Here is a list of all functions with links to the classes they belong to:
- v -
- v3() : lVector3f
- v_co_orig() : TransDataEdgeSlideVert
- val() : blender::nodes::materialx::NodeItem, blender::nodes::materialx::NodeParser
- valid() : blender::io::alembic::AbcCameraReader, blender::io::alembic::AbcCurveReader, blender::io::alembic::AbcEmptyReader, blender::io::alembic::AbcMeshReader, blender::io::alembic::AbcNurbsReader, blender::io::alembic::AbcObjectReader, blender::io::alembic::AbcPointsReader, blender::io::alembic::AbcSubDReader, blender::io::alembic::ArchiveReader, blender::io::usd::USDCurvesReader, blender::io::usd::USDInstanceReader, blender::io::usd::USDMeshReader, blender::io::usd::USDNurbsReader, blender::io::usd::USDPointInstancerReader, blender::io::usd::USDPointsReader, blender::io::usd::USDPrimReader, blender::io::usd::USDSkeletonReader, blender::io::usd::USDStageReader, blender::io::usd::USDVolumeReader, BoundBox, Mesh::Triangle
- valid_for_socket() : blender::bke::SocketValueVariant
- validAfterTarget() : Freestyle::BoxGrid::Iterator, Freestyle::SphericalGrid::Iterator
- validate() : blender::fn::multi_function::Procedure, blender::gpu::tests::CallData, blender::gpu::tests::ShaderSpecializationConst, btBatchedConstraints, btSimpleBroadphase, GHOST_WindowSDL, GHOST_WindowX11
- validate_field_if_necessary() : blender::bke::AttributeValidator
- validate_merge() : blender::gpu::shader::ShaderCreateInfo
- validate_render_pass() : blender::gpu::MTLFrameBuffer
- validate_vertex_attributes() : blender::gpu::shader::ShaderCreateInfo
- validator() : blender::bke::BuiltinAttributeProvider
- validBasis() : btLemkeAlgorithm
- validBeforeTarget() : Freestyle::BoxGrid::Iterator, Freestyle::SphericalGrid::Iterator
- validPtr() : btPoolAllocator
- validWindow() : GHOST_ISystem, GHOST_System
- Value() : blender::io::serialize::Value, KDL::Rall1d< T, V, S >, KDL::Rall2d< T, V, S >
- value() : blender::animrig::EvaluationResult, blender::bke::bake::PrimitiveBakeItem, blender::bke::bake::StringBakeItem, blender::fn::FieldConstant, blender::IntrusiveMapSlot< Key, Value, KeyInfo >, blender::io::serialize::PrimitiveValue< T, V >, blender::io::serialize::StringValue, blender::SimpleMapSlot< Key, Value >, KDL::FrameVel, KDL::JntArrayAcc, KDL::JntArrayVel, KDL::Rall1d< T, V, S >, KDL::RotationVel, KDL::TwistVel, KDL::VectorVel
- value_allocator() : blender::fn::multi_function::VariableStates
- value_as() : blender::fn::multi_function::VariableState
- value_initialize() : blender::CPPType
- value_initialize_indices() : blender::CPPType
- value_initialize_n() : blender::CPPType
- value_texture() : blender::realtime_compositor::CachedTexture
- ValueAllocator() : blender::fn::multi_function::ValueAllocator
- ValueIterator() : blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::ValueIterator
- ValueNode() : blender::compositor::ValueNode
- values() : blender::deg::light_linking::internal::EmitterDataMap, blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >, blender::MultiValueMap< Key, Value >
- values_num() : blender::nodes::node_geo_index_switch_cc::LazyFunctionForIndexSwitchNode
- VanVlietGaussianCoefficients() : blender::realtime_compositor::VanVlietGaussianCoefficients
- VanVlietGaussianCoefficientsKey() : blender::realtime_compositor::VanVlietGaussianCoefficientsKey
- vao_cache_register() : blender::gpu::GLContext
- vao_cache_unregister() : blender::gpu::GLContext
