Blender
V4.3
Here is a list of all macros with links to the files they belong to:
- v -
V2D_IS_CLIPPED :
UI_view2d.hh
V2D_LOCK_COPY :
UI_view2d.hh
V2D_LOCK_SET :
UI_view2d.hh
V2D_SCROLL_HANDLE_HEIGHT :
UI_view2d.hh
V2D_SCROLL_HANDLE_SIZE_HOTSPOT :
UI_view2d.hh
V2D_SCROLL_HANDLE_WIDTH :
UI_view2d.hh
V2D_SCROLL_HEIGHT :
UI_view2d.hh
V2D_SCROLL_HIDE_HEIGHT :
UI_view2d.hh
V2D_SCROLL_HIDE_WIDTH :
UI_view2d.hh
V2D_SCROLL_MIN_ALPHA :
UI_view2d.hh
V2D_SCROLL_MIN_WIDTH :
UI_view2d.hh
V2D_SCROLL_THUMB_SIZE_MIN :
UI_view2d.hh
V2D_SCROLL_WIDTH :
UI_view2d.hh
V3D_CAMERA_LOCAL :
DNA_scene_types.h
V3D_CAMERA_SCENE :
DNA_scene_types.h
V3D_OP_TRACKBALLSIZE :
view3d_navigate.hh
V3D_PROJ_TEST_ALL :
ED_view3d.hh
V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT :
ED_view3d.hh
V3D_PROJ_TEST_CLIP_DEFAULT :
ED_view3d.hh
V3D_S3D_CAMERA_LEFT :
rna_space.cc
V3D_S3D_CAMERA_RIGHT :
rna_space.cc
V3D_S3D_CAMERA_S3D :
rna_space.cc
V3D_USES_SCENE_LIGHTS :
DNA_view3d_types.h
V3D_USES_SCENE_WORLD :
DNA_view3d_types.h
V_ISISECT :
scanfill_utils.c
VA_NARGS_CALL_OVERLOAD :
BLI_utildefines_variadic.h
,
GHOST_utildefines_variadic.hh
VA_NARGS_COUNT :
BLI_utildefines_variadic.h
,
GHOST_utildefines_variadic.hh
VALGRIND_CREATE_MEMPOOL :
BLI_memarena.c
VALGRIND_DESTROY_MEMPOOL :
BLI_memarena.c
VALGRIND_MEMPOOL_ALLOC :
BLI_memarena.c
VALGRIND_MOVE_MEMPOOL :
BLI_memarena.c
VALID_CONS_TARGET :
constraint.cc
VALUE_AT :
noise.c
VALUE_SWAP :
blender.cc
VCLASS_CAMERA_DIST :
draw_cache.cc
VCLASS_CAMERA_FRAME :
draw_cache.cc
VCLASS_CAMERA_VOLUME :
draw_cache.cc
VCLASS_EMPTY_AXES :
draw_cache.cc
VCLASS_EMPTY_AXES_NAME :
draw_cache.cc
VCLASS_EMPTY_AXES_SHADOW :
draw_cache.cc
VCLASS_EMPTY_SCALED :
draw_cache.cc
VCLASS_EMPTY_SIZE :
draw_cache.cc
VCLASS_LIGHT_AREA_SHAPE :
draw_cache.cc
VCLASS_LIGHT_DIST :
draw_cache.cc
VCLASS_LIGHT_SPOT_BLEND :
draw_cache.cc
VCLASS_LIGHT_SPOT_CONE :
draw_cache.cc
VCLASS_LIGHT_SPOT_SHAPE :
draw_cache.cc
VCLASS_SCREENALIGNED :
draw_cache.cc
VCLASS_SCREENSPACE :
draw_cache.cc
VDATA :
data_transfer.cc
VEC_ACCUM :
gim_linear_math.h
VEC_ACCUM_2 :
gim_linear_math.h
VEC_ACCUM_4 :
gim_linear_math.h
VEC_BLEND :
gim_linear_math.h
VEC_BLEND_AB :
gim_linear_math.h
VEC_CONJUGATE_LENGTH :
gim_linear_math.h
VEC_COPY :
gim_linear_math.h
VEC_COPY_2 :
gim_linear_math.h
VEC_COPY_4 :
gim_linear_math.h
