::UnaryPredicate0D
- UnaryPredicate1D() : Freestyle::UnaryPredicate1D
- unbind() : blender::gpu::BindSpaceImages< Offset >, blender::gpu::BindSpaceStorageBuffers, blender::gpu::BindSpaceTextures, blender::gpu::BindSpaceUniformBuffers, blender::gpu::GLShader, blender::gpu::GLStorageBuf, blender::gpu::GLUniformBuf, blender::gpu::MTLBatch, blender::gpu::MTLShader, blender::gpu::MTLStorageBuf, blender::gpu::MTLUniformBuf, blender::gpu::Shader, blender::gpu::StorageBuf, blender::gpu::UniformBuf, blender::gpu::VKShader, blender::gpu::VKStorageBuffer, blender::gpu::VKUniformBuffer, blender::render::hydra::GPURenderTaskDelegate, blender::render::hydra::RenderTaskDelegate, BlenderDisplayShader, BlenderDisplaySpaceShader, BlenderFallbackDisplayShader, OpenGLShader
- unbind_all() : blender::gpu::BindSpaceImages< Offset >, blender::gpu::BindSpaceStorageBuffers, blender::gpu::BindSpaceTextures, blender::gpu::BindSpaceUniformBuffers
- unbind_area_texture() : blender::realtime_compositor::SMAAPrecomputedTextures
- unbind_as_image() : blender::realtime_compositor::Result
- unbind_as_texture() : blender::realtime_compositor::DistortionGrid, blender::realtime_compositor::KeyingScreen, blender::realtime_compositor::Result, blender::realtime_compositor::SymmetricBlurWeights, blender::realtime_compositor::SymmetricSeparableBlurWeights
- unbind_distance_falloffs_as_texture() : blender::realtime_compositor::MorphologicalDistanceFeatherWeights
- unbind_from_all_namespaces() : blender::gpu::VKStateManager
- unbind_search_texture() : blender::realtime_compositor::SMAAPrecomputedTextures
- unbind_shader_and_resources() : blender::realtime_compositor::GPUShaderCreator, blender::realtime_compositor::OCIOColorSpaceConversionShader
- unbind_weights_as_texture() : blender::realtime_compositor::MorphologicalDistanceFeatherWeights
- unbindGraphicsContext() : GHOST_XrSession
- uncollapse_by_default() : blender::ed::outliner::AbstractTreeElement, blender::ui::AbstractTreeViewItem
- UncontrolledObject() : iTaSC::UncontrolledObject
- UndirectedEdge() : blender::dot::UndirectedEdge
- UndistortBuffer() : libmv::CameraIntrinsics
- undo() : blender::asset_system::AssetCatalogService
- undo_push() : blender::asset_system::AssetCatalogService
- unfreeze() : blender::bke::TrianglesCache
- unhighlight_tile() : blender::render::TilesHighlight
- unhighlight_tile_for_result() : blender::render::TilesHighlight
- UnifiedBonePtr() : UnifiedBonePtr
- uniform_buf() : blender::gpu::shader::ShaderCreateInfo
- uniform_buffer_bind() : blender::gpu::VKStateManager
- uniform_buffer_get() : blender::gpu::VKPushConstants
- uniform_buffer_unbind() : blender::gpu::VKStateManager
- uniform_buffer_unbind_all() : blender::gpu::VKStateManager
- uniform_builtin() : blender::gpu::ShaderInterface
- uniform_float() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- uniform_get() : blender::gpu::ShaderInterface
- uniform_int() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- UniformArrayBuffer() : blender::draw::UniformArrayBuffer< T, len >
- UniformBuf() : blender::gpu::UniformBuf
- uniformbuf_alloc() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- UniformBuffer() : blender::draw::UniformBuffer< T >
- UniformCommon() : blender::draw::detail::UniformCommon< T, len, device_only >
- UniformVertexWeight() : UniformVertexWeight
- uninitialized_single_output() : blender::fn::multi_function::Params
- uninitialized_single_output_if_required() : blender::fn::multi_function::Params
- unionPoint() : GHOST_Rect
- unionRect() : GHOST_Rect
- unique() : SubdivCCGNeighbors
- unique_handle() : blender::draw::Manager
- unique_seed() : blender::ed::sculpt_paint::greasepencil::RandomizeOperation
- UnitConverter() : UnitConverter
- unite() : btUnionFind
- UnitX() : KDL::Rotation, KDL::RotationVel
- UnitY() : KDL::Rotation, KDL::RotationVel
- UnitZ() : KDL::Rotation, KDL::RotationVel
- unlink() : blender::deg::Relation
- unlink_node() : blender::bke::greasepencil::LayerGroup
- unloadControllerModel() : GHOST_XrSession
- UnLock() : IK_QSegment
- unlock() : btCriticalSection, btGImpactMeshShapePart::TrimeshPrimitiveManager, btSpinMutex
- unlockChildShapes() : btGImpactMeshShape, btGImpactMeshShapePart, btGImpactShapeInterface
