Here is a list of all namespace members with links to the namespace documentation for each member:
- o -
- o3derrboundA : blender::robust_pred
- o3derrboundB : blender::robust_pred
- o3derrboundC : blender::robust_pred
- obj_file_handler_add() : blender::ed::io
- obj_parallel_chunked_output() : blender::io::obj
- object_active_color_fill() : blender::ed::sculpt_paint
- object_add_drop_xy_generic_invoke() : blender::ed::object
- object_add_drop_xy_get() : blender::ed::object
- object_add_drop_xy_is_set() : blender::ed::object
- object_add_drop_xy_props() : blender::ed::object
- object_add_duplicate_internal() : blender::ed::object
- object_add_exec() : blender::ed::object
- object_add_hook_newob_exec() : blender::ed::object
- object_add_hook_selob_exec() : blender::ed::object
- object_add_named_exec() : blender::ed::object
- object_add_sync_base_collection() : blender::ed::object
- object_add_sync_local_view() : blender::ed::object
- object_add_sync_rigid_body() : blender::ed::object
- object_add_text_exec() : blender::ed::object
- OBJECT_ADDHOOK_NEWOB : blender::ed::object
- OBJECT_ADDHOOK_SELOB : blender::ed::object
- OBJECT_ADDHOOK_SELOB_BONE : blender::ed::object
- object_apply_location() : blender::ed::object
- object_apply_rotation() : blender::ed::object
- object_armature_add_exec() : blender::ed::object
- object_array_for_wpaint() : blender::ed::object
- object_array_for_wpaint_filter() : blender::ed::object
- object_batch_delete_hierarchy_tag_fn() : blender::ed::outliner
- object_calculate_paths_exec() : blender::ed::object
- object_calculate_paths_invoke() : blender::ed::object
- object_camera_add_exec() : blender::ed::object
- object_clear_loc() : blender::ed::object
- object_clear_mpath() : blender::ed::object
- object_clear_paths_exec() : blender::ed::object
- object_clear_paths_get_description() : blender::ed::object
- object_clear_rot() : blender::ed::object
- object_clear_scale() : blender::ed::object
- object_clear_transform_generic_exec() : blender::ed::object
- object_constraint_add_exec() : blender::ed::object
- object_constraint_add_itemf() : blender::ed::object
- object_constraint_copy_exec() : blender::ed::object
- object_constraints_clear_exec() : blender::ed::object
- object_convert_exec() : blender::ed::object
- object_convert_poll() : blender::ed::object
- object_convert_ui() : blender::ed::object
- object_curves_empty_hair_add_exec() : blender::ed::object
- object_curves_empty_hair_add_poll() : blender::ed::object
- object_curves_random_add_exec() : blender::ed::object
- object_data_convert_curve_to_mesh() : blender::ed::object
- object_data_instance_add_exec() : blender::ed::object
- object_delete_exec() : blender::ed::object
- object_delete_invoke() : blender::ed::object
- object_deselect_fn() : blender::ed::outliner
- object_duplicates_make_real_exec() : blender::ed::object
- object_empty_add_exec() : blender::ed::object
- object_force_modifier_bind_simple_options() : blender::ed::object
- object_force_modifier_update_for_bind() : blender::ed::object
- object_get_datamask() : blender::bke
- object_get_evaluated_geometry_set() : blender::bke
- object_grease_pencil_add_exec() : blender::ed::object
- OBJECT_GRPSEL_CHILDREN : blender::ed::object
- OBJECT_GRPSEL_CHILDREN_RECURSIVE : blender::ed::object
- OBJECT_GRPSEL_COLLECTION : blender::ed::object
- OBJECT_GRPSEL_COLOR : blender::ed::object
- OBJECT_GRPSEL_HOOK : blender::ed::object
- OBJECT_GRPSEL_KEYINGSET : blender::ed::object
- OBJECT_GRPSEL_LIGHT_TYPE : blender::ed::object
- OBJECT_GRPSEL_PARENT : blender::ed::object
- OBJECT_GRPSEL_PASS : blender::ed::object
- OBJECT_GRPSEL_SIBLINGS : blender::ed::object
- OBJECT_GRPSEL_TYPE : blender::ed::object
- object_has_editable_curves() : blender::ed::curves
- object_has_editable_data() : blender::ed::geometry
- object_has_geometry_set_instances() : blender::bke
- object_has_modifier() : blender::ed::object
- object_has_modifier_cb() : blender::ed::object
- object_has_shaderfx() : blender::ed::object
- object_hide_collection_exec() : blender::ed::object
- object_hide_collection_invoke() : blender::ed::object
- object_hide_poll() : blender::ed::object
- object_hide_view_clear_exec() : blender::ed::object
- object_hide_view_set_exec() : blender::ed::object
- object_hook_assign_exec() : blender::ed::object
- object_hook_from_context() : blender::ed::object
- object_hook_index_array() : blender::ed::object
- object_hook_recenter_exec() : blender::ed::object
- object_hook_remove_exec() : blender::ed::object
- object_hook_reset_exec() : blender::ed::object
- object_hook_select() : blender::ed::object
- object_hook_select_exec() : blender::ed::object
- object_image_add_exec() : blender::ed::object
- object_image_add_invoke() : blender::ed::object
- object_image_add_poll() : blender::ed::object
- object_in_mode_from_index() : blender::ed::object
- object_in_mode_to_index() : blender::ed::object
- object_instance_add_invoke() : blender::ed::object
- object_is_any_shape_key_locked() : blender::ed::object
- object_is_target_compat() : blender::ed::object
- object_join_exec() : blender::ed::object
- object_join_poll() : blender::ed::object
- object_label() : blender::gpu::debug
- object_light_add_exec() : blender::ed::object
- object_location_clear_exec() : blender::ed::object
- object_metaball_add_exec() : blender::ed::object
- object_mode_op_string() : blender::ed::object
- object_mode_poll() : blender::ed::object
- object_mode_set_exec() : blender::ed::object
- object_mode_set_itemf() : blender::ed::object
- object_mode_set_poll() : blender::ed::object
- object_modifier_add_asset_register() : blender::ed::object
- object_modifier_check_move_after() : blender::ed::object
- object_modifier_check_move_before() : blender::ed::object
- object_modifier_remove() : blender::ed::object
- object_modifier_safe_to_delete() : blender::ed::object
- object_modifiers_copy_exec() : blender::ed::object
- object_orient_to_location() : blender::ed::object
- object_origin_clear_exec() : blender::ed::object
- object_origin_set_exec() : blender::ed::object
- OBJECT_OT_add() : blender::ed::object
- OBJECT_OT_add_named() : blender::ed::object
- OBJECT_OT_armature_add() : blender::ed::object
- OBJECT_OT_bake() : blender::ed::object
- OBJECT_OT_bake_image() : blender::ed::object
- OBJECT_OT_camera_add() : blender::ed::object
- OBJECT_OT_clear_override_library() : blender::ed::object
- OBJECT_OT_collection_add() : blender::ed::object
