Here is a list of all namespace functions with links to the namespace documentation for each function:
- b -
- b() : usdtokens
- B0() : Freestyle
- B1() : Freestyle
- B2() : Freestyle
- B3() : Freestyle
- backimage_fit_exec() : blender::ed::space_node
- backimage_zoom_exec() : blender::ed::space_node
- backpropagate_socket_values() : blender::nodes::inverse_eval
- backpropagate_socket_values_through_node() : blender::nodes::inverse_eval
- backwards_program_word_scan() : blender::gpu
- bake() : blender::ed::object
- bake_break() : blender::ed::object
- bake_directory_has_data() : blender::ed::object::bake_simulation
- bake_exec() : blender::ed::object
- bake_fcurve() : blender::animrig
- bake_fcurve_segments() : blender::animrig
- bake_freejob() : blender::ed::object
- bake_geometry_nodes_endjob() : blender::ed::object::bake_simulation
- bake_geometry_nodes_startjob() : blender::ed::object::bake_simulation
- bake_grease_pencil_animation_exec() : blender::ed::greasepencil
- bake_grease_pencil_animation_invoke() : blender::ed::greasepencil
- bake_grease_pencil_animation_poll() : blender::ed::greasepencil
- bake_image_exec() : blender::ed::object
- bake_init_api_data() : blender::ed::object
- bake_invoke() : blender::ed::object
- bake_job_canceled() : blender::ed::object
- bake_job_complete() : blender::ed::object
- bake_mesh_new_from_object() : blender::ed::object
- bake_modal() : blender::ed::object
- bake_object_check() : blender::ed::object
- bake_object_image_get() : blender::ed::object
- bake_object_image_get_array() : blender::ed::object
- bake_objects_check() : blender::ed::object
- bake_panel_draw() : blender
- bake_pass_filter_check() : blender::ed::object
- bake_progress_update() : blender::ed::object
- bake_result_add_to_rgba() : blender::ed::object
- bake_set_props() : blender::ed::object
- bake_simulation_exec() : blender::ed::object::bake_simulation
- bake_simulation_gather_requests() : blender::ed::object::bake_simulation
- bake_simulation_get_path_users() : blender::ed::object::bake_simulation
- bake_simulation_invoke() : blender::ed::object::bake_simulation
- bake_simulation_modal() : blender::ed::object::bake_simulation
- bake_simulation_poll() : blender::ed::object::bake_simulation
- bake_simulation_validate_paths() : blender::ed::object::bake_simulation
- bake_single_node_exec() : blender::ed::object::bake_simulation
- bake_single_node_gather_bake_request() : blender::ed::object::bake_simulation
- bake_single_node_invoke() : blender::ed::object::bake_simulation
- bake_single_node_modal() : blender::ed::object::bake_simulation
- bake_startjob() : blender::ed::object
- bake_targets_clear() : blender::ed::object
- bake_targets_free() : blender::ed::object
- bake_targets_init() : blender::ed::object
- bake_targets_init_external() : blender::ed::object
- bake_targets_init_image_textures() : blender::ed::object
- bake_targets_init_internal() : blender::ed::object
- bake_targets_init_vertex_colors() : blender::ed::object
- bake_targets_output() : blender::ed::object
- bake_targets_output_external() : blender::ed::object
- bake_targets_output_internal() : blender::ed::object
- bake_targets_output_vertex_colors() : blender::ed::object
- bake_targets_populate_pixels() : blender::ed::object
- bake_targets_populate_pixels_color_attributes() : blender::ed::object
- bake_targets_refresh() : blender::ed::object
- bake_update_image() : blender::ed::object