- unmanage() : MEM_CacheLimiter< T >, MEM_CacheLimiterHandle< T >
- Unmap() : HdCyclesRenderBuffer
- unmap() : blender::gpu::GLPixelBuffer, blender::gpu::MTLPixelBuffer, blender::gpu::PixelBuffer, blender::gpu::VKPixelBuffer, DeviceGraphicsInterop
- unmap_texture_buffer() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- Unnormalize() : libmv::UnnormalizerI, libmv::UnnormalizerT
- Unpack() : libmv::BrownCameraIntrinsics, libmv::CameraIntrinsics, libmv::DivisionCameraIntrinsics, libmv::NukeCameraIntrinsics, libmv::PolynomialCameraIntrinsics
- unpermute() : btLCP
- unpremultiply_alpha() : blender::ColorSceneLinear4f< Alpha >
- unQuantize() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- unref() : MEM_CacheLimiterHandle< T >
- UnregisterTab() : ITaskbarList3
- unsafe_copy() : blender::StringRefBase
- unset_canvas() : blender::compositor::NodeOperation
- untag_has_unsaved_changes() : blender::asset_system::AssetCatalogService
- unused_fcurve() : AnimationImporter
- UnusedIDsData() : UnusedIDsData
- UnwrapFieldInput() : blender::nodes::node_geo_uv_unwrap_cc::UnwrapFieldInput
- upcast() : btMultiBodyLinkCollider, btRigidBody, btSoftBody
- Update() : libmv::Dogleg< Function, Jacobian, Solver >, libmv::internal::LookupWarpGrid, libmv::LevenbergMarquardt< Function, Jacobian, Solver >, mv::KalmanFilter< T, N, K >
- update() : AttributeSet, blender::bke::NodeTreeMainUpdater, blender::compositor::DilateDistanceOperation::PixelData, blender::draw::compositor::Engine, blender::draw::image_engine::ShaderParameters, blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo, blender::ed::view3d::geometry_nodes_gizmos::NodeGizmos, blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos, blender::eevee::HiZBuffer, blender::eevee::LightBake, blender::geometry::UVMinimumEnclosingSquareFinder, blender::gpu::GLStorageBuf, blender::gpu::GLUniformBuf, blender::gpu::MTLStorageBuf, blender::gpu::MTLUniformBuf, blender::gpu::StorageBuf, blender::gpu::Texture, blender::gpu::UniformBuf, blender::gpu::VKStorageBuffer, blender::gpu::VKUniformBuffer, blender::index_mask::IndexMaskFromSegment, blender::io::hydra::CurvesData, blender::io::hydra::HairData, blender::io::hydra::IdData, blender::io::hydra::InstancerData, blender::io::hydra::LightData, blender::io::hydra::MaterialData, blender::io::hydra::MeshData, blender::io::hydra::VolumeData, blender::io::hydra::VolumeModifierData, blender::io::hydra::WorldData, blender::SharedCache< T >, blender::workbench::ShadowPass, btCGProjection, btDbvt, btDeformableContactProjection, btGImpactBvh, btGImpactQuantizedBvh, Camera, Freestyle::AppCanvas, Freestyle::Canvas, GHOST_DirectManipulationHelper, GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE >, id_map< K, T, Flags >, iTaSC::Scene, ProceduralManager, Scene, TileManager
- update_active_edges() : VertSlideData
- update_active_vert() : VertSlideData
- update_allocated_work_buffer_params() : PathTrace
- update_and_connect_available_socket() : blender::nodes::LinkSearchOpParams
- update_area() : blender::compositor::CropBaseOperation
- update_attachments() : blender::gpu::MTLFrameBuffer
- update_bake_progress() : BlenderSession
- update_batch() : blender::draw::image_engine::BatchUpdater
- update_batches() : blender::draw::image_engine::IMAGE_InstanceData
- update_begin() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- update_bindings() : blender::gpu::VKVertexAttributeObject
- update_bounding_box() : blender::io::alembic::ABCAbstractWriter, blender::io::alembic::ABCArchive
- update_bounds() : blender::draw::image_engine::BaseTextureMethod, blender::draw::image_engine::OneTexture, blender::draw::image_engine::ScreenTileTextures< Divisions >
- update_buffer() : blender::gpu::render_graph::CommandBufferLog, blender::gpu::render_graph::VKCommandBufferInterface, blender::gpu::render_graph::VKCommandBufferWrapper
- update_catalog_path() : blender::asset_system::AssetCatalogService
- update_children_from_old() : blender::ui::AbstractView
- update_compositing_region_size() : blender::draw::compositor::Engine
- update_curve_types() : blender::bke::CurvesGeometry
- update_descriptor_set() : blender::gpu::VKDescriptorSetTracker
- update_display() : PathTrace