- OBJECT_OT_collection_external_asset_drop() : blender::ed::object
- OBJECT_OT_collection_instance_add() : blender::ed::object
- OBJECT_OT_collection_link() : blender::ed::object
- OBJECT_OT_collection_objects_select() : blender::ed::object
- OBJECT_OT_collection_remove() : blender::ed::object
- OBJECT_OT_collection_unlink() : blender::ed::object
- OBJECT_OT_constraint_add() : blender::ed::object
- OBJECT_OT_constraint_add_with_targets() : blender::ed::object
- OBJECT_OT_constraints_clear() : blender::ed::object
- OBJECT_OT_constraints_copy() : blender::ed::object
- OBJECT_OT_convert() : blender::ed::object
- OBJECT_OT_correctivesmooth_bind() : blender::ed::object
- OBJECT_OT_curves_empty_hair_add() : blender::ed::object
- OBJECT_OT_curves_random_add() : blender::ed::object
- OBJECT_OT_data_instance_add() : blender::ed::object
- OBJECT_OT_data_transfer() : blender::ed::object
- OBJECT_OT_datalayout_transfer() : blender::ed::object
- OBJECT_OT_delete() : blender::ed::object
- OBJECT_OT_drop_geometry_nodes() : blender::ed::object
- OBJECT_OT_drop_named_material() : blender::ed::object
- OBJECT_OT_duplicate() : blender::ed::object
- OBJECT_OT_duplicates_make_real() : blender::ed::object
- OBJECT_OT_editmode_toggle() : blender::ed::object
- OBJECT_OT_effector_add() : blender::ed::object
- OBJECT_OT_empty_add() : blender::ed::object
- OBJECT_OT_empty_image_add() : blender::ed::object
- OBJECT_OT_explode_refresh() : blender::ed::object
- OBJECT_OT_forcefield_toggle() : blender::ed::object
- OBJECT_OT_geometry_node_bake_delete_single() : blender::ed::object::bake_simulation
- OBJECT_OT_geometry_node_bake_pack_single() : blender::ed::object::bake_simulation
- OBJECT_OT_geometry_node_bake_single() : blender::ed::object::bake_simulation
- OBJECT_OT_geometry_node_bake_unpack_single() : blender::ed::object::bake_simulation
- OBJECT_OT_geometry_node_tree_copy_assign() : blender::ed::object
- OBJECT_OT_geometry_nodes_input_attribute_toggle() : blender::ed::object
- OBJECT_OT_grease_pencil_add() : blender::ed::object
- OBJECT_OT_grease_pencil_dash_modifier_segment_add() : blender::ed::object
- OBJECT_OT_grease_pencil_dash_modifier_segment_move() : blender::ed::object
- OBJECT_OT_grease_pencil_dash_modifier_segment_remove() : blender::ed::object
- OBJECT_OT_grease_pencil_time_modifier_segment_add() : blender::ed::object
- OBJECT_OT_grease_pencil_time_modifier_segment_move() : blender::ed::object
- OBJECT_OT_grease_pencil_time_modifier_segment_remove() : blender::ed::object
- OBJECT_OT_hide_collection() : blender::ed::object
- OBJECT_OT_hide_view_clear() : blender::ed::object
- OBJECT_OT_hide_view_set() : blender::ed::object
- OBJECT_OT_hook_add_newob() : blender::ed::object
- OBJECT_OT_hook_add_selob() : blender::ed::object
- OBJECT_OT_hook_assign() : blender::ed::object
- OBJECT_OT_hook_recenter() : blender::ed::object
- OBJECT_OT_hook_remove() : blender::ed::object
- OBJECT_OT_hook_reset() : blender::ed::object
- OBJECT_OT_hook_select() : blender::ed::object
- OBJECT_OT_join() : blender::ed::object
- OBJECT_OT_join_shapes() : blender::ed::object
- OBJECT_OT_laplaciandeform_bind() : blender::ed::object
- OBJECT_OT_light_add() : blender::ed::object
- OBJECT_OT_light_linking_blocker_collection_new() : blender::ed::object
- OBJECT_OT_light_linking_blockers_link() : blender::ed::object
- OBJECT_OT_light_linking_blockers_select() : blender::ed::object
- OBJECT_OT_light_linking_receiver_collection_new() : blender::ed::object
- OBJECT_OT_light_linking_receivers_link() : blender::ed::object
- OBJECT_OT_light_linking_receivers_select() : blender::ed::object
- OBJECT_OT_light_linking_unlink_from_collection() : blender::ed::object
- OBJECT_OT_lightprobe_add() : blender::ed::object
- OBJECT_OT_link_to_collection() : blender::ed::object
- OBJECT_OT_location_clear() : blender::ed::object
- OBJECT_OT_make_links_data() : blender::ed::object
- OBJECT_OT_make_links_scene() : blender::ed::object
- OBJECT_OT_make_local() : blender::ed::object
- OBJECT_OT_make_override_library() : blender::ed::object
- OBJECT_OT_make_single_user() : blender::ed::object
- OBJECT_OT_meshdeform_bind() : blender::ed::object
- OBJECT_OT_metaball_add() : blender::ed::object
- OBJECT_OT_mode_set() : blender::ed::object
- OBJECT_OT_mode_set_with_submode() : blender::ed::object
- OBJECT_OT_modifier_add() : blender::ed::object
- OBJECT_OT_modifier_add_node_group() : blender::ed::object
- OBJECT_OT_modifier_apply() : blender::ed::object
- OBJECT_OT_modifier_apply_as_shapekey() : blender::ed::object
- OBJECT_OT_modifier_convert() : blender::ed::object
- OBJECT_OT_modifier_copy() : blender::ed::object
- OBJECT_OT_modifier_copy_to_selected() : blender::ed::object
- OBJECT_OT_modifier_move_down() : blender::ed::object
- OBJECT_OT_modifier_move_to_index() : blender::ed::object
- OBJECT_OT_modifier_move_up() : blender::ed::object
- OBJECT_OT_modifier_remove() : blender::ed::object
- OBJECT_OT_modifier_set_active() : blender::ed::object
- OBJECT_OT_modifiers_clear() : blender::ed::object
- OBJECT_OT_modifiers_copy_to_selected() : blender::ed::object
- OBJECT_OT_move_to_collection() : blender::ed::object
- OBJECT_OT_multires_base_apply() : blender::ed::object
- OBJECT_OT_multires_external_pack() : blender::ed::object
- OBJECT_OT_multires_external_save() : blender::ed::object
- OBJECT_OT_multires_higher_levels_delete() : blender::ed::object
- OBJECT_OT_multires_rebuild_subdiv() : blender::ed::object
- OBJECT_OT_multires_reshape() : blender::ed::object
- OBJECT_OT_multires_subdivide() : blender::ed::object
- OBJECT_OT_multires_unsubdivide() : blender::ed::object
- OBJECT_OT_ocean_bake() : blender::ed::object
- OBJECT_OT_origin_clear() : blender::ed::object
- OBJECT_OT_origin_set() : blender::ed::object
- OBJECT_OT_parent_clear() : blender::ed::object
- OBJECT_OT_parent_inverse_apply() : blender::ed::object
- OBJECT_OT_parent_no_inverse_set() : blender::ed::object
- OBJECT_OT_parent_set() : blender::ed::object
- OBJECT_OT_paths_calculate() : blender::ed::object
- OBJECT_OT_paths_clear() : blender::ed::object
- OBJECT_OT_paths_update() : blender::ed::object
- OBJECT_OT_paths_update_visible() : blender::ed::object
- OBJECT_OT_pointcloud_add() : blender::ed::object
- OBJECT_OT_posemode_toggle() : blender::ed::object
- OBJECT_OT_quadriflow_remesh() : blender::ed::object
- OBJECT_OT_reset_override_library() : blender::ed::object
- OBJECT_OT_rotation_clear() : blender::ed::object
- OBJECT_OT_scale_clear() : blender::ed::object