VEC_CROSS :
gim_linear_math.h
VEC_DIFF :
gim_linear_math.h
VEC_DIFF_2 :
gim_linear_math.h
VEC_DIFF_4 :
gim_linear_math.h
VEC_DISTANCE :
gim_linear_math.h
VEC_DOT :
gim_linear_math.h
VEC_DOT_2 :
gim_linear_math.h
VEC_DOT_4 :
gim_linear_math.h
VEC_DOT_MAT_3X3 :
gim_linear_math.h
VEC_EQUAL :
gim_linear_math.h
VEC_IMPACT :
gim_linear_math.h
VEC_IMPACT_SQ :
gim_linear_math.h
VEC_INV_LENGTH :
gim_linear_math.h
VEC_INV_LENGTH_2 :
gim_linear_math.h
VEC_INV_LENGTH_4 :
gim_linear_math.h
VEC_LENGTH :
gim_linear_math.h
VEC_LENGTH_2 :
gim_linear_math.h
VEC_LENGTH_4 :
gim_linear_math.h
VEC_MAYOR_COORD :
gim_linear_math.h
VEC_MINOR_AXES :
gim_linear_math.h
VEC_NEAR_EQUAL :
gim_linear_math.h
VEC_NORMALIZE :
gim_linear_math.h
VEC_PARALLEL :
gim_linear_math.h
VEC_PERPENDICULAR :
gim_linear_math.h
VEC_PROJECT :
gim_linear_math.h
VEC_REFLECT :
gim_linear_math.h
VEC_RENORMALIZE :
gim_linear_math.h
VEC_SCALE :
gim_linear_math.h
VEC_SCALE_2 :
gim_linear_math.h
VEC_SCALE_4 :
gim_linear_math.h
VEC_SET3 :
gim_linear_math.h
VEC_SUM :
gim_linear_math.h
VEC_SUM_2 :
gim_linear_math.h
VEC_SUM_4 :
gim_linear_math.h
VEC_SWAP :
gim_linear_math.h
VEC_UNPROJECT :
gim_linear_math.h
VEC_VALUE_LEN :
bmesh_bevel.cc
VEC_ZERO :
gim_linear_math.h
VEC_ZERO_2 :
gim_linear_math.h
VEC_ZERO_4 :
gim_linear_math.h
VECADDMUL :
BKE_cloth.hh
VECADDS :
BKE_cloth.hh
VECADDSS :
BKE_cloth.hh
vecMulVecTranspose :
btMultiBody.cpp
VECS :
math_matrix.h
VECSUBADDSS :
BKE_cloth.hh
VECSUBMUL :
BKE_cloth.hh
VECSUBS :
BKE_cloth.hh
vecswap :
sort.c
vector3 :
node_fractal_voronoi.h
,
node_hash.h
,
node_noise.h
,
node_voronoi.h
VECTOR_SET_SLOT_PROBING_BEGIN :
BLI_vector_set.hh
VECTOR_SET_SLOT_PROBING_END :
BLI_vector_set.hh
VECTOR_SWIZZLE2_RO_DEF :
mathutils_Vector.cc
VECTOR_SWIZZLE2_RW_DEF :
mathutils_Vector.cc
VECTOR_SWIZZLE3_RO_DEF :
mathutils_Vector.cc
VECTOR_SWIZZLE3_RW_DEF :
mathutils_Vector.cc
VECTOR_SWIZZLE4_RO_DEF :
mathutils_Vector.cc
VECTOR_SWIZZLE4_RW_DEF :
mathutils_Vector.cc
VectorObject_Check :
mathutils_Vector.hh
VectorObject_CheckExact :
mathutils_Vector.hh
VELOCITY_CAMERA_CURR_BUF :
eevee_defines.hh
VELOCITY_CAMERA_NEXT_BUF :
eevee_defines.hh
VELOCITY_CAMERA_PREV_BUF :
eevee_defines.hh
VELOCITY_GEO_NEXT_BUF_SLOT :
eevee_defines.hh
VELOCITY_GEO_PREV_BUF_SLOT :
eevee_defines.hh
VELOCITY_INDIRECTION_BUF_SLOT :