- update_display_matrix() : ArmatureBoneDrawStrategy, ArmatureBoneDrawStrategyBBone, ArmatureBoneDrawStrategyCustomShape, ArmatureBoneDrawStrategyEmpty, ArmatureBoneDrawStrategyEnvelope, ArmatureBoneDrawStrategyLine, ArmatureBoneDrawStrategyOcta, ArmatureBoneDrawStrategyWire
- update_double_sided() : blender::io::hydra::InstancerData, blender::io::hydra::MeshData
- update_draw() : blender::compositor::NodeOperation
- update_effective_work_buffer_params() : PathTrace
- update_end() : BlenderDisplayDriver, DisplayDriver, OpenGLDisplayDriver, PathTraceDisplay
- update_for_newframe() : blender::io::obj::OBJDepsgraph
- update_from_dna_read() : blender::bke::greasepencil::Layer, blender::bke::greasepencil::LayerGroup
- update_from_old() : blender::ui::AbstractTreeViewItem, blender::ui::AbstractView, blender::ui::AbstractViewItem
- update_handle_bounds() : blender::draw::Manager
- update_hash() : blender::gpu::VKGraphicsInfo::FragmentShader
- update_image_usage() : blender::draw::image_engine::IMAGE_InstanceData
- update_immediately() : blender::gpu::VKBuffer
- update_index() : blender::SimpleVectorSetSlot< Key, IndexT >
- update_indexes() : blender::bke::pbvh::uv_islands::UVBorder
- update_input_data() : blender::render::Context
- update_instance() : blender::io::hydra::InstancerData
- update_instruction_pointer() : blender::fn::multi_function::InstructionScheduler
- update_invalid_cow_pointers() : blender::deg::DepsgraphNodeBuilder
- update_kernel_features() : Scene
- update_lightgroups() : Film
- update_material_nodetree() : MaterialNode
- update_memory_buffer() : blender::compositor::CalculateMeanOperation, blender::compositor::ConstantOperation, blender::compositor::DenoiseOperation, blender::compositor::DenoisePrefilterOperation, blender::compositor::DoubleEdgeMaskOperation, blender::compositor::FileOutputOperation, blender::compositor::GlareBaseOperation, blender::compositor::InpaintSimpleOperation, blender::compositor::NodeOperation, blender::compositor::SMAAOperation, blender::compositor::SummedAreaTableOperation, blender::compositor::VectorBlurOperation
- update_memory_buffer_finished() : blender::compositor::MultiThreadedOperation, blender::compositor::ViewerOperation
- update_memory_buffer_partial() : blender::compositor::BilateralBlurOperation, blender::compositor::BokehBlurOperation, blender::compositor::BokehImageOperation, blender::compositor::BoxMaskOperation, blender::compositor::BrightnessOperation, blender::compositor::ChangeHSVOperation, blender::compositor::ChannelMatteOperation, blender::compositor::ChromaMatteOperation, blender::compositor::ColorCurveOperation, blender::compositor::ColorMatteOperation, blender::compositor::ColorRampOperation, blender::compositor::ColorSpillOperation, blender::compositor::CombineChannelsOperation, blender::compositor::CompositorOperation, blender::compositor::ConstantLevelColorCurveOperation, blender::compositor::ConvertBaseOperation, blender::compositor::ConvertColorSpaceOperation, blender::compositor::ConvertColorToBWOperation, blender::compositor::ConvertColorToValueOperation, blender::compositor::ConvertColorToVectorOperation, blender::compositor::ConvertDepthToRadiusOperation, blender::compositor::ConvertHSLToRGBOperation, blender::compositor::ConvertHSVToRGBOperation, blender::compositor::ConvertPremulToStraightOperation, blender::compositor::ConvertRGBToHSLOperation, blender::compositor::ConvertRGBToHSVOperation, blender::compositor::ConvertRGBToYCCOperation, blender::compositor::ConvertRGBToYUVOperation, blender::compositor::ConvertStraightToPremulOperation, blender::compositor::ConvertValueToColorOperation, blender::compositor::ConvertValueToVectorOperation, blender::compositor::ConvertVectorToColorOperation, blender::compositor::ConvertVectorToValueOperation, blender::compositor::ConvertYCCToRGBOperation, blender::compositor::ConvertYUVToRGBOperation, blender::compositor::ConvolutionEdgeFilterOperation, blender::compositor::ConvolutionFilterOperation, blender::compositor::CropImageOperation, blender::compositor::CropOperation, blender::compositor::CryptomatteOperation, blender::compositor::CryptomattePickOperation, blender::compositor::DespeckleOperation, blender::compositor::DifferenceMatteOperation, blender::compositor::DilateDistanceOperation, blender::compositor::DilateErodeThresholdOperation, blender::compositor::DilateStepOperation, blender::compositor::DirectionalBlurOperation, blender::compositor::DisplaceOperation, blender::compositor::DistanceRGBMatteOperation, blender::compositor::DotproductOperation, blender::compositor::EllipseMaskOperation, blender::compositor::ErodeDistanceOperation, blender::compositor::ErodeStepOperation, blender::compositor::FastGaussianBlurOperation, blender::compositor::FlipOperation, blender::compositor::GammaCorrectOperation, blender::compositor::GammaUncorrectOperation, blender::compositor::GaussianAlphaBlurBaseOperation, blender::compositor::GaussianBlurBaseOperation, blender::compositor::GaussianBlurReferenceOperation, blender::compositor::GaussianBokehBlurOperation, blender::compositor::GlareThresholdOperation, blender::compositor::HueSaturationValueCorrectOperation, blender::compositor::IDMaskOperation, blender::compositor::ImageAlphaOperation, blender::compositor::ImageOperation, blender::compositor::InvertOperation, blender::compositor::KeyingBlurOperation, blender::compositor::KeyingClipOperation, blender::compositor::KeyingDespillOperation, blender::compositor::KeyingOperation, blender::compositor::KeyingScreenOperation, blender::compositor::KuwaharaAnisotropicOperation, blender::compositor::KuwaharaAnisotropicStructureTensorOperation, blender::compositor::KuwaharaClassicOperation, blender::compositor::LuminanceMatteOperation, blender::compositor::MapRangeOperation, blender::compositor::MapUVOperation, blender::compositor::MapValueOperation, blender::compositor::MaskOperation, blender::compositor::MathAbsoluteOperation, blender::compositor::MathArcCosineOperation, blender::compositor::MathArcSineOperation, blender::compositor::MathArcTan2Operation, blender::compositor::MathArcTangentOperation, blender::compositor::MathBaseOperation, blender::compositor::MathCeilOperation, blender::compositor::MathCompareOperation, blender::compositor::MathCosineOperation, blender::compositor::MathDegreesOperation, blender::compositor::MathDivideOperation, blender::compositor::MathExponentOperation, blender::compositor::MathFlooredModuloOperation, blender::compositor::MathFloorOperation, blender::compositor::MathFractOperation, blender::compositor::MathHyperbolicCosineOperation, blender::compositor::MathHyperbolicSineOperation, blender::compositor::MathHyperbolicTangentOperation, blender::compositor::MathInverseSqrtOperation, blender::compositor::MathLogarithmOperation, blender::compositor::MathMaximumOperation, blender::compositor::MathMinimumOperation, blender::compositor::MathModuloOperation, blender::compositor::MathMultiplyAddOperation, blender::compositor::MathPingpongOperation, blender::compositor::MathPowerOperation, blender::compositor::MathRadiansOperation, blender::compositor::MathRoundOperation, blender::compositor::MathSignOperation, blender::compositor::MathSineOperation, blender::compositor::MathSmoothMaxOperation, blender::compositor::MathSmoothMinOperation, blender::compositor::MathSnapOperation, blender::compositor::MathSqrtOperation, blender::compositor::MathTangentOperation, blender::compositor::MathTruncOperation, blender::compositor::MathWrapOperation, blender::compositor::MixBaseOperation, blender::compositor::MovieClipAlphaOperation, blender::compositor::MovieClipBaseOperation, blender::compositor::MovieDistortionOperation, blender::compositor::MultilayerBaseOperation, blender::compositor::MultiThreadedOperation, blender::compositor::NormalizeOperation, blender::compositor::PhotoreceptorTonemapOperation, blender::compositor::PixelateOperation, blender::compositor::PlaneDistortMaskOperation, blender::compositor::PlaneDistortWarpImageOperation, blender::compositor::PosterizeOperation, blender::compositor::PreviewOperation, blender::compositor::ProjectorLensDistortionOperation, blender::compositor::RenderLayersAlphaProg, blender::compositor::RenderLayersAOOperation, blender::compositor::RenderLayersDepthProg, blender::compositor::RenderLayersProg, blender::compositor::RotateOperation, blender::compositor::ScaleFixedSizeOperation, blender::compositor::ScaleOperation, blender::compositor::ScreenLensDistortionOperation, blender::compositor::SeparateChannelOperation, blender::compositor::SetAlphaMultiplyOperation, blender::compositor::SetAlphaReplaceOperation, blender::compositor::SplitOperation, blender::compositor::SunBeamsOperation, blender::compositor::TextureAlphaOperation, blender::compositor::TextureBaseOperation, blender::compositor::TonemapOperation, blender::compositor::TransformOperation, blender::compositor::TranslateOperation, blender::compositor::VariableSizeBokehBlurOperation, blender::compositor::VectorCurveOperation, blender::compositor::ViewerOperation, blender::compositor::ZCombineMaskOperation, blender::compositor::ZCombineOperation
- update_memory_buffer_row() : blender::compositor::AlphaOverKeyOperation, blender::compositor::AlphaOverMixedOperation, blender::compositor::AlphaOverPremultiplyOperation, blender::compositor::ColorBalanceASCCDLOperation, blender::compositor::ColorBalanceLGGOperation, blender::compositor::ColorBalanceWhitepointOperation, blender::compositor::ColorCorrectionOperation, blender::compositor::ExposureOperation, blender::compositor::GammaOperation, blender::compositor::MixAddOperation, blender::compositor::MixBaseOperation, blender::compositor::MixBlendOperation, blender::compositor::MixColorBurnOperation, blender::compositor::MixColorOperation, blender::compositor::MixDarkenOperation, blender::compositor::MixDifferenceOperation, blender::compositor::MixDivideOperation, blender::compositor::MixDodgeOperation, blender::compositor::MixExclusionOperation, blender::compositor::MixGlareOperation, blender::compositor::MixHueOperation, blender::compositor::MixLightenOperation, blender::compositor::MixLinearLightOperation, blender::compositor::MixMultiplyOperation, blender::compositor::MixOverlayOperation, blender::compositor::MixSaturationOperation, blender::compositor::MixScreenOperation, blender::compositor::MixSoftLightOperation, blender::compositor::MixSubtractOperation, blender::compositor::MixValueOperation, blender::compositor::MultiThreadedRowOperation
- update_memory_buffer_started() : blender::compositor::DisplaceOperation, blender::compositor::FastGaussianBlurOperation, blender::compositor::MapUVOperation, blender::compositor::MultiThreadedOperation, blender::compositor::NormalizeOperation, blender::compositor::TonemapOperation, blender::compositor::TranslateOperation
- update_memory_pools() : blender::gpu::MTLBufferPool
- update_motion() : Object
- update_node_indices() : blender::fn::lazy_function::Graph
- update_offset_stride() : BufferParams
- update_or_build() : blender::nodes::decl::Bool, blender::nodes::decl::Color, blender::nodes::decl::Custom, blender::nodes::decl::Extend, blender::nodes::decl::Float, blender::nodes::decl::IDSocketDeclaration, blender::nodes::decl::Int, blender::nodes::decl::Matrix, blender::nodes::decl::Menu, blender::nodes::decl::Rotation, blender::nodes::decl::String, blender::nodes::decl::Vector, blender::nodes::PanelDeclaration, blender::nodes::SocketDeclaration
- update_osl_globals() : GeometryManager
- update_passes() : blender::eevee::Instance, BufferParams, Film
- update_pipeline_data() : blender::gpu::VKContext
- update_previews() : blender::ed::asset::list::AssetList
- update_proj_mat() : EdgeSlideData, VertSlideData
- update_push_constants() : blender::gpu::tests::Shader
- update_recursive() : blender::geometry::UVMinimumEnclosingSquareFinder
- update_render_graph() : blender::gpu::VKBuffer
- update_render_tile() : BlenderOutputDriver, OutputDriver
- update_resolution() : blender::bke::image::partial_update::PartialUpdateRegisterImpl, blender::bke::image::partial_update::TileChangeset
- update_rooted() : blender::bke::NodeTreeMainUpdater
- update_rotate_style() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_rotate_transform_and_target_property() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_scale_style() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_scale_transform_and_target_property() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_scene() : Session
- update_shadow_transparency() : Hair
- update_shelf_settings_from_enabled_catalogs() : blender::ed::asset::shelf::AssetCatalogSelectorTree
- update_size() : blender::compositor::BlurBaseOperation, blender::gpu::VKFrameBuffer