- OBJECT_OT_select_all() : blender::ed::object
- OBJECT_OT_select_by_type() : blender::ed::object
- OBJECT_OT_select_grouped() : blender::ed::object
- OBJECT_OT_select_less() : blender::ed::object
- OBJECT_OT_select_linked() : blender::ed::object
- OBJECT_OT_select_mirror() : blender::ed::object
- OBJECT_OT_select_more() : blender::ed::object
- OBJECT_OT_select_random() : blender::ed::object
- OBJECT_OT_select_same_collection() : blender::ed::object
- OBJECT_OT_shade_auto_smooth() : blender::ed::object
- OBJECT_OT_shade_flat() : blender::ed::object
- OBJECT_OT_shade_smooth() : blender::ed::object
- OBJECT_OT_shade_smooth_by_angle() : blender::ed::object
- OBJECT_OT_shaderfx_add() : blender::ed::object
- OBJECT_OT_shaderfx_copy() : blender::ed::object
- OBJECT_OT_shaderfx_move_down() : blender::ed::object
- OBJECT_OT_shaderfx_move_to_index() : blender::ed::object
- OBJECT_OT_shaderfx_move_up() : blender::ed::object
- OBJECT_OT_shaderfx_remove() : blender::ed::object
- OBJECT_OT_shape_key_add() : blender::ed::object
- OBJECT_OT_shape_key_clear() : blender::ed::object
- OBJECT_OT_shape_key_lock() : blender::ed::object
- OBJECT_OT_shape_key_mirror() : blender::ed::object
- OBJECT_OT_shape_key_move() : blender::ed::object
- OBJECT_OT_shape_key_remove() : blender::ed::object
- OBJECT_OT_shape_key_retime() : blender::ed::object
- OBJECT_OT_simulation_nodes_cache_bake() : blender::ed::object::bake_simulation
- OBJECT_OT_simulation_nodes_cache_calculate_to_frame() : blender::ed::object::bake_simulation
- OBJECT_OT_simulation_nodes_cache_delete() : blender::ed::object::bake_simulation
- OBJECT_OT_skin_armature_create() : blender::ed::object
- OBJECT_OT_skin_loose_mark_clear() : blender::ed::object
- OBJECT_OT_skin_radii_equalize() : blender::ed::object
- OBJECT_OT_skin_root_mark() : blender::ed::object
- OBJECT_OT_speaker_add() : blender::ed::object
- OBJECT_OT_surfacedeform_bind() : blender::ed::object
- OBJECT_OT_text_add() : blender::ed::object
- OBJECT_OT_track_clear() : blender::ed::object
- OBJECT_OT_track_set() : blender::ed::object
- OBJECT_OT_transfer_mode() : blender::ed::object
- OBJECT_OT_transform_apply() : blender::ed::object
- OBJECT_OT_transform_axis_target() : blender::ed::object
- OBJECT_OT_transform_to_mouse() : blender::ed::object
- OBJECT_OT_unlink_data() : blender::ed::object
- OBJECT_OT_vertex_group_add() : blender::ed::object
- OBJECT_OT_vertex_group_assign() : blender::ed::object
- OBJECT_OT_vertex_group_assign_new() : blender::ed::object
- OBJECT_OT_vertex_group_clean() : blender::ed::object
- OBJECT_OT_vertex_group_copy() : blender::ed::object
- OBJECT_OT_vertex_group_copy_to_selected() : blender::ed::object
- OBJECT_OT_vertex_group_deselect() : blender::ed::object
- OBJECT_OT_vertex_group_invert() : blender::ed::object
- OBJECT_OT_vertex_group_levels() : blender::ed::object
- OBJECT_OT_vertex_group_limit_total() : blender::ed::object
- OBJECT_OT_vertex_group_lock() : blender::ed::object
- OBJECT_OT_vertex_group_mirror() : blender::ed::object
- OBJECT_OT_vertex_group_move() : blender::ed::object
- OBJECT_OT_vertex_group_normalize() : blender::ed::object
- OBJECT_OT_vertex_group_normalize_all() : blender::ed::object
- OBJECT_OT_vertex_group_quantize() : blender::ed::object
- OBJECT_OT_vertex_group_remove() : blender::ed::object
- OBJECT_OT_vertex_group_remove_from() : blender::ed::object
- OBJECT_OT_vertex_group_select() : blender::ed::object
- OBJECT_OT_vertex_group_set_active() : blender::ed::object
- OBJECT_OT_vertex_group_smooth() : blender::ed::object
- OBJECT_OT_vertex_group_sort() : blender::ed::object
- OBJECT_OT_vertex_parent_set() : blender::ed::object
- OBJECT_OT_vertex_weight_copy() : blender::ed::object
- OBJECT_OT_vertex_weight_delete() : blender::ed::object
- OBJECT_OT_vertex_weight_normalize_active_vertex() : blender::ed::object
- OBJECT_OT_vertex_weight_paste() : blender::ed::object
- OBJECT_OT_vertex_weight_set_active() : blender::ed::object
- OBJECT_OT_visual_transform_apply() : blender::ed::object
- OBJECT_OT_volume_add() : blender::ed::object
- OBJECT_OT_volume_import() : blender::ed::object
- OBJECT_OT_voxel_remesh() : blender::ed::object
- OBJECT_OT_voxel_size_edit() : blender::ed::object
- object_overlay_mode_transfer_animation_start() : blender::ed::object
- object_parent_in_set() : blender::ed::object
- object_parent_inverse_apply_exec() : blender::ed::object
- OBJECT_PATH_CALC_RANGE_CHANGED : blender::ed::object
- OBJECT_PATH_CALC_RANGE_CURRENT_FRAME : blender::ed::object
- OBJECT_PATH_CALC_RANGE_FULL : blender::ed::object
- object_path_convert_range() : blender::ed::object
- object_pointcloud_add_exec() : blender::ed::object
- object_pointcloud_add_poll() : blender::ed::object
- object_pose_tag_update() : blender::ed::object
- object_rand_transverts() : blender::ed::object
- object_rand_verts_exec() : blender::ed::object
- object_remesh_poll() : blender::ed::object
- object_remove_parent_deform_modifiers() : blender::ed::object
- object_rotation_clear_exec() : blender::ed::object
- object_scale_clear_exec() : blender::ed::object
- object_sculpt_mode_enter() : blender::ed::sculpt_paint
- object_sculpt_mode_exit() : blender::ed::sculpt_paint
- object_select_all_by_instance_collection() : blender::ed::object
- object_select_all_by_library() : blender::ed::object
- object_select_all_by_library_obdata() : blender::ed::object
- object_select_all_by_material() : blender::ed::object
- object_select_all_by_obdata() : blender::ed::object
- object_select_all_by_particle() : blender::ed::object
- object_select_all_exec() : blender::ed::object
- object_select_by_type_exec() : blender::ed::object
- object_select_fn() : blender::ed::outliner
- object_select_grouped_exec() : blender::ed::object
- object_select_hierarchy_fn() : blender::ed::outliner
- object_select_less_exec() : blender::ed::object
- OBJECT_SELECT_LINKED_DUPGROUP : blender::ed::object
- object_select_linked_exec() : blender::ed::object
- OBJECT_SELECT_LINKED_IPO : blender::ed::object
- OBJECT_SELECT_LINKED_LIBRARY : blender::ed::object
- OBJECT_SELECT_LINKED_LIBRARY_OBDATA : blender::ed::object
- OBJECT_SELECT_LINKED_MATERIAL : blender::ed::object
- OBJECT_SELECT_LINKED_OBDATA : blender::ed::object
- OBJECT_SELECT_LINKED_PARTICLE : blender::ed::object
- object_select_mirror_exec() : blender::ed::object
- object_select_more_exec() : blender::ed::object
- object_select_more_less() : blender::ed::object
- object_select_random_exec() : blender::ed::object