- vao_free() : blender::gpu::GLContext
- vao_get() : blender::gpu::GLVaoCache
- Variable() : LinearSolver::Variable
- variable() : blender::fn::multi_function::DestructInstruction
- variable_to_string() : blender::fn::multi_function::ProcedureDotExport
- variables() : blender::fn::multi_function::Procedure
- VariableSizeBokehBlurOperation() : blender::compositor::VariableSizeBokehBlurOperation
- VariableStates() : blender::fn::multi_function::VariableStates
- VariableValue() : blender::fn::multi_function::VariableValue
- VariableValue_GVArray() : blender::fn::multi_function::VariableValue_GVArray
- VariableValue_GVectorArray() : blender::fn::multi_function::VariableValue_GVectorArray
- VariableValue_GVVectorArray() : blender::fn::multi_function::VariableValue_GVVectorArray
- VariableValue_OneSingle() : blender::fn::multi_function::VariableValue_OneSingle
- VariableValue_OneVector() : blender::fn::multi_function::VariableValue_OneVector
- VariableValue_Span() : blender::fn::multi_function::VariableValue_Span
- VArray() : blender::VArray< T >
- varray() : blender::GMutableVArraySpan, blender::MutableVArraySpan< T >
- VArrayCommon() : blender::VArrayCommon< T >
- VArrayImpl() : blender::VArrayImpl< T >
- VArrayImpl_For_ArrayContainer() : blender::VArrayImpl_For_ArrayContainer< Container, T >
- VArrayImpl_For_DerivedSpan() : blender::VArrayImpl_For_DerivedSpan< StructT, ElemT, GetFunc, SetFunc >
- VArrayImpl_For_Func() : blender::VArrayImpl_For_Func< T, GetFunc >
- VArrayImpl_For_GVArray() : blender::VArrayImpl_For_GVArray< T >
- VArrayImpl_For_Single() : blender::VArrayImpl_For_Single< T >
- VArrayImpl_For_Span() : blender::VArrayImpl_For_Span< T >
- VArrayImpl_For_Span_final() : blender::VArrayImpl_For_Span_final< T >
- VArrayImpl_For_VertexWeights() : blender::bke::VArrayImpl_For_VertexWeights
- VArrayRef() : blender::VArrayRef< T >
- VArraySpan() : blender::VArraySpan< T >
- VCOLDataWrapper() : VCOLDataWrapper
- vdb_loader() : ImageHandle
- VDBImageLoader() : VDBImageLoader
- Vec() : Freestyle::VecMat::Vec< T, N >
- Vec2() : Freestyle::VecMat::Vec2< T >
- Vec3() : Freestyle::VecMat::Vec3< T >
- VecBase() : blender::VecBase< T, Size >
- Vector() : blender::Vector< T, InlineBufferCapacity, Allocator >, KDL::Vector
- vector() : Freestyle::IndexedVertex
- Vector2() : KDL::Vector2
- Vector3() : Vector3
- vector_base_type() : blender::fn::multi_function::DataType
- vector_input() : blender::fn::multi_function::SignatureBuilder
- vector_mutable() : blender::fn::multi_function::Params, blender::fn::multi_function::SignatureBuilder
- vector_output() : blender::fn::multi_function::Params, blender::fn::multi_function::SignatureBuilder
- vector_tx_format() : blender::eevee::RenderBuffers
- VectorAcc() : KDL::VectorAcc
- VectorBlurNode() : blender::compositor::VectorBlurNode
- VectorBlurOperation() : blender::compositor::VectorBlurOperation
- VectorCPPType() : blender::VectorCPPType
- VectorCurveNode() : blender::compositor::VectorCurveNode
- VectorCurveOperation() : blender::compositor::VectorCurveOperation
- VectorList() : blender::VectorList< T, CapacityStart, CapacitySoftLimit >
- VectorSet() : blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- VectorVel() : KDL::VectorVel
- velocity() : btSoftBody::Body
- VelocityModule() : blender::eevee::VelocityModule
- vendor_name() : blender::gpu::VKDevice
- verify_preview() : blender::compositor::PreviewOperation
- verify_volume_output() : ShaderGraph
