Blender
V4.3
Here is a list of all typedefs with links to the files they belong to:
- a -
ABCReadParams :
ABC_alembic.h
ActionChannelBag :
DNA_action_types.h
ActionLayer :
DNA_action_types.h
ActionSlot :
DNA_action_types.h
ActionSlotRuntimeHandle :
DNA_action_types.h
ActionStrip :
DNA_action_types.h
ActionStripKeyframeData :
DNA_action_types.h
ActiveVert :
BKE_paint.hh
AddedHandler :
GHOST_NDOFManagerCocoa.mm
AnimationBasePathChange :
BKE_animsys.h
AnimationEvalContext :
BKE_animsys.h
AnimChanRearrangeFp :
anim_channels_edit.cc
AnimData :
DNA_anim_types.h
AnimOverride :
DNA_anim_types.h
ARegion :
DNA_screen_types.h
ARegion_Runtime :
DNA_screen_types.h
ArHosekSkyModel_Dataset :
sky_model.cpp
ArHosekSkyModel_Radiance_Dataset :
sky_model.cpp
ArmatureGpencilModifierData :
DNA_gpencil_modifier_types.h
ArmatureModifierData :
DNA_modifier_types.h
ArrayGpencilModifierData :
DNA_gpencil_modifier_types.h
ArrayModifierData :
DNA_modifier_types.h
AssetHandle :
DNA_asset_types.h
AssetLibraryReference :
DNA_asset_types.h
AssetMetaData :
DNA_asset_types.h
AssetRepresentationHandle :
DNA_space_types.h
,
WM_types.hh
AssetShelf :
DNA_screen_types.h
AssetShelf_InstanceFlag :
DNA_screen_types.h
AssetShelfSettings :
DNA_screen_types.h
AssetShelfSettings_DisplayFlag :
DNA_screen_types.h
AssetTag :
DNA_asset_types.h
AssetWeakReference :
DNA_asset_types.h
assign_bone_func :
editors/armature/bone_collections.cc
assign_ebone_func :
editors/armature/bone_collections.cc
astar_f_cost :
BLI_astar.h
AttrDomainMask :
BKE_attribute.h
AttributeDescriptor :
kernel/types.h
AttributeElement :
kernel/types.h
AttributeFlag :
kernel/types.h
AttributeMap :
kernel/types.h
AttributePrimitive :
kernel/types.h
AttributeStandard :
kernel/types.h
AudioData :
DNA_scene_types.h
axis_t :
BLI_kdopbvh.c
,
polyfill_2d.c
AxisAlignedSlicingMethod :
DNA_volume_types.h
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