- object_select_same_collection_exec() : blender::ed::object
- object_shaderfx_remove() : blender::ed::object
- object_shape_key_mirror() : blender::ed::object
- object_shapekey_remove() : blender::ed::object
- object_single_user_make() : blender::ed::object
- object_speaker_add_exec() : blender::ed::object
- object_test_constraint() : blender::ed::object
- object_test_constraints() : blender::ed::object
- object_track_clear_exec() : blender::ed::object
- object_transfer_mode_invoke() : blender::ed::object
- object_transfer_mode_poll() : blender::ed::object
- object_transfer_mode_reposition_view_pivot() : blender::ed::object
- object_transfer_mode_to_base() : blender::ed::object
- object_transform_apply_exec() : blender::ed::object
- object_transform_apply_invoke() : blender::ed::object
- object_transform_axis_target_calc_depth_init() : blender::ed::object
- object_transform_axis_target_cancel() : blender::ed::object
- object_transform_axis_target_free_data() : blender::ed::object
- object_transform_axis_target_invoke() : blender::ed::object
- object_transform_axis_target_modal() : blender::ed::object
- object_transform_to_mouse_exec() : blender::ed::object
- object_unlink_data_exec() : blender::ed::object
- object_update_all_paths_exec() : blender::ed::object
- object_update_all_paths_poll() : blender::ed::object
- object_update_paths_exec() : blender::ed::object
- object_update_paths_poll() : blender::ed::object
- object_volume_add() : blender::ed::object
- object_volume_add_exec() : blender::ed::object
- object_warp_calc_view_matrix() : blender::ed::object
- object_warp_transverts() : blender::ed::object
- object_warp_transverts_minmax_x() : blender::ed::object
- object_warp_verts_exec() : blender::ed::object
- object_xform_array_m4() : blender::ed::object
- object_xform_skip_child_container_destroy() : blender::ed::object
- object_xform_skip_child_container_item_ensure() : blender::ed::object
- object_xform_skip_child_container_update_all() : blender::ed::object
- ObjectBoundsBuf : blender::draw
- ObjectDataMap : blender::io::hydra
- ObjectInfosBuf : blender::draw
- ObjectModifierPair : blender::bke
- objects_add_active_exec() : blender::ed::object
- objects_bake_render_invoke() : blender::ed::object
- objects_bake_render_modal() : blender::ed::object
- objects_in_mode_or_selected() : blender::ed::object
- objects_remove_active_exec() : blender::ed::object
- objects_selectable_poll() : blender::ed::object
- objectsolver_clear_inverse_exec() : blender::ed::object
- objectsolver_clear_inverse_invoke() : blender::ed::object
- objectsolver_set_inverse_exec() : blender::ed::object
- objectsolver_set_inverse_invoke() : blender::ed::object
- ObjExportMap : blender::io::usd
- occluder_container : Freestyle
- OccludersSet : Freestyle
- occlusion() : usdtokens
- occlusion_panel_draw() : blender
- ocean_bake_exec() : blender::ed::object
- ocean_bake_invoke() : blender::ed::object
- ocean_bake_poll() : blender::ed::object
- oceanbake_breakjob() : blender::ed::object
- oceanbake_endjob() : blender::ed::object
- oceanbake_free() : blender::ed::object
- oceanbake_startjob() : blender::ed::object
- oceanbake_update() : blender::ed::object
- offset_by_direction : blender::ed::greasepencil
- offset_displacement_factors() : blender::ed::sculpt_paint::layer_cc
- offset_positions() : blender::ed::sculpt_paint
- offset_radius_node_tree_add() : blender::bke::greasepencil::convert
- OFFSET_RADIUS_NODETREE_NAME : blender::bke::greasepencil::convert
- offsets_contain_single_point() : blender::bke
- offsets_to_map() : blender::geometry
- ogf_swap() : Freestyle::OGF
- oidn_progress_monitor_function() : blender::nodes::node_composite_denoise_cc
- OL_CONSTRAINTOP_DELETE : blender::ed::outliner
- OL_CONSTRAINTOP_DISABLE : blender::ed::outliner
- OL_CONSTRAINTOP_ENABLE : blender::ed::outliner
- OL_DOP_DESELECT : blender::ed::outliner
- OL_DOP_HIDE : blender::ed::outliner
- OL_DOP_SELECT : blender::ed::outliner
- OL_DOP_SELECT_LINKED : blender::ed::outliner
- OL_DOP_UNHIDE : blender::ed::outliner
- OL_DRAWSEL_ACTIVE : blender::ed::outliner
- OL_DRAWSEL_NONE : blender::ed::outliner
- OL_DRAWSEL_NORMAL : blender::ed::outliner
- OL_ITEM_ACTIVATE : blender::ed::outliner
- OL_ITEM_DESELECT : blender::ed::outliner
- OL_ITEM_EXTEND : blender::ed::outliner
- OL_ITEM_RECURSIVE : blender::ed::outliner
- OL_ITEM_SELECT : blender::ed::outliner
- OL_ITEM_SELECT_DATA : blender::ed::outliner
- OL_LIB_DELETE : blender::ed::outliner
- OL_LIB_INVALID : blender::ed::outliner
- OL_LIB_RELOAD : blender::ed::outliner
- OL_LIB_RELOCATE : blender::ed::outliner
- OL_MODIFIER_OP_APPLY : blender::ed::outliner
- OL_MODIFIER_OP_DELETE : blender::ed::outliner
- OL_MODIFIER_OP_TOGREN : blender::ed::outliner
- OL_MODIFIER_OP_TOGVIS : blender::ed::outliner
- OL_OP_DESELECT : blender::ed::outliner
- OL_OP_REMAP : blender::ed::outliner
- OL_OP_RENAME : blender::ed::outliner
- OL_OP_SELECT : blender::ed::outliner
- OL_OP_SELECT_HIERARCHY : blender::ed::outliner
- OL_SCENE_OP_DELETE : blender::ed::outliner
- OL_SETSEL_EXTEND : blender::ed::outliner
- OL_SETSEL_NONE : blender::ed::outliner
- OL_SETSEL_NORMAL : blender::ed::outliner
- old_id_property_type_matches_socket_convert_to_new() : blender::nodes
- old_id_property_type_matches_socket_convert_to_new_float_vec() : blender::nodes
- old_id_property_type_matches_socket_convert_to_new_int() : blender::nodes
- old_id_property_type_matches_socket_convert_to_new_string() : blender::nodes
- on_blendfile_load() : blender::asset_system
- OnStack : blender::geometry
- OP_REACHABLE : blender::deg
- OP_VISITED : blender::deg
- opacity() : usdtokens
- opacity_from_input_sample() : blender::ed::greasepencil
- opacityThreshold() : usdtokens
- open_archive() : blender::io::alembic
- opensubdiv_evalutor_from_subdiv_evaluator_type() : blender::bke::subdiv
- opensubdiv_gpu_buffer_init() : blender::draw
- Operation : blender::geometry::boolean, blender::nodes::node_geo_sdf_grid_boolean_cc
- operation_class_name() : blender::compositor
- operation_string() : blender::ed::spreadsheet
- operation_to_float_mode() : blender::geometry::boolean
- operation_types : blender::ed::sculpt_paint::trim
- OperationCode : blender::deg
- operationCodeAsString() : blender::deg
- OperationFlag : blender::deg
- OperationType : blender::ed::sculpt_paint::trim
- operator!=() : blender::eevee, blender::fixed_width_int, blender::fn, blender::gpu, blender::index_mask, blender, blender::realtime_compositor