- update_socket_indices() : blender::fn::lazy_function::Graph
- update_srgb() : blender::gpu::VKFrameBuffer
- update_start_resolution_divider() : RenderScheduler
- update_state_for_render_work() : RenderScheduler
- update_status_progress() : BlenderSession
- update_status_time() : Session
- update_style() : blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo
- update_sub() : blender::gpu::DummyVertexBuffer, blender::gpu::GLIndexBuf, blender::gpu::GLTexture, blender::gpu::GLVertBuf, blender::gpu::IndexBuf, blender::gpu::MTLIndexBuf, blender::gpu::MTLTexture, blender::gpu::MTLVertBuf, blender::gpu::Texture, blender::gpu::VertBuf, blender::gpu::VKIndexBuffer, blender::gpu::VKTexture, blender::gpu::VKVertexBuffer
- update_sum() : NamedNestedSampleStats
- update_svm_attributes() : GeometryManager
- update_target_property() : blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo
- update_time() : BVHNode
- update_transform() : blender::ed::view3d::geometry_nodes_gizmos::DialGizmo, blender::ed::view3d::geometry_nodes_gizmos::LinearGizmo
- update_translate_style() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_translate_transform_and_target_property() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos
- update_uniform_buffer() : blender::gpu::VKPushConstants
- update_viewport_size() : blender::draw::View
- update_visibility() : blender::ed::view3d::geometry_nodes_gizmos::TransformGizmos, BVHNode
- update_work_buffer_params_if_needed() : PathTrace
- update_world_irradiance() : blender::eevee::VolumeProbeModule
- updateAabbs() : btCollisionWorld, btSimpleDynamicsWorld
- updateAction() : btActionInterface, btRaycastVehicle
- updateActivationState() : btDeformableMultiBodyDynamicsWorld, btMultiBodyDynamicsWorld, btSimulationIslandManager
- UpdateAngle() : IK_QElbowSegment, IK_QNullSegment, IK_QRevoluteSegment, IK_QSegment, IK_QSphericalSegment, IK_QSwingSegment, IK_QTranslateSegment
- UpdateAngleApply() : IK_QElbowSegment, IK_QNullSegment, IK_QRevoluteSegment, IK_QSegment, IK_QSphericalSegment, IK_QSwingSegment, IK_QTranslateSegment
- updateArea() : btSoftBody
- UpdateBBox() : Freestyle::Node, Freestyle::NodeGroup
- updateBound() : btGImpactShapeInterface
- updateBounds() : btSoftBody
- updateButton() : GHOST_NDOFManager
- updateButtonsArray() : GHOST_NDOFManager
- updateButtonsBitmask() : GHOST_NDOFManager
- updateCacheMultiDof() : btMultibodyLink
- updateCausalStyleModules() : Freestyle::Controller
- updateClusters() : btSoftBody
- updateComponents() : GHOST_XrControllerModel
- updateCompositionLayerProjectViewSubImage() : GHOST_XrSwapchain
- updateConstants() : btSoftBody
- UpdateConstraintBatchIdsForMergesLoop() : UpdateConstraintBatchIdsForMergesLoop
- updateControllerModelComponents() : GHOST_XrSession
- updateControlOutput() : iTaSC::Armature, iTaSC::ConstraintSet, iTaSC::ControlledObject, iTaSC::CopyPose, iTaSC::Distance
- updateCoordinates() : iTaSC::FixedObject, iTaSC::MovingFrame, iTaSC::UncontrolledObject, iTaSC::WorldObject
- updateCursorInfo() : GHOST_Wintab
- updated() : iTaSC::Object
- updateData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::FaceVaryingVolatileEval< EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateDeactivation() : btRigidBody, btSoftBody
- updateDeformation() : btSoftBody
- updateDirectManipulation() : GHOST_WindowWin32
- updateDotPInfos() : Freestyle::WXFaceLayer
- updateDPI() : GHOST_WindowWin32
- updateDrawingContext() : GHOST_Context, GHOST_ContextCGL, GHOST_ContextD3D, GHOST_ContextNone, GHOST_Window
- updateDv() : btDeformableBodySolver
- updateEnergy() : btDeformableBodySolver
- updateFace() : btSoftBody
- updateFaceTree() : btSoftBody
- updateFaceVaryingData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- UpdateFEdges() : Freestyle::ViewEdge
- updateFriction() : btRaycastVehicle
- updateFullScreen() : GHOST_ISystem, GHOST_System
- updateHandle() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- updateId() : btDeformableBackwardEulerObjective
- updateInertiaTensor() : btRigidBody
- updateInterpolationCacheMultiDof() : btMultibodyLink
- UpdateIslandDispatcher() : UpdateIslandDispatcher