eevee_defines.hh
VELOCITY_INVALID :
eevee_shader_shared.hh
VELOCITY_OBJ_NEXT_BUF_SLOT :
eevee_defines.hh
VELOCITY_OBJ_PREV_BUF_SLOT :
eevee_defines.hh
VERT_ACTIVE :
draw_common_shader_shared.hh
VERT_COORD_TO_FLOAT :
lineart_chain.cc
VERT_DUPE_CLEAR :
bmesh_wireframe.cc
VERT_DUPE_TEST :
bmesh_wireframe.cc
VERT_DUPE_TEST_ORIG :
bmesh_wireframe.cc
VERT_EXCLUDE :
bmo_connect_pair.cc
VERT_getCo :
CCGSubSurf_intern.h
VERT_getNo :
CCGSubSurf_intern.h
VERT_GPENCIL_BEZT_HANDLE :
draw_common_shader_shared.hh
VERT_IN_ARRAY :
bmesh_polygon_edgenet.cc
VERT_IN_FACE :
bmo_removedoubles.cc
VERT_IN_QUEUE :
bmesh_polygon_edgenet.cc
VERT_INPUT :
bmo_connect.cc
VERT_INTPTR :
editmesh_utils.cc
VERT_IS_VALID :
bmesh_polygon_edgenet.cc
VERT_ISGC :
bmo_dissolve.cc
VERT_KEEP :
bmo_removedoubles.cc
VERT_MARK :
bmo_dissolve.cc
,
bmo_extrude.cc
,
bmo_primitive.cc
VERT_MARK_PAIR :
bmo_dissolve.cc
VERT_MARK_TEAR :
bmo_dissolve.cc
VERT_NONMAN :
bmo_extrude.cc
VERT_NOT_IN_STACK :
bmesh_polygon_edgenet.cc
VERT_ORIG_GET :
bmo_inset.cc
VERT_ORIG_REMOVE :
bmo_inset.cc
VERT_ORIG_STORE :
bmo_inset.cc
VERT_OUT :
bmo_connect_pair.cc
,
bmesh_bevel.cc
VERT_SELECTED :
draw_common_shader_shared.hh
VERT_SELECTED_BEZT_HANDLE :
draw_common_shader_shared.hh
VERT_SHARED :
bmo_subdivide_edgering.cc
VERT_TAG :
bmo_dissolve.cc
VERT_USED :
bmo_fill_edgeloop.cc
VERT_UV_PINNED :
draw_common_shader_shared.hh
VERT_UV_SELECT :
draw_common_shader_shared.hh
VERT_VISIT :
bmesh_core.cc
,
bmesh_polygon_edgenet.cc
VERT_VISIT_A :
bmesh_intersect.cc
VERT_VISIT_B :
bmesh_intersect.cc
VERT_WALK_TEST :
bmo_connect_pair.cc
VERTA :
btVoronoiSimplexSolver.cpp
VERTB :
btVoronoiSimplexSolver.cpp
VERTC :
btVoronoiSimplexSolver.cpp
VERTD :
btVoronoiSimplexSolver.cpp
VERTEX_COPY_GROUP_SIZE :
eevee_defines.hh
VERTEX_WEIGHT_LOCK_EPSILON :
BKE_deform.hh
VERTLIST_MAJORCOLUMN_WIDTH :
filesel.cc
VFLAG_SET :
scanfill_utils.c
VIEW3D_CAMERA_BORDER_HACK :
view3d_intern.hh
VIEW3D_DIST_FALLBACK :
ED_view3d.hh
VIEW3D_MARGIN :
ED_view3d.hh
VIEW3D_OVERLAY_LINEHEIGHT :
view3d_draw.cc
VIEW_LAYER_CRYPTOMATTE_ALL :
DNA_layer_types.h
VIEW_ON_EQUATOR :
uvedit_unwrap_ops.cc
VIEW_ON_POLES :
uvedit_unwrap_ops.cc
VISIT :
ScenePrettyPrinter.cpp
VISIT_COMPLETE_DECL :
SceneVisitor.h
VISIT_COMPLETE_DEF :
SceneVisitor.h
VISIT_DECL :
SceneVisitor.h
VK_ALLOCATION_CALLBACKS :