- operator&=() : blender::bits
- operator*() : blender::fixed_width_int, blender, Freestyle::VecMat, KDL
- operator*=() : blender::fixed_width_int
- operator+() : blender::fixed_width_int, blender, Freestyle, Freestyle::VecMat, KDL
- operator+=() : blender::fixed_width_int
- operator-() : blender::fixed_width_int, Freestyle::VecMat, KDL
- operator-=() : blender::fixed_width_int
- operator/() : Freestyle::VecMat, KDL
- operator<() : blender::fixed_width_int, blender::io, blender
- operator<<() : blender::asset_system, blender::bits, blender::bke::bake, blender::bke, blender::compositor, blender::gpu::render_graph, blender::gpu::shader, blender::index_mask, blender::io::alembic, blender::io, blender::math, blender::meshintersect, blender::nodes::anonymous_attribute_lifetime, blender, Freestyle, Freestyle::VecMat, KDL, libmv, mv
- operator<=() : blender::fixed_width_int, blender::math, blender
- operator==() : blender::bke, blender::bke::outliner::treehash, blender::deg, blender::eevee, blender::fixed_width_int, blender::fn, blender::gpu, blender::index_mask, blender::io, blender, blender::realtime_compositor, blender::tests, KDL
- operator>() : blender::fixed_width_int, blender
- operator>=() : blender::fixed_width_int, blender
- operator>>() : KDL
- operator^() : blender::gpu
- operator_asset_reference_props_get_asset_from_all_library() : blender::ed::asset
- operator_asset_reference_props_register() : blender::ed::asset
- operator_asset_reference_props_set() : blender::ed::asset
- operator_properties() : blender::ed::sculpt_paint::gesture, blender::ed::sculpt_paint::trim
- operatormacros_curves() : blender::ed::curves
- operatormacros_object() : blender::ed::object
- OperatorMode : blender::ed::greasepencil
- operatortypes_asset() : blender::ed::asset
- operatortypes_curves() : blender::ed::curves
- operatortypes_object() : blender::ed::object
- operatortypes_sculpt() : blender::ed::sculpt_paint
- operator|=() : blender::bits
- operator~() : blender::gpu
- optimal_size_for_real_transform() : blender::fftw
- optimize_exec() : blender::ed::sculpt_paint
- optimized_foreach_index() : blender::index_mask
- optimized_foreach_index_with_pos() : blender::index_mask
- OPTIONS_CURRENT_DIRS_FILE() : Freestyle::Config
- OPTIONS_DIR() : Freestyle::Config
- OPTIONS_FILE() : Freestyle::Config
- options_light_reference_draw() : blender
- options_panel_draw() : blender
- OPTIONS_QGLVIEWER_FILE() : Freestyle::Config
- or_bools_into_bits() : blender::bits
- or_into_each_other() : blender::bke::anonymous_attribute_inferencing
- or_into_each_other_masked() : blender::bke::anonymous_attribute_inferencing
- orco_coord_layer_ensure() : blender::bke
- orient2d() : blender, blender::robust_pred
- orient2d_fast() : blender
- orient2dadapt() : blender::robust_pred
- orient2dfast() : blender::robust_pred
- orient3d() : blender, blender::robust_pred
- orient3d_fast() : blender
- orient3dadapt() : blender::robust_pred
- orient3dfast() : blender::robust_pred
- orientation_types : blender::ed::sculpt_paint::trim
- OrientationType : blender::ed::sculpt_paint::trim
- orig_color_data_get_mesh() : blender::ed::sculpt_paint
- orig_color_data_lookup_mesh() : blender::ed::sculpt_paint
- orig_face_set_data_lookup_grids() : blender::ed::sculpt_paint
- orig_face_set_data_lookup_mesh() : blender::ed::sculpt_paint
- orig_mask_data_lookup_grids() : blender::ed::sculpt_paint
- orig_mask_data_lookup_mesh() : blender::ed::sculpt_paint
- orig_position_data_gather_bmesh() : blender::ed::sculpt_paint
- orig_position_data_get_grids() : blender::ed::sculpt_paint
- orig_position_data_get_mesh() : blender::ed::sculpt_paint
- orig_position_data_lookup_grids() : blender::ed::sculpt_paint
- orig_position_data_lookup_mesh() : blender::ed::sculpt_paint
- orig_position_data_lookup_mesh_all_verts() : blender::ed::sculpt_paint
- ORIGIN_TO_CENTER_OF_MASS_SURFACE : blender::ed::object
- ORIGIN_TO_CENTER_OF_MASS_VOLUME : blender::ed::object
- ORIGIN_TO_CURSOR : blender::ed::object
- ORIGIN_TO_GEOMETRY : blender::ed::object
- original_state_store() : blender::ed::sculpt_paint::expand
- ORTHO_EPSILON : blender::bke::tests
- orthogonal() : blender::math
- orthogonalize() : blender::math
- orthographic() : blender::math::projection, usdtokens
- orthographic_infinite() : blender::math::projection
- out() : usdtokens
- outer_nsegments : blender::draw::overlay
- outline_stroke() : blender::ed::sculpt_paint::greasepencil
- outliner__base_set_flag_recursive_fn() : blender::ed::outliner
- outliner__object_set_flag_recursive_fn() : blender::ed::outliner
- outliner_action_set_exec() : blender::ed::outliner
- outliner_active_collection() : blender::ed::outliner
- outliner_active_layer_collection() : blender::ed::outliner
- outliner_add_bone() : blender::ed::outliner
- outliner_add_collection_init() : blender::ed::outliner
- outliner_add_collection_objects() : blender::ed::outliner
- outliner_add_collection_recursive() : blender::ed::outliner
- outliner_animdata_operation_exec() : blender::ed::outliner
- outliner_animdata_test() : blender::ed::outliner
- OUTLINER_ANIMOP_CLEAR_ACT : blender::ed::outliner
- OUTLINER_ANIMOP_CLEAR_ADT : blender::ed::outliner
- OUTLINER_ANIMOP_CLEAR_DRV : blender::ed::outliner
- OUTLINER_ANIMOP_INVALID : blender::ed::outliner
- OUTLINER_ANIMOP_REFRESH_DRV : blender::ed::outliner
- OUTLINER_ANIMOP_SET_ACT : blender::ed::outliner
- outliner_back() : blender::ed::outliner
- outliner_base_or_object_pointer_create() : blender::ed::outliner
- outliner_batch_delete_object_hierarchy() : blender::ed::outliner
- outliner_batch_delete_object_hierarchy_tag() : blender::ed::outliner
- outliner_batch_delete_object_tag() : blender::ed::outliner
- outliner_box_select() : blender::ed::outliner
- outliner_box_select_exec() : blender::ed::outliner
- outliner_box_select_invoke() : blender::ed::outliner
- outliner_build_tree() : blender::ed::outliner
- outliner_but_identity_cmp_context_id_fn() : blender::ed::outliner
- outliner_buttons() : blender::ed::outliner
- outliner_cleanup_tree() : blender::ed::outliner
- outliner_clear_filter_exec() : blender::ed::outliner
- outliner_clear_newid_from_main() : blender::ed::outliner
- outliner_collect_objects_to_delete() : blender::ed::outliner
- outliner_collect_selected_collections() : blender::ed::outliner
- outliner_collect_selected_objects() : blender::ed::outliner
- outliner_collection_delete() : blender::ed::outliner
- outliner_collection_from_tree_element() : blender::ed::outliner