- updateJacobian() : iTaSC::Armature, iTaSC::ConstraintSet, iTaSC::CopyPose, iTaSC::Distance, iTaSC::FixedObject, iTaSC::MovingFrame, iTaSC::Object, iTaSC::WorldObject
- updateJoint() : iTaSC::Armature, iTaSC::ControlledObject
- updateKinematics() : iTaSC::Armature, iTaSC::ConstraintSet, iTaSC::CopyPose, iTaSC::Distance, iTaSC::FixedObject, iTaSC::MovingFrame, iTaSC::Object, iTaSC::WorldObject
- updateLameParameters() : btDeformableLinearElasticityForce, btDeformableNeoHookeanForce
- UpdateLength() : Freestyle::Stroke
- updateLinkConstants() : btSoftBody
- updateMouseCapture() : GHOST_WindowWin32
- updateNode() : btSoftBody
- updateNodes() : btDeformableBodySolver
- updateNodeTree() : btSoftBody
- updateNormals() : btSoftBody
- updatePointers() : MANTA
- updatePose() : btSoftBody
- updateRotation() : GHOST_NDOFManager
- UpdateScene() : HdCyclesSession
- updateSeparatingDistance() : btConvexSeparatingDistanceUtil
- updateSettings() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateSingleAabb() : btCollisionWorld
- updateSoftBodies() : btDefaultSoftBodySolver, btDeformableBodySolver, btSoftBodySolver
- updateState() : btDeformableBodySolver, GHOST_XrAction
- updateStates() : GHOST_XrActionSet
- updateSuspension() : btRaycastVehicle
- updateTempPosition() : btDeformableBodySolver
- UpdateTransform() : IK_QSegment
- updateTranslation() : GHOST_NDOFManager
- updateVariables() : MANTA
- updateVaryingData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateVehicle() : btRaycastVehicle
- updateVelocity() : btDeformableBackwardEulerObjective, btDeformableBodySolver
- updateVertexData() : blender::opensubdiv::EvalOutputAPI::EvalOutput, blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- updateWheel() : btWheelInfo
- updateWheelTransform() : btRaycastVehicle
- updateWheelTransformsWS() : btRaycastVehicle
- updateYoungsModulusAndPoissonRatio() : btDeformableLinearElasticityForce, btDeformableNeoHookeanForce
- upload() : blender::gpu::VertBuf
- upload_data() : blender::gpu::DummyVertexBuffer, blender::gpu::GLIndexBuf, blender::gpu::GLVertBuf, blender::gpu::IndexBuf, blender::gpu::MTLIndexBuf, blender::gpu::MTLVertBuf, blender::gpu::VertBuf, blender::gpu::VKIndexBuffer, blender::gpu::VKVertexBuffer
- upload_descriptor_sets() : blender::gpu::VKDescriptorSetTracker
- usable_as_light() : Object
- usage_get() : blender::gpu::Texture
- usage_set() : blender::gpu::Texture
- usd_path() : blender::io::usd::USDAbstractWriter
- USDAbstractWriter() : blender::io::usd::USDAbstractWriter
- USDArmatureWriter() : blender::io::usd::USDArmatureWriter
- USDCameraReader() : blender::io::usd::USDCameraReader
- USDCameraWriter() : blender::io::usd::USDCameraWriter
- USDCurvesReader() : blender::io::usd::USDCurvesReader
- USDCurvesWriter() : blender::io::usd::USDCurvesWriter
- USDGenericMeshWriter() : blender::io::usd::USDGenericMeshWriter
- USDGeomReader() : blender::io::usd::USDGeomReader
- USDHairWriter() : blender::io::usd::USDHairWriter
- USDHierarchyIterator() : blender::io::usd::USDHierarchyIterator
- USDInstanceReader() : blender::io::usd::USDInstanceReader
- USDLightReader() : blender::io::usd::USDLightReader
- USDLightWriter() : blender::io::usd::USDLightWriter
- USDMaterialExportContext() : blender::io::usd::USDMaterialExportContext
- USDMaterialReader() : blender::io::usd::USDMaterialReader
- USDMeshReader() : blender::io::usd::USDMeshReader
- USDMeshWriter() : blender::io::usd::USDMeshWriter
- USDMetaballWriter() : blender::io::usd::USDMetaballWriter
- USDNurbsReader() : blender::io::usd::USDNurbsReader
- USDPointInstancerReader() : blender::io::usd::USDPointInstancerReader
- USDPointsReader() : blender::io::usd::USDPointsReader
- USDPointsWriter() : blender::io::usd::USDPointsWriter
- USDPrimReader() : blender::io::usd::USDPrimReader
- USDSceneDelegate() : blender::io::hydra::USDSceneDelegate
- USDSceneExportContext() : blender::io::usd::USDSceneExportContext
- USDSceneImportContext() : blender::io::usd::USDSceneImportContext
- USDShapeReader() : blender::io::usd::USDShapeReader
- USDSkeletonReader() : blender::io::usd::USDSkeletonReader
- USDStageReader() : blender::io::usd::USDStageReader
- UsdToCyclesMapping() : UsdToCyclesMapping, UsdToCyclesTexture
- USDTransformWriter() : blender::io::usd::USDTransformWriter