vk_memory.hh
VK_BACK_QUOTE :
GHOST_SystemWin32.cc
VK_BACK_SLASH :
GHOST_SystemWin32.cc
VK_CHECK :
GHOST_ContextVK.cc
VK_CLOSE_BRACKET :
GHOST_SystemWin32.cc
VK_COMMA :
GHOST_SystemWin32.cc
VK_EQ_TYPEID :
vk_common.hh
VK_EQUALS :
GHOST_SystemWin32.cc
VK_GR_LESS :
GHOST_SystemWin32.cc
VK_MINUS :
GHOST_SystemWin32.cc
VK_OPEN_BRACKET :
GHOST_SystemWin32.cc
VK_PERIOD :
GHOST_SystemWin32.cc
VK_SEMICOLON :
GHOST_SystemWin32.cc
VK_SLASH :
GHOST_SystemWin32.cc
VLOG :
log.h
VLOG_DEBUG :
log.h
VLOG_DEBUG_IS_ON :
log.h
VLOG_DEVICE_STATS :
log.h
VLOG_DEVICE_STATS_IS_ON :
log.h
VLOG_IF :
log.h
VLOG_INFO :
log.h
VLOG_INFO_IS_ON :
log.h
VLOG_IS_ON :
log.h
VLOG_WARNING :
log.h
VLOG_WORK :
log.h
VLOG_WORK_IS_ON :
log.h
void_def :
bgl.cc
void_ref :
bgl.cc
void_ret :
gl_debug_layer.cc
void_set :
gl_debug_layer.cc
void_str :
bgl.cc
void_var :
bgl.cc
VOLUME_BOUNDS_MAX :
kernel/types.h
VOLUME_FRAME_NONE :
blenkernel/intern/volume.cc
VOLUME_GROUP_SIZE :
eevee_defines.hh
VOLUME_HIT_COUNT_SLOT :
eevee_defines.hh
VOLUME_HIT_DEPTH_MAX :
eevee_defines.hh
VOLUME_HIT_DEPTH_SLOT :
eevee_defines.hh
VOLUME_INTEGRATION_GROUP_SIZE :
eevee_defines.hh
VOLUME_MATERIAL_NR :
DNA_volume_types.h
VOLUME_OCCUPANCY_SLOT :
eevee_defines.hh
VOLUME_PROBE_FORMAT :
eevee_defines.hh
VOLUME_PROBE_TEX_SLOT :
eevee_defines.hh
VOLUME_PROP_EMISSION_IMG_SLOT :
eevee_defines.hh
VOLUME_PROP_EXTINCTION_IMG_SLOT :
eevee_defines.hh
VOLUME_PROP_PHASE_IMG_SLOT :
eevee_defines.hh
VOLUME_PROP_PHASE_WEIGHT_IMG_SLOT :
eevee_defines.hh
VOLUME_PROP_SCATTERING_IMG_SLOT :
eevee_defines.hh
VOLUME_READ_LAMBDA :
device/metal/compat.h
VOLUME_SCATTERING_TEX_SLOT :
eevee_defines.hh
VOLUME_THROUGHPUT_EPSILON :
kernel/closure/volume.h
VOLUME_TRANSMITTANCE_TEX_SLOT :
eevee_defines.hh
VOLUME_WRITE_LAMBDA :
device/metal/compat.h
VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD :
btVoronoiSimplexSolver.h
VORONOI_SIMPLEX_MAX_VERTS :
btVoronoiSimplexSolver.h
VOXEL_SIZE_EDIT_MAX_GRIDS_LINES :
object_remesh.cc
VOXEL_SIZE_EDIT_MAX_STR_LEN :
object_remesh.cc
VPAINT_BRUSH_CAPABILITY :
rna_brush.cc
VPARENT_THREADING_HACK :
blenkernel/intern/object.cc
VSE_COPYBUFFER_IDTYPES :
sequencer_clipboard.cc
VSNPRINTF :
BLI_string.h
VSNPRINTF_RLEN :
BLI_string.h
VULKAN_LIMIT :
gpu_py_shader_create_info.cc
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