- outliner_collection_get_for_recursive() : blender::ed::outliner
- outliner_collection_is_isolated() : blender::ed::outliner
- outliner_collection_isolate_flag() : blender::ed::outliner
- outliner_collection_set_flag_recursive() : blender::ed::outliner
- outliner_collection_set_flag_recursive_fn() : blender::ed::outliner
- outliner_collections_children_sort() : blender::ed::outliner
- outliner_color_tag_set_exec() : blender::ed::outliner
- outliner_constraint_operation_exec() : blender::ed::outliner
- outliner_context_dir : blender::ed::outliner
- outliner_context_selected_ids() : blender::ed::outliner
- outliner_copybuffer_filepath_get() : blender::ed::outliner
- outliner_count_levels() : blender::ed::outliner
- outliner_create() : blender::ed::outliner
- outliner_data_api_buttons_start_x() : blender::ed::outliner
- outliner_data_from_tree_element_and_parents() : blender::ed::outliner
- outliner_data_op_sets_enum_item_fn() : blender::ed::outliner
- outliner_data_operation_exec() : blender::ed::outliner
- outliner_data_operation_poll() : blender::ed::outliner
- outliner_deactivate() : blender::ed::outliner
- outliner_delete_exec() : blender::ed::outliner
- outliner_do_data_operation() : blender::ed::outliner
- outliner_do_id_set_operation() : blender::ed::outliner
- outliner_do_libdata_operation() : blender::ed::outliner
- outliner_do_libdata_operation_selection_set() : blender::ed::outliner
- outliner_do_libdata_operation_selection_set_element() : blender::ed::outliner
- outliner_do_object_delete() : blender::ed::outliner
- outliner_do_object_operation() : blender::ed::outliner
- outliner_do_object_operation_ex() : blender::ed::outliner
- outliner_do_scene_operation() : blender::ed::outliner
- outliner_draw_active_indicator() : blender::ed::outliner
- outliner_draw_get_warning_tree_element() : blender::ed::outliner
- outliner_draw_get_warning_tree_element_subtree() : blender::ed::outliner
- outliner_draw_hierarchy_line() : blender::ed::outliner
- outliner_draw_hierarchy_lines() : blender::ed::outliner
- outliner_draw_hierarchy_lines_recursive() : blender::ed::outliner
- outliner_draw_highlights() : blender::ed::outliner
- outliner_draw_iconrow() : blender::ed::outliner
- outliner_draw_iconrow_doit() : blender::ed::outliner
- outliner_draw_mode_column() : blender::ed::outliner
- outliner_draw_mode_column_toggle() : blender::ed::outliner
- outliner_draw_overrides_restrictbuts() : blender::ed::outliner
- outliner_draw_overrides_rna_buts() : blender::ed::outliner
- outliner_draw_restrictbuts() : blender::ed::outliner
- outliner_draw_rnabuts() : blender::ed::outliner
- outliner_draw_separator() : blender::ed::outliner
- outliner_draw_struct_marks() : blender::ed::outliner
- outliner_draw_tree() : blender::ed::outliner
- outliner_draw_tree_element() : blender::ed::outliner
- outliner_draw_userbuts() : blender::ed::outliner
- outliner_draw_warning_column() : blender::ed::outliner
- outliner_draw_warning_tree_element() : blender::ed::outliner
- outliner_drivers_addsel_exec() : blender::ed::outliner
- outliner_drivers_deletesel_exec() : blender::ed::outliner
- outliner_drop_find() : blender::ed::outliner
- outliner_drop_insert_collection_find() : blender::ed::outliner
- outliner_drop_insert_find() : blender::ed::outliner
- outliner_dropboxes() : blender::ed::outliner
- outliner_dropzone_element() : blender::ed::outliner
- outliner_dropzone_find() : blender::ed::outliner
- outliner_duplicate() : blender::ed::outliner
- outliner_element_find_successor_in_parents() : blender::ed::outliner
- outliner_element_is_collection_or_object() : blender::ed::outliner
- outliner_element_visible_get() : blender::ed::outliner
- outliner_exclude_filter_get() : blender::ed::outliner
- outliner_extract_children_from_subtree() : blender::ed::outliner
- outliner_filter_has_name() : blender::ed::outliner
- outliner_filter_subtree() : blender::ed::outliner
- outliner_filter_tree() : blender::ed::outliner
- outliner_find_editbone() : blender::ed::outliner
- outliner_find_element_with_flag() : blender::ed::outliner
- outliner_find_first_desired_element_at_y() : blender::ed::outliner
- outliner_find_first_desired_element_at_y_recursive() : blender::ed::outliner
- outliner_find_first_selected_collection() : blender::ed::outliner
- outliner_find_first_selected_layer_collection() : blender::ed::outliner
- outliner_find_id() : blender::ed::outliner
- outliner_find_item_at_x_in_row() : blender::ed::outliner
- outliner_find_item_at_x_in_row_recursive() : blender::ed::outliner
- outliner_find_item_at_y() : blender::ed::outliner
- outliner_find_next_element() : blender::ed::outliner
- outliner_find_parent_bone() : blender::ed::outliner
- outliner_find_parent_element() : blender::ed::outliner
- outliner_find_posechannel() : blender::ed::outliner
- outliner_find_previous_element() : blender::ed::outliner
- outliner_find_rightmost_visible_child() : blender::ed::outliner
- outliner_find_tree_element() : blender::ed::outliner
- outliner_flag_flip() : blender::ed::outliner
- outliner_flag_is_any_test() : blender::ed::outliner
- outliner_flag_set() : blender::ed::outliner
- outliner_foreach_id() : blender::ed::outliner
- outliner_free() : blender::ed::outliner
- outliner_free_tree() : blender::ed::outliner
- outliner_free_tree_element() : blender::ed::outliner
- outliner_get_insert_index() : blender::ed::outliner
- outliner_has_element_warnings() : blender::ed::outliner
- outliner_header_region_draw() : blender::ed::outliner
- outliner_header_region_free() : blender::ed::outliner
- outliner_header_region_init() : blender::ed::outliner
- outliner_header_region_listener() : blender::ed::outliner
- outliner_hide_collect_data_to_edit() : blender::ed::outliner
- outliner_hide_exec() : blender::ed::outliner
- outliner_highlight_update_invoke() : blender::ed::outliner
- outliner_icon_background_colors() : blender::ed::outliner
- outliner_id_copy_exec() : blender::ed::outliner
- outliner_id_copy_tag() : blender::ed::outliner
- outliner_id_delete_invoke() : blender::ed::outliner
- outliner_id_delete_tag() : blender::ed::outliner
- outliner_ID_drop_find() : blender::ed::outliner
- outliner_id_itemf() : blender::ed::outliner
- outliner_id_operation_exec() : blender::ed::outliner
- outliner_id_operation_item_poll() : blender::ed::outliner
- outliner_id_operation_itemf() : blender::ed::outliner
- outliner_id_paste_exec() : blender::ed::outliner
- outliner_id_remap() : blender::ed::outliner