- version() : blender::ImplicitSharingInfo
- VertBuf() : blender::gpu::VertBuf
- vertbuf_alloc() : blender::gpu::DummyBackend, blender::gpu::GLBackend, blender::gpu::GPUBackend, blender::gpu::MTLBackend, blender::gpu::VKBackend
- Vertex() : btConvexHullInternal::Vertex
- vertex() : Freestyle::TriangleRep
- vertex_buffer_get() : blender::gpu::VKBatch
- vertex_buffer_update() : OpenGLDisplayDriver
- vertex_colors() : blender::bke::greasepencil::Drawing
- vertex_colors_for_write() : blender::bke::greasepencil::Drawing
- vertex_coordinates() : blender::io::obj::OBJCurve
- vertex_count_get() : FairingContext
- vertex_deformation_co_get() : FairingContext
- vertex_in() : blender::gpu::shader::ShaderCreateInfo
- vertex_interface_declare() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- vertex_iterator_base() : Freestyle::StrokeInternal::vertex_iterator_base< Traits >, Freestyle::ViewEdgeInternal::vertex_iterator_base< Traits >
- vertex_loop_map_get() : FairingContext
- vertex_out() : blender::gpu::shader::ShaderCreateInfo
- vertex_shader_from_glsl() : blender::gpu::GLShader, blender::gpu::MTLShader, blender::gpu::Shader, blender::gpu::VKShader
- vertex_source() : blender::gpu::shader::ShaderCreateInfo
- vertexA() : Freestyle::FEdge
- VertexAverageComparator() : VertexAverageComparator
- vertexB() : Freestyle::FEdge
- VertexCountFieldInput() : blender::nodes::node_geo_input_mesh_vertex_neighbors_cc::VertexCountFieldInput
- VertexFaceCountFieldInput() : blender::nodes::node_geo_input_mesh_vertex_neighbors_cc::VertexFaceCountFieldInput
- VertexIndex() : MikkMeshWrapper< is_subd >
- VertexPrimitiveBuf() : blender::draw::overlay::VertexPrimitiveBuf
- VertexRep() : Freestyle::VertexRep
- vertices() : Freestyle::BezierCurveSegment, Freestyle::IndexedFaceSet, Freestyle::LineRep, Freestyle::Strip, Freestyle::ViewShape
- vertices_begin() : Freestyle::Curve, Freestyle::Stroke, Freestyle::ViewEdge
- vertices_end() : Freestyle::Curve, Freestyle::Stroke, Freestyle::ViewEdge
- vertices_last() : Freestyle::ViewEdge
- vertices_size() : Freestyle::Stroke
- verticesBegin() : Freestyle::Curve, Freestyle::FEdge, Freestyle::Interface1D, Freestyle::Stroke, Freestyle::ViewEdge
- verticesEnd() : Freestyle::Curve, Freestyle::FEdge, Freestyle::Interface1D, Freestyle::Stroke, Freestyle::ViewEdge
- verts() : blender::bke::pbvh::MeshNode
- verts_() : blender::gpu::GLBatch, blender::gpu::MTLBatch
- verts_for_step() : Mesh::Triangle
- VertToEdgeMap() : blender::bke::pbvh::uv_islands::VertToEdgeMap
- vid() : Freestyle::VertexRep
- View() : blender::draw::View
- view() : blender::MatBase< T, NumCol, NumRow, Alignment >
- view_dist_get() : blender::draw::overlay::State
- view_draw() : BlenderSession
- view_item_button() : blender::ui::AbstractViewItem
- view_layer_name() : blender::bke::greasepencil::Layer
- view_update() : blender::eevee::Instance
- ViewEdge() : Freestyle::ViewEdge
- viewedge() : Freestyle::FEdge
- ViewEdge_iterator() : Freestyle::ViewEdge
- viewedge_nature() : Freestyle::FEdge
- ViewEdgeIterator() : Freestyle::ViewEdgeInternal::ViewEdgeIterator
- ViewEdges() : Freestyle::ViewMap
- viewedges() : Freestyle::NonTVertex
- viewedges_begin() : Freestyle::Stroke, Freestyle::ViewMap
- viewedges_end() : Freestyle::Stroke, Freestyle::ViewMap
- viewedges_size() : Freestyle::Stroke, Freestyle::ViewMap
- ViewEdgeXBuilder() : Freestyle::ViewEdgeXBuilder
- viewer() : Freestyle::AppCanvas