- balanced_braces() : blender::gpu
- base_activate() : blender::ed::object
- base_activate_with_mode_exit_if_needed() : blender::ed::object
- base_active_refresh() : blender::ed::object
- base_deselect_all() : blender::ed::object
- base_deselect_all_ex() : blender::ed::object
- base_free_and_unlink() : blender::ed::object
- base_free_and_unlink_no_indirect_check() : blender::ed::object
- base_select() : blender::ed::object
- basic_types_can_connect() : blender::nodes::decl
- batch_cache_is_dirty() : blender::draw
- batches_that_use_buffer() : blender::draw
- begins_with() : blender::io::alembic
- bend_data_init_bmesh() : blender::ed::sculpt_paint::boundary
- bend_data_init_grids() : blender::ed::sculpt_paint::boundary
- bend_data_init_mesh() : blender::ed::sculpt_paint::boundary
- best_socket_input() : blender::ed::space_node
- best_socket_output() : blender::ed::space_node
- bezier_data_value() : blender::draw
- bezier_generic_to_nurbs() : blender::geometry
- bezier_point_count() : blender::io::alembic, blender::io::usd
- bezier_positions_to_nurbs() : blender::geometry
- BezierII() : Freestyle
- beztriple_vflag_get() : blender::draw
- bias() : usdtokens
- bias_tangent_normal_pixels() : blender::ed::object
- bicubic_interpolation() : blender::math
- bilinear_byte_impl() : blender::math
- bilinear_fl_impl() : blender::math
- bit_vector_with_reset_bits_or_empty() : blender::bke
- bitmap_to_image() : blender::ed::image_trace
- bits_to_index_ranges() : blender::bits
- bits_to_indices() : blender::index_mask
- BKE_action_find_fcurves_with_bones() : blender::bke
- BKE_armature_find_selected_bone_names() : blender::bke
- BKE_armature_find_selected_bones() : blender::bke
- BKE_cryptomatte_extract_layer_name() : blender::bke::cryptomatte
- BKE_cryptomatte_layer_get() : blender::bke::cryptomatte
- BKE_cryptomatte_layer_names_get() : blender::bke::cryptomatte
- BKE_cryptomatte_meta_data_key() : blender::bke::cryptomatte
- BKE_image_partial_update_collect_changes() : blender::bke::image::partial_update
- BKE_image_partial_update_get_next_change() : blender::bke::image::partial_update
- black() : usdtokens
- blend_layer_results() : blender::animrig
- blend_matrices() : blender::io::alembic
- blend_neighborhood() : blender::realtime_compositor
- blend_read() : blender
- blend_test() : blender::gpu::tests
- blend_write() : blender
- blender_ns() : usdtokens
- BlenderBoneLengths() : blender::io::usd
- BLI_color_convert_to_scene_linear() : blender
- BLI_color_convert_to_theme4b() : blender
- BLI_color_convert_to_theme4f() : blender
- BLI_mix_colors() : blender::color
- BLI_STATIC_ASSERT() : blender, blender::draw, blender::ed::space_node, blender::eevee, blender::gpu, blender::io::obj
- blit_aspect() : blender::gpu
- block_binding() : blender::gpu
- blur_geometry_data_array() : blender::ed::sculpt_paint::smooth
- blur_on_curve_exec() : blender::nodes::node_geo_blur_attribute_cc
- blur_on_curves() : blender::nodes::node_geo_blur_attribute_cc
- blur_on_mesh() : blender::nodes::node_geo_blur_attribute_cc
- blur_on_mesh_exec() : blender::nodes::node_geo_blur_attribute_cc
- blur_pass() : blender::compositor, blender::realtime_compositor
- blur_pixel() : blender::compositor
- BlurredImageAndDerivatives() : libmv
- BlurredImageAndDerivativesChannels() : libmv
- bm_edge_is_sharp() : blender::draw
- bm_edge_table_build() : blender
- bm_edges_from_tri() : blender::bke::pbvh
- bm_face_as_array() : blender::bke::pbvh
- bm_face_exists_tri_from_loop_vert() : blender::bke::pbvh
- bm_face_is_sharp() : blender::draw
- bm_face_isect_pair() : blender::ed::sculpt_paint::trim
- bm_face_loop_table_build() : blender
- bm_face_no_get() : blender::draw
- bm_original_edge_get() : blender::draw
- bm_original_face_get() : blender::draw
- bm_original_vert_get() : blender::draw
- bm_to_mesh_edges() : blender
- bm_to_mesh_faces() : blender
- bm_to_mesh_loops() : blender
- bm_to_mesh_verts() : blender
- bm_vert_co_get() : blender::draw
- bm_vert_hash_lookup_chain() : blender::bke::pbvh
- bm_vert_no_get() : blender::draw
- bm_vert_table_build() : blender
- bmesh_block_copy_to_mesh_attributes() : blender
- bmesh_cd_face_get() : blender::draw::pbvh
- bmesh_cd_loop_get() : blender::draw::pbvh
- bmesh_cd_vert_get() : blender::draw::pbvh
- bmesh_enable() : blender::ed::sculpt_paint::undo
- bmesh_four_neighbor_average() : blender::ed::sculpt_paint::smooth
- bmesh_loop_layer_selected_values_set() : blender::ed::mesh::set_attribute
- bmesh_node_nearest_to_ray() : blender::bke::pbvh
- bmesh_normals_domain() : blender::draw
- bmesh_normals_update() : blender::bke::pbvh
- bmesh_push() : blender::ed::sculpt_paint::undo
- bmesh_restore() : blender::ed::sculpt_paint::undo
- bmesh_restore_begin() : blender::ed::sculpt_paint::undo
- bmesh_restore_end() : blender::ed::sculpt_paint::undo
- bmesh_restore_generic() : blender::ed::sculpt_paint::undo
- bmesh_update_topology() : blender::bke::pbvh
- bmesh_vert_edge_face_layer_selected_values_set() : blender::ed::mesh::set_attribute
- bone_fn() : blender::ed::outliner
- bonecoll_has_children() : blender::animrig
- bonecoll_unassign_and_free() : blender::animrig::internal
- bonecolls_copy_expanded_flag() : blender::animrig
- bonecolls_debug_list() : blender::animrig::internal
- bonecolls_find_index_near() : blender::animrig::internal
- bonecolls_move_to_index() : blender::animrig::internal
- bonecolls_rotate_block() : blender::animrig::internal
- bonedropper_cancel() : blender::ui
- bonedropper_exec() : blender::ui
- bonedropper_exit() : blender::ui
- bonedropper_init() : blender::ui
- bonedropper_invoke() : blender::ui
- bonedropper_modal() : blender::ui
- bonedropper_poll() : blender::ui
- bonedropper_sample() : blender::ui
- bonedropper_sample_pt() : blender::ui
- bonedropper_set_draw_callback_region() : blender::ui
- bool_to_byte_color() : blender::bke
- bool_to_color() : blender::bke
- bool_to_float() : blender::bke
- bool_to_float2() : blender::bke
- bool_to_float3() : blender::bke
- bool_to_int() : blender::bke
- bool_to_int2() : blender::bke
- bool_to_int8() : blender::bke
- booleans_mix_calc() : blender::array_utils
- boundary_cache_ensure() : blender::bke::shrinkwrap
- boundary_edge_on_face() : blender::nodes::node_geo_dual_mesh_cc
- boundary_edges_on_face() : blender::nodes::node_geo_dual_mesh_cc
- boundary_from_enabled() : blender::ed::sculpt_paint::expand
- boundary_propagation_steps() : blender::ed::sculpt_paint::auto_mask
- boundary_to_curves() : blender::ed::greasepencil
- boundary_topology_falloff_create() : blender::ed::sculpt_paint::expand
- bounds_get() : blender::bke::pbvh
- BoxFilter() : libmv
- BoxFilterHorizontal() : libmv
- BoxFilterVertical() : libmv
- bpoint_vflag_get() : blender::draw
- brush_affected_nodes_gather() : blender::ed::sculpt_paint::cloth
- brush_asset_activate_exec() : blender::ed::sculpt_paint