- outliner_id_remap_exec() : blender::ed::outliner
- outliner_id_remap_find_tree_element() : blender::ed::outliner
- outliner_id_remap_invoke() : blender::ed::outliner
- outliner_idcode_to_plural() : blender::ed::outliner
- OUTLINER_IDOP_COPY : blender::ed::outliner
- OUTLINER_IDOP_DELETE : blender::ed::outliner
- OUTLINER_IDOP_FAKE_ADD : blender::ed::outliner
- OUTLINER_IDOP_FAKE_CLEAR : blender::ed::outliner
- OUTLINER_IDOP_INVALID : blender::ed::outliner
- OUTLINER_IDOP_LOCAL : blender::ed::outliner
- OUTLINER_IDOP_PASTE : blender::ed::outliner
- OUTLINER_IDOP_REMAP : blender::ed::outliner
- OUTLINER_IDOP_RENAME : blender::ed::outliner
- OUTLINER_IDOP_SELECT_LINKED : blender::ed::outliner
- OUTLINER_IDOP_SINGLE : blender::ed::outliner
- OUTLINER_IDOP_UNLINK : blender::ed::outliner
- outliner_init() : blender::ed::outliner
- outliner_is_co_within_active_mode_column() : blender::ed::outliner
- outliner_is_co_within_mode_column() : blender::ed::outliner
- outliner_is_co_within_restrict_columns() : blender::ed::outliner
- outliner_is_collection_tree_element() : blender::ed::outliner
- outliner_is_element_in_view() : blender::ed::outliner
- outliner_is_element_visible() : blender::ed::outliner
- outliner_item_activate_invoke() : blender::ed::outliner
- outliner_item_do_activate_from_cursor() : blender::ed::outliner
- outliner_item_drag_drop_invoke() : blender::ed::outliner
- outliner_item_drag_element_find() : blender::ed::outliner
- outliner_item_is_co_over_icon() : blender::ed::outliner
- outliner_item_is_co_over_name() : blender::ed::outliner
- outliner_item_is_co_over_name_icons() : blender::ed::outliner
- outliner_item_is_co_within_close_toggle() : blender::ed::outliner
- outliner_item_mode_toggle() : blender::ed::outliner
- outliner_item_openclose() : blender::ed::outliner
- outliner_item_openclose_invoke() : blender::ed::outliner
- outliner_item_openclose_modal() : blender::ed::outliner
- outliner_item_rename_find_active() : blender::ed::outliner
- outliner_item_rename_find_hovered() : blender::ed::outliner
- outliner_item_rename_invoke() : blender::ed::outliner
- outliner_item_select() : blender::ed::outliner
- outliner_keyingset_additems_exec() : blender::ed::outliner
- outliner_keyingset_removeitems_exec() : blender::ed::outliner
- outliner_keymap() : blender::ed::outliner
- outliner_layer_or_collection_pointer_create() : blender::ed::outliner
- OUTLINER_LIB_LIB_SELECTIONSET_CONTENT : blender::ed::outliner
- OUTLINER_LIB_LIB_SELECTIONSET_SELECTED_AND_CONTENT : blender::ed::outliner
- outliner_lib_op_type_items : blender::ed::outliner
- outliner_lib_operation_exec() : blender::ed::outliner
- outliner_lib_reload_invoke() : blender::ed::outliner
- outliner_lib_relocate_invoke() : blender::ed::outliner
- outliner_lib_relocate_invoke_do() : blender::ed::outliner
- OUTLINER_LIB_SELECTIONSET_SELECTED : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_CLEAR_SINGLE : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_CREATE_HIERARCHY : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_DELETE_HIERARCHY : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_INVALID : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_RESET : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY : blender::ed::outliner
- OUTLINER_LIBOVERRIDE_OP_RESYNC_HIERARCHY_ENFORCE : blender::ed::outliner
- outliner_liboverride_operation_exec() : blender::ed::outliner
- outliner_liboverride_operation_poll() : blender::ed::outliner
- outliner_main_region_context() : blender::ed::outliner
- outliner_main_region_draw() : blender::ed::outliner
- outliner_main_region_free() : blender::ed::outliner
- outliner_main_region_init() : blender::ed::outliner
- outliner_main_region_listener() : blender::ed::outliner
- outliner_main_region_message_subscribe() : blender::ed::outliner
- outliner_make_object_parent_hierarchy() : blender::ed::outliner
- outliner_mode_toggle_fn() : blender::ed::outliner
- outliner_modifier_operation_exec() : blender::ed::outliner
- outliner_object_delete_fn() : blender::ed::outliner
- outliner_object_operation_exec() : blender::ed::outliner
- outliner_object_set_flag_recursive_fn() : blender::ed::outliner
- outliner_one_level_exec() : blender::ed::outliner
- outliner_open_back() : blender::ed::outliner
- outliner_openclose_level() : blender::ed::outliner
- outliner_operation_fn : blender::ed::outliner
- outliner_operation_invoke() : blender::ed::outliner
- outliner_operation_tree_element_poll() : blender::ed::outliner
- outliner_operator_menu() : blender::ed::outliner
- outliner_operatortypes() : blender::ed::outliner
- outliner_orphans_manage_invoke() : blender::ed::outliner
- outliner_orphans_purge_cancel() : blender::ed::outliner
- outliner_orphans_purge_check() : blender::ed::outliner
- outliner_orphans_purge_cleanup() : blender::ed::outliner
- outliner_orphans_purge_exec() : blender::ed::outliner
- outliner_orphans_purge_invoke() : blender::ed::outliner
- outliner_orphans_purge_ui() : blender::ed::outliner
- OUTLINER_OT_action_set() : blender::ed::outliner
- OUTLINER_OT_animdata_operation() : blender::ed::outliner
- OUTLINER_OT_clear_filter() : blender::ed::outliner
- OUTLINER_OT_collection_color_tag_set() : blender::ed::outliner
- OUTLINER_OT_collection_disable() : blender::ed::outliner
- OUTLINER_OT_collection_disable_render() : blender::ed::outliner
- OUTLINER_OT_collection_drop() : blender::ed::outliner
- OUTLINER_OT_collection_duplicate() : blender::ed::outliner
- OUTLINER_OT_collection_duplicate_linked() : blender::ed::outliner
- OUTLINER_OT_collection_enable() : blender::ed::outliner
- OUTLINER_OT_collection_enable_render() : blender::ed::outliner
- OUTLINER_OT_collection_exclude_clear() : blender::ed::outliner
- OUTLINER_OT_collection_exclude_set() : blender::ed::outliner
- OUTLINER_OT_collection_hide() : blender::ed::outliner
- OUTLINER_OT_collection_hide_inside() : blender::ed::outliner
- OUTLINER_OT_collection_hierarchy_delete() : blender::ed::outliner
- OUTLINER_OT_collection_holdout_clear() : blender::ed::outliner
- OUTLINER_OT_collection_holdout_set() : blender::ed::outliner
- OUTLINER_OT_collection_indirect_only_clear() : blender::ed::outliner
- OUTLINER_OT_collection_indirect_only_set() : blender::ed::outliner
- OUTLINER_OT_collection_instance() : blender::ed::outliner
- OUTLINER_OT_collection_isolate() : blender::ed::outliner
- OUTLINER_OT_collection_link() : blender::ed::outliner
- OUTLINER_OT_collection_new() : blender::ed::outliner
