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FreePOOMA
2.4.1
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Remote engine support. More...
#include "Domain/Domain.h"#include "Domain/Loc.h"#include "Domain/Touches.h"#include "Domain/SliceRange.h"#include "Engine/Engine.h"#include "Evaluator/EngineTraits.h"#include "Evaluator/Evaluator.h"#include "Evaluator/Reduction.h"#include "Engine/EngineFunctor.h"#include "Engine/ExpressionEngine.h"#include "Engine/BrickEngine.h"#include "Engine/CompressibleBrick.h"#include "Engine/ForwardingEngine.h"#include "Engine/Stencil.h"#include "Layout/INode.h"#include "Layout/Node.h"#include "Layout/DomainLayout.h"#include "Utilities/algorithms.h"#include "Utilities/PAssert.h"#include "Utilities/RefCounted.h"#include "Utilities/RefCountedPtr.h"#include "Tulip/Messaging.h"#include "Tulip/SendReceive.h"#include "Tulip/ReduceOverContexts.h"#include "Tulip/RemoteProxy.h"#include <algorithm>

Remote engine support.
| long elementsCompressed | ( | const Engine< Dim, T, Remote< Tag > > & | engine | ) |
References elementsCompressed().
References compress().
| void uncompress | ( | Engine< Dim, T, Remote< Tag > > & | engine | ) |
References uncompress().
| bool compressed | ( | const Engine< Dim, T, Remote< Tag > > & | engine | ) |
References compressed().
1.7.6.1