- brush_asset_delete_exec() : blender::ed::sculpt_paint
- brush_asset_delete_invoke() : blender::ed::sculpt_paint
- brush_asset_delete_poll() : blender::ed::sculpt_paint
- brush_asset_edit_metadata_exec() : blender::ed::sculpt_paint
- brush_asset_edit_metadata_invoke() : blender::ed::sculpt_paint
- brush_asset_edit_metadata_poll() : blender::ed::sculpt_paint
- brush_asset_load_preview_exec() : blender::ed::sculpt_paint
- brush_asset_load_preview_invoke() : blender::ed::sculpt_paint
- brush_asset_revert_exec() : blender::ed::sculpt_paint
- brush_asset_revert_poll() : blender::ed::sculpt_paint
- brush_asset_save_as_exec() : blender::ed::sculpt_paint
- brush_asset_save_as_invoke() : blender::ed::sculpt_paint
- brush_asset_save_as_poll() : blender::ed::sculpt_paint
- brush_asset_save_exec() : blender::ed::sculpt_paint
- brush_asset_save_poll() : blender::ed::sculpt_paint
- brush_cursor_poll() : blender::ed::greasepencil
- brush_delta_update() : blender::ed::sculpt_paint
- brush_dynamic_size_get() : blender::ed::sculpt_paint
- brush_exit_tex() : blender::ed::sculpt_paint
- brush_fill_influence() : blender::ed::sculpt_paint::greasepencil
- brush_needs_rake_rotation() : blender::ed::sculpt_paint
- brush_num_effective_segments() : blender::ed::sculpt_paint::pose
- BRUSH_OT_asset_activate() : blender::ed::sculpt_paint
- BRUSH_OT_asset_delete() : blender::ed::sculpt_paint
- BRUSH_OT_asset_edit_metadata() : blender::ed::sculpt_paint
- BRUSH_OT_asset_load_preview() : blender::ed::sculpt_paint
- BRUSH_OT_asset_revert() : blender::ed::sculpt_paint
- BRUSH_OT_asset_save() : blender::ed::sculpt_paint
- BRUSH_OT_asset_save_as() : blender::ed::sculpt_paint
- brush_point_influence() : blender::ed::sculpt_paint::greasepencil
- brush_point_influence_mask() : blender::ed::sculpt_paint::greasepencil
- brush_radius() : blender::ed::sculpt_paint::greasepencil
- brush_radius_at_location() : blender::ed::greasepencil
- brush_radius_factor() : blender::ed::sculpt_paint
- brush_radius_get() : blender::ed::sculpt_paint
- brush_radius_to_pixel_radius() : blender::ed::sculpt_paint::greasepencil
- brush_simulation_create() : blender::ed::sculpt_paint::cloth
- brush_store_simulation_state() : blender::ed::sculpt_paint::cloth
- brush_strength_factor() : blender::ed::sculpt_paint
- brush_strength_get() : blender::ed::sculpt_paint
- brush_stroke_modal() : blender::ed::sculpt_paint
- brush_to_detail_size() : blender::ed::sculpt_paint::dyntopo::detail_size
- brush_tool_get() : blender::ed::sculpt_paint
- brush_type_can_reuse_automask() : blender::ed::sculpt_paint::auto_mask
- brush_type_needs_original() : blender::ed::sculpt_paint
- brush_use_accumulate() : blender::ed::sculpt_paint::vwpaint
- brush_use_accumulate_ex() : blender::ed::sculpt_paint::vwpaint
- brush_uses_topology_rake() : blender::ed::sculpt_paint
- build_asset_view() : blender::ed::asset::shelf
- build_catalog_tree() : blender::ed::geometry, blender::ed::object, blender::ed::space_node
- build_collision_relations() : blender::deg
- build_concurrent() : blender
- build_corner_to_face_map() : blender::bke::mesh
- build_curves_2d_bvh_from_visible() : blender::ed::greasepencil
- build_depsgraph() : blender::io::alembic
- build_drawing() : blender
- build_edge_to_corner_map() : blender::bke::mesh
- build_edge_to_corner_map_with_flip_and_sharp() : blender::bke::mesh
- build_edge_to_edge_by_vert_map() : blender::nodes::node_geo_blur_attribute_cc