- viewer_output_to_viewer_image() : blender::render::Context
- ViewerNode() : blender::compositor::ViewerNode
- ViewerOperation() : blender::compositor::ViewerOperation
- viewinv() : blender::draw::View
- ViewLayerBuilderPipeline() : blender::deg::ViewLayerBuilderPipeline
- ViewLevelsNode() : blender::compositor::ViewLevelsNode
- ViewMap() : Freestyle::ViewMap
- ViewMapBuilder() : Freestyle::ViewMapBuilder
- ViewMapGradientNormBP1D() : Freestyle::Predicates1D::ViewMapGradientNormBP1D
- ViewMapTesselator() : Freestyle::ViewMapTesselator
- ViewMapTesselator2D() : Freestyle::ViewMapTesselator2D
- ViewMapTesselator3D() : Freestyle::ViewMapTesselator3D
- viewmat() : blender::draw::View
- ViewOpsData_Utility() : ViewOpsData_Utility
- ViewParameters() : blender::draw::overlay::GreasePencil::ViewParameters
- viewplane_bounds_get() : Camera
- viewpoint() : Freestyle::BoxGrid, Freestyle::SphericalGrid
- viewport_draw() : blender::eevee::PlanarProbeModule, blender::eevee::SphereProbeModule, blender::eevee::VolumeProbeModule
- viewport_get() : blender::gpu::FrameBuffer
- viewport_multi_set() : blender::gpu::FrameBuffer
- viewport_reset() : blender::gpu::FrameBuffer
- viewport_set() : blender::gpu::FrameBuffer
- ViewportColorSampleSession() : ViewportColorSampleSession
- views_bounds_calc() : ViewLink
- ViewSettings() : blender::render::hydra::ViewSettings
- ViewShape() : Freestyle::ViewShape
- viewShape() : Freestyle::SShape, Freestyle::ViewEdge, Freestyle::ViewMap
- ViewShapes() : Freestyle::ViewMap
- ViewVertex() : Freestyle::ViewVertex
- viewvertex() : Freestyle::SVertex
- ViewVertices() : Freestyle::ViewMap
- vindices() : Freestyle::IndexedFaceSet
- VirtualOccludersSet() : Freestyle::VirtualOccludersSet
- visibility_for_tracing() : Object
- visibility_test() : blender::draw::View
- visibility_word_per_draw() : blender::draw::View
- VisibilityUpdateState() : blender::ed::space_node::VisibilityUpdateState
- VISIT_DECL() : Freestyle::SceneHash, Freestyle::ScenePrettyPrinter, Freestyle::WingedEdgeBuilder, Freestyle::WXEdgeBuilder
- visitNodeDrawingStyleAfter() : Freestyle::ScenePrettyPrinter
- visitNodeDrawingStyleBefore() : Freestyle::ScenePrettyPrinter
- visitNodeGroupAfter() : Freestyle::ScenePrettyPrinter
- visitNodeGroupBefore() : Freestyle::ScenePrettyPrinter
- visitNodeShapeAfter() : Freestyle::ScenePrettyPrinter
- visitNodeShapeBefore() : Freestyle::ScenePrettyPrinter
- visitNodeTransformAfter() : Freestyle::ScenePrettyPrinter, Freestyle::WingedEdgeBuilder
- visitNodeTransformBefore() : Freestyle::ScenePrettyPrinter
- visize() : Freestyle::IndexedFaceSet
- vk_buffer_view_get() : blender::gpu::VKVertexBuffer
- vk_descriptor_set_layout_get() : blender::gpu::VKShader
- vk_format() : blender::gpu::VKImageView
- vk_handle() : blender::gpu::VKBuffer, blender::gpu::VKDevice, blender::gpu::VKImageView, blender::gpu::VKIndexBuffer, blender::gpu::VKSampler, blender::gpu::VKStorageBuffer, blender::gpu::VKUniformBuffer, blender::gpu::VKVertexBuffer
- vk_image_handle() : blender::gpu::VKTexture
- vk_index_type() : blender::gpu::VKIndexBuffer
- vk_render_areas_get() : blender::gpu::VKFrameBuffer
- vk_viewports_get() : blender::gpu::VKFrameBuffer
- VKBackend() : blender::gpu::VKBackend
- VKBeginRenderingCreateInfo() : blender::gpu::render_graph::VKBeginRenderingCreateInfo
- VKBuffer() : blender::gpu::VKBuffer
- VKCommandBufferInterface() : blender::gpu::render_graph::VKCommandBufferInterface