- OUTLINER_OT_collection_objects_deselect() : blender::ed::outliner
- OUTLINER_OT_collection_objects_select() : blender::ed::outliner
- OUTLINER_OT_collection_show() : blender::ed::outliner
- OUTLINER_OT_collection_show_inside() : blender::ed::outliner
- OUTLINER_OT_constraint_operation() : blender::ed::outliner
- OUTLINER_OT_data_operation() : blender::ed::outliner
- OUTLINER_OT_datastack_drop() : blender::ed::outliner
- OUTLINER_OT_delete() : blender::ed::outliner
- OUTLINER_OT_drivers_add_selected() : blender::ed::outliner
- OUTLINER_OT_drivers_delete_selected() : blender::ed::outliner
- OUTLINER_OT_expanded_toggle() : blender::ed::outliner
- OUTLINER_OT_hide() : blender::ed::outliner
- OUTLINER_OT_highlight_update() : blender::ed::outliner
- OUTLINER_OT_id_copy() : blender::ed::outliner
- OUTLINER_OT_id_delete() : blender::ed::outliner
- OUTLINER_OT_id_operation() : blender::ed::outliner
- OUTLINER_OT_id_paste() : blender::ed::outliner
- OUTLINER_OT_id_remap() : blender::ed::outliner
- OUTLINER_OT_item_activate() : blender::ed::outliner
- OUTLINER_OT_item_drag_drop() : blender::ed::outliner
- OUTLINER_OT_item_openclose() : blender::ed::outliner
- OUTLINER_OT_item_rename() : blender::ed::outliner
- OUTLINER_OT_keyingset_add_selected() : blender::ed::outliner
- OUTLINER_OT_keyingset_remove_selected() : blender::ed::outliner
- OUTLINER_OT_lib_operation() : blender::ed::outliner
- OUTLINER_OT_lib_reload() : blender::ed::outliner
- OUTLINER_OT_lib_relocate() : blender::ed::outliner
- OUTLINER_OT_liboverride_operation() : blender::ed::outliner
- OUTLINER_OT_liboverride_troubleshoot_operation() : blender::ed::outliner
- OUTLINER_OT_material_drop() : blender::ed::outliner
- OUTLINER_OT_modifier_operation() : blender::ed::outliner
- OUTLINER_OT_object_operation() : blender::ed::outliner
- OUTLINER_OT_operation() : blender::ed::outliner
- OUTLINER_OT_orphans_manage() : blender::ed::outliner
- OUTLINER_OT_orphans_purge() : blender::ed::outliner
- OUTLINER_OT_parent_clear() : blender::ed::outliner
- OUTLINER_OT_parent_drop() : blender::ed::outliner
- OUTLINER_OT_scene_drop() : blender::ed::outliner
- OUTLINER_OT_scene_operation() : blender::ed::outliner
- OUTLINER_OT_scroll_page() : blender::ed::outliner
- OUTLINER_OT_select_all() : blender::ed::outliner
- OUTLINER_OT_select_box() : blender::ed::outliner
- OUTLINER_OT_select_walk() : blender::ed::outliner
- OUTLINER_OT_show_active() : blender::ed::outliner
- OUTLINER_OT_show_hierarchy() : blender::ed::outliner
- OUTLINER_OT_show_one_level() : blender::ed::outliner
- OUTLINER_OT_start_filter() : blender::ed::outliner
- OUTLINER_OT_unhide_all() : blender::ed::outliner
- outliner_requires_rebuild_on_select_or_active_change() : blender::ed::outliner
- outliner_restore_scrolling_position() : blender::ed::outliner
- outliner_restrict_properties_collection_set() : blender::ed::outliner
- outliner_restrict_properties_enable_collection_set() : blender::ed::outliner
- outliner_restrict_properties_enable_layer_collection_set() : blender::ed::outliner
- outliner_right_columns_width() : blender::ed::outliner
- outliner_scene_operation_exec() : blender::ed::outliner
- outliner_scroll_page_exec() : blender::ed::outliner
- outliner_scroll_view() : blender::ed::outliner
- outliner_search_back() : blender::ed::outliner
- outliner_search_back_te() : blender::ed::outliner
- outliner_select_all_exec() : blender::ed::outliner
- outliner_select_sync_from_edit_bone() : blender::ed::outliner
- outliner_select_sync_from_object() : blender::ed::outliner
- outliner_select_sync_from_pose_bone() : blender::ed::outliner
- outliner_select_sync_from_sequence() : blender::ed::outliner
- outliner_select_sync_to_edit_bone() : blender::ed::outliner
- outliner_select_sync_to_object() : blender::ed::outliner
- outliner_select_sync_to_pose_bone() : blender::ed::outliner
- outliner_select_sync_to_sequence() : blender::ed::outliner
- outliner_set_coordinates() : blender::ed::outliner
- outliner_set_properties_tab() : blender::ed::outliner
- outliner_set_subtree_coords() : blender::ed::outliner
- outliner_show_active() : blender::ed::outliner
- outliner_show_active_exec() : blender::ed::outliner
- outliner_show_active_get_element() : blender::ed::outliner
- outliner_show_hierarchy_exec() : blender::ed::outliner
- outliner_shows_mode_column() : blender::ed::outliner
- outliner_sort() : blender::ed::outliner
- outliner_space_blend_read_after_liblink() : blender::ed::outliner
- outliner_space_blend_read_data() : blender::ed::outliner
- outliner_space_blend_write() : blender::ed::outliner
- outliner_start_filter_exec() : blender::ed::outliner
- outliner_storage_cleanup() : blender::ed::outliner
- outliner_store_scrolling_position() : blender::ed::outliner
- outliner_sync_select_from_outliner_set_types() : blender::ed::outliner
- outliner_sync_select_to_outliner_set_types() : blender::ed::outliner
- outliner_sync_selection() : blender::ed::outliner
- outliner_sync_selection_from_outliner() : blender::ed::outliner
- outliner_sync_selection_to_outliner() : blender::ed::outliner
- outliner_sync_to_properties_editors() : blender::ed::outliner
- outliner_tag_redraw_avoid_rebuild_on_open_change() : blender::ed::outliner
- outliner_toggle_expanded_exec() : blender::ed::outliner
- outliner_tree_dimensions() : blender::ed::outliner
- outliner_tree_dimensions_impl() : blender::ed::outliner
- outliner_tree_traverse() : blender::ed::outliner
- outliner_unhide_all_exec() : blender::ed::outliner
- outliner_update_viewable_area() : blender::ed::outliner
- outliner_view_layer_collections_editor_poll() : blender::ed::outliner
- outliner_viewcontext_init() : blender::ed::outliner
- outliner_walk_left() : blender::ed::outliner
- outliner_walk_right() : blender::ed::outliner
- outliner_walk_scroll() : blender::ed::outliner
- outliner_walk_select_invoke() : blender::ed::outliner
- outliner_width() : blender::ed::outliner
- OutlinerDeleteFn : blender::ed::outliner
- output_edge_has_input_id() : blender::meshintersect
- output_face_has_input_id() : blender::meshintersect
- output_filename : blender::io::usd
- output_filepath : blender::io::usd
- OutputSocketFieldType : blender::nodes
- overhang_remap() : blender::draw
- overlap_aabb() : blender::geometry
- overlapPlaneBox() : Freestyle::GeomUtils
- overlapTriangleBox() : Freestyle::GeomUtils
- overlay_edit_text : blender::draw::overlay
- overload_test() : blender::tests
- OwningAssetCatalogMap : blender::asset_system