- build_edge_to_face_map() : blender::bke::mesh
- build_effector_relations() : blender::deg
- build_every_nth_index_array() : blender::index_mask
- build_extra_depsgraph() : blender::ed::geometry
- build_face_to_face_by_edge_map() : blender::nodes::node_geo_blur_attribute_cc
- build_fcurve() : blender::editor::animation::tests
- build_fill_boundary() : blender::ed::greasepencil
- build_filtered_all_catalog_tree() : blender::ed::asset
- build_filtered_catalog_tree() : blender::ed::asset
- build_float_linear() : blender::nodes::node_shader_map_range_cc
- build_float_stepped() : blender::nodes::node_shader_map_range_cc
- build_kdtree() : blender::nodes::node_geo_distribute_points_on_faces_cc, blender::nodes::node_geo_index_of_nearest_cc
- build_kdtrees_for_root_positions() : blender::nodes::node_geo_interpolate_curves_cc
- build_linear_system() : slim
- build_material_map() : blender::io::alembic::utils, blender::io::usd
- build_mesh_debug_columns() : blender::ed::spreadsheet
- build_mesh_leaf_nodes() : blender::bke::pbvh
- build_mesh_positions() : blender::bke
- Build_Minimal2Point_PolynomialFactor() : libmv
- build_multi_function() : blender::nodes::node_shader_tex_gabor_cc
- build_multi_function_call_from_element_fn() : blender::fn::multi_function::build::detail
- build_multi_function_procedure_for_fields() : blender::fn
- build_multi_function_with_n_inputs_one_output() : blender::fn::multi_function::build::detail
- build_node_declaration() : blender::nodes
- build_nodes_recursive_grids() : blender::bke::pbvh
- build_nodes_recursive_mesh() : blender::bke::pbvh
- build_offsets() : blender::bke
- build_pbvh_for_dynamic_topology() : blender::bke
- build_pbvh_from_ccg() : blender::bke
- build_pbvh_from_regular_mesh() : blender::bke
- build_pixels() : blender::bke::pbvh
- build_point_matrix() : blender::bke
- build_poly_other_map_vbo() : blender::draw
- build_result_mask_segments() : blender::index_mask
- build_reverse_map() : blender::index_mask, blender::offset_indices
- build_reverse_map< int >() : blender::index_mask
- build_reverse_offsets() : blender::offset_indices
- build_sequential() : blender
- build_socket_indices() : blender::bke
- build_static_indices_array() : blender::index_mask
- build_tree_gizmo_propagation() : blender::nodes::gizmos
- build_usd_joint_path() : blender::io::usd
- build_vector_linear() : blender::nodes::node_shader_map_range_cc
- build_vector_stepped() : blender::nodes::node_shader_map_range_cc
- build_vert_to_corner_indices() : blender::bke::mesh
- build_vert_to_corner_map() : blender::bke::mesh
- build_vert_to_edge_map() : blender::bke::mesh, blender::nodes::node_geo_extrude_mesh_cc
- build_vert_to_face_indices() : blender::bke::mesh
- build_vert_to_face_map() : blender::bke::mesh
- build_vert_to_vert_by_edge_map() : blender::nodes::node_geo_blur_attribute_cc
- build_vertex_face_adjacency_maps() : blender::draw
- buildA() : slim
- buildPatchArraysBufferFromVector() : blender::opensubdiv
- buildRhs() : slim
- burley_eval() : blender::eevee
- burley_setup() : blender::eevee
- bvh_overlap_cb() : blender::draw
- byte_color_to_bool() : blender::bke
- byte_color_to_color() : blender::bke
- byte_color_to_float() : blender::bke
- byte_color_to_float2() : blender::bke
- byte_color_to_float3() : blender::bke
- byte_color_to_int() : blender::bke
- byte_color_to_int2() : blender::bke
- byte_color_to_int8() : blender::bke
- ByteArrayToScaledFloatArray() : libmv