- VKCommandBufferWrapper() : blender::gpu::render_graph::VKCommandBufferWrapper
- VKCommandBuilder() : blender::gpu::render_graph::VKCommandBuilder
- VKContext() : blender::gpu::VKContext
- VKDescriptorPools() : blender::gpu::VKDescriptorPools
- VKDescriptorSetLayouts() : blender::gpu::VKDescriptorSetLayouts
- VKDescriptorSetTracker() : blender::gpu::VKDescriptorSetTracker
- VKDispatchCreateInfo() : blender::gpu::render_graph::VKDispatchCreateInfo
- VKDispatchIndirectCreateInfo() : blender::gpu::render_graph::VKDispatchIndirectCreateInfo
- VKDrawCreateInfo() : blender::gpu::render_graph::VKDrawCreateInfo
- VKDrawIndexedCreateInfo() : blender::gpu::render_graph::VKDrawIndexedCreateInfo
- VKDrawIndexedIndirectCreateInfo() : blender::gpu::render_graph::VKDrawIndexedIndirectCreateInfo
- VKDrawIndirectCreateInfo() : blender::gpu::render_graph::VKDrawIndirectCreateInfo
- VKDrawList() : blender::gpu::VKDrawList
- VKFrameBuffer() : blender::gpu::VKFrameBuffer
- VkHandle() : blender::gpu::render_graph::VkHandle< VKObjectType >
- VKImageView() : blender::gpu::VKImageView
- VKImmediate() : blender::gpu::VKImmediate
- VKPipelinePool() : blender::gpu::VKPipelinePool
- VKPixelBuffer() : blender::gpu::VKPixelBuffer
- VKPushConstants() : blender::gpu::VKPushConstants
- VKRenderGraph() : blender::gpu::render_graph::VKRenderGraph
- VKResourceTracker() : blender::gpu::VKResourceTracker< Resource >
- VKShader() : blender::gpu::VKShader
- VKShaderCompiler() : blender::gpu::VKShaderCompiler
- VKShaderInterface() : blender::gpu::VKShaderInterface
- VKStagingBuffer() : blender::gpu::VKStagingBuffer
- VKStorageBuffer() : blender::gpu::VKStorageBuffer
- VKSubmissionID() : blender::gpu::VKSubmissionID
- VKTexture() : blender::gpu::VKTexture
- VKThreadData() : blender::gpu::VKThreadData
- VKUniformBuffer() : blender::gpu::VKUniformBuffer
- VKVertexAttributeObject() : blender::gpu::VKVertexAttributeObject
- VMutableArray() : blender::VMutableArray< T >
- VMutableArrayImpl_For_GVMutableArray() : blender::VMutableArrayImpl_For_GVMutableArray< T >
- VolatileEvalOutput() : blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- Volume() : Volume
- volume_get() : blender::workbench::ShaderCache
- VolumeBackup() : blender::deg::VolumeBackup
- VolumeComponent() : blender::bke::VolumeComponent
- VolumeData() : blender::io::hydra::VolumeData
- VolumeDataSource() : blender::ed::spreadsheet::VolumeDataSource
- VolumeGridsViewItem() : blender::ed::spreadsheet::VolumeGridsViewItem
- VolumeLayer() : blender::eevee::VolumeLayer
- VolumeMeshBuilder() : VolumeMeshBuilder
- VolumeModifierData() : blender::io::hydra::VolumeModifierData
- VolumeModule() : blender::eevee::VolumeModule
- VolumeNode() : VolumeNode
- VolumeObjectBounds() : blender::eevee::VolumeObjectBounds
- VolumePipeline() : blender::eevee::VolumePipeline
- VolumeProbeModule() : blender::eevee::VolumeProbeModule
- VoronoiDistToEdgeFunction() : blender::nodes::node_shader_tex_voronoi_cc::VoronoiDistToEdgeFunction
- VoronoiMetricFunction() : blender::nodes::node_shader_tex_voronoi_cc::VoronoiMetricFunction
- VoronoiNSphereFunction() : blender::nodes::node_shader_tex_voronoi_cc::VoronoiNSphereFunction
- VoronoiVertexWeight() : VoronoiVertexWeight
- vsize() : Freestyle::IndexedFaceSet
- VSolve_Links() : btSoftBody
- VVectorArray() : blender::VVectorArray< T >
- VVectorArray_For_GVVectorArray() : blender::VVectorArray_For_GVVectorArray< T >