- USDVolumeReader() : blender::io::usd::USDVolumeReader
- USDVolumeWriter() : blender::io::usd::USDVolumeWriter
- USDXformReader() : blender::io::usd::USDXformReader
- use_alpha() : blender::nodes::node_composite_zcombine_cc::ZCombineOperation
- use_anti_aliasing() : blender::nodes::node_composite_id_mask_cc::IDMaskOperation, blender::nodes::node_composite_zcombine_cc::ZCombineOperation
- use_argument_buffer_for_samplers() : blender::gpu::MSLGeneratorInterface
- use_composite_output() : blender::draw::compositor::Context, blender::realtime_compositor::Context, blender::render::Context
- use_custom_shader() : BlenderViewportParameters
- use_custom_socket_order() : blender::nodes::NodeDeclarationBuilder
- use_file_extension() : blender::nodes::node_composite_file_output_cc::FileOutputOperation
- use_file_output() : blender::draw::compositor::Context, blender::realtime_compositor::Context, blender::render::Context
- use_gpu() : blender::draw::compositor::Context, blender::realtime_compositor::Context, blender::render::Context
- use_hdr() : blender::nodes::node_composite_denoise_cc::DenoiseOperation
- use_hit_list() : blender::eevee::VolumePipeline
- use_if_unused() : UniqueName_Value
- use_lookdev_overlay() : blender::eevee::Instance
- use_loop() : blender::TimeMapping
- use_motion() : Camera, Object
- use_motion_blur() : blender::nodes::node_composite_mask_cc::MaskOperation, blender::nodes::node_composite_planetrackdeform_cc::PlaneTrackDeformOperation
- use_motion_steps() : BVHParams
- use_osl() : ShaderManager
- use_parent_xform() : blender::io::usd::USDXformReader
- use_project_to_nearest_stroke() : blender::ed::greasepencil::DrawingPlacement
- use_project_to_surface() : blender::ed::greasepencil::DrawingPlacement
- use_scene_lights() : blender::eevee::Instance
- use_separable_filter() : blender::nodes::node_composite_blur_cc::BlurOperation
- use_smallest_unused() : UniqueName_Value
- use_studio_light() : blender::eevee::Instance
- use_sun_shadow() : blender::eevee::World
- use_sun_shadow_jitter() : blender::eevee::World
- use_temp_path() : blender::asset_system::tests::AssetLibraryServiceTest, blender::asset_system::tests::AssetLibraryTestBase
- use_tile_drawing() : blender::draw::image_engine::AbstractSpaceAccessor, blender::draw::image_engine::SpaceImageAccessor, blender::draw::image_engine::SpaceNodeAccessor
- use_value_alpha_multiply() : blender::compositor::MixBaseOperation
- use_variable_size() : blender::nodes::node_composite_blur_cc::BlurOperation
- used() : id_map< K, T, Flags >
- used_btrees() : blender::nodes::DerivedNodeTree
- used_byte_size() : blender::gpu::DepthComponent24, blender::gpu::UnsignedNormalized< InnerType >
- used_named_attribute() : blender::nodes::GeoNodeExecParams
- useNativePixel() : GHOST_ISystem, GHOST_System
- user_count() : blender::bke::greasepencil::Drawing
- user_data() : blender::nodes::GeoNodeExecParams
- users() : blender::animrig::Slot, blender::fn::multi_function::Variable
- users_add() : blender::animrig::Slot
- users_invalidate() : blender::animrig::Slot
- users_remove() : blender::animrig::Slot
- uses_argument_buffer_for_samplers() : blender::gpu::MTLShaderInterface
- uses_joint_or_descendant() : SkinInfo
- useSelfCollision() : btSoftBody
- useWindowFocus() : GHOST_ISystem, GHOST_System
- usingFlipFromFile() : MANTA
- usingMeshFromFile() : MANTA
- usingNoise() : MANTA
- usingParticleFromFile() : MANTA
- usingTabletAPI() : GHOST_WindowWin32
- UtilityTexture() : blender::eevee::UtilityTexture
- uv() : blender::bke::pbvh::uv_islands::UVBorderCorner
- UVBorderCorner() : blender::bke::pbvh::uv_islands::UVBorderCorner
- UVBorderEdge() : blender::bke::pbvh::uv_islands::UVBorderEdge
- UVDataWrapper() : UVDataWrapper
- UVIslands() : blender::bke::pbvh::uv_islands::UVIslands
- UVMinimumEnclosingSquareFinder() : blender::geometry::UVMinimumEnclosingSquareFinder
- UVPackIsland_Params() : blender::geometry::UVPackIsland_Params
- UVPhi() : blender::geometry::UVPhi
- UVPrimitive() : blender::bke::pbvh::uv_islands::UVPrimitive
- UVPrimitiveLookup() : blender::bke::pbvh::pixels::UVPrimitiveLookup
- UVPrimitivePaintInput() : blender::bke::pbvh::pixels::UVPrimitivePaintInput
- UVVertex() : blender::bke::pbvh::uv_islands